1 | /* |
1 | /* |
2 | * static char *rcsid_funcpoint_h = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: funcpoint.h,v 1.1.1.1 2006/02/03 07:12:48 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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6 | * |
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7 | * Deliantra is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * The authors can be reached via e-mail to <support@deliantra.net> |
4 | */ |
21 | */ |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 1992 Frank Tore Johansen |
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10 | |
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11 | This program is free software; you can redistribute it and/or modify |
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12 | it under the terms of the GNU General Public License as published by |
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13 | the Free Software Foundation; either version 2 of the License, or |
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14 | (at your option) any later version. |
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15 | |
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16 | This program is distributed in the hope that it will be useful, |
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17 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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18 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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19 | GNU General Public License for more details. |
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20 | |
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21 | You should have received a copy of the GNU General Public License |
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22 | along with this program; if not, write to the Free Software |
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23 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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24 | |
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25 | The author can be reached via e-mail to mark@pyramid.com. |
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26 | |
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27 | This file was made after an idea by vidarl@ifi.uio.no |
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28 | */ |
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29 | |
22 | |
30 | #ifndef FUNCPOINT_H |
23 | #ifndef FUNCPOINT_H |
31 | #define FUNCPOINT_H |
24 | #define FUNCPOINT_H |
32 | |
25 | |
33 | /* |
26 | /* |
… | |
… | |
39 | * Ryo 2005-07-15 |
32 | * Ryo 2005-07-15 |
40 | */ |
33 | */ |
41 | |
34 | |
42 | extern void move_apply(object *, object *, object *); |
35 | extern void move_apply(object *, object *, object *); |
43 | extern void draw_info(int, int, object *, const char *); |
36 | extern void draw_info(int, int, object *, const char *); |
44 | extern void emergency_save(int); |
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45 | extern void clean_tmp_files(void); |
37 | extern void clean_tmp_files(void); |
46 | extern void fix_auto_apply(mapstruct *); |
38 | extern void fix_auto_apply(maptile *); |
47 | extern void init_blocksview_players(void); |
39 | extern void init_blocksview_players(void); |
48 | extern void monster_check_apply(object *, object *); |
40 | extern void monster_check_apply(object *, object *); |
49 | extern void process_active_maps(void); |
41 | extern void process_active_maps(void); |
50 | extern void remove_friendly_object(object *); |
42 | extern void remove_friendly_object(object *); |
51 | extern void update_buttons(mapstruct *); |
43 | extern void update_buttons(maptile *); |
52 | extern void move_teleporter(object *); |
44 | extern void move_teleporter(object *); |
53 | extern void move_firewall(object *); |
45 | extern void move_firewall(object *); |
54 | extern void move_creator(object *); |
46 | extern void move_creator(object *); |
55 | extern void move_marker(object *); |
47 | extern void move_marker(object *); |
56 | extern void move_duplicator(object *); |
48 | extern void move_duplicator(object *); |
57 | extern void trap_adjust(object *, int); |
49 | extern void trap_adjust(object *, int); |
58 | extern void esrv_send_item(object *, object *); |
50 | extern void esrv_send_item(object *, object *); |
59 | extern void esrv_del_item(player *, int); |
51 | extern void esrv_del_item(player *, int); |
60 | extern void esrv_update_item(int, object *, object *); |
52 | extern void esrv_update_item(int, object *, object *); |
61 | extern void esrv_update_spells(player *); |
53 | extern void esrv_update_spells(player *); |
62 | extern void set_darkness_map(mapstruct *m); |
54 | extern void set_darkness_map(maptile *m); |
63 | extern void dragon_ability_gain(object *, int, int); |
55 | extern void dragon_ability_gain(object *, int, int); |
64 | extern void weather_effect(const char *); |
56 | extern void weather_effect(const char *); |
65 | extern object * find_skill_by_number(object *, int); |
57 | extern object * find_skill_by_number(object *, int); |
66 | |
58 | |
67 | #endif |
59 | #endif |
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60 | |