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36 | |
36 | |
37 | extern void move_apply(object *, object *, object *); |
37 | extern void move_apply(object *, object *, object *); |
38 | extern void draw_info(int, int, object *, const char *); |
38 | extern void draw_info(int, int, object *, const char *); |
39 | extern void emergency_save(int); |
39 | extern void emergency_save(int); |
40 | extern void clean_tmp_files(void); |
40 | extern void clean_tmp_files(void); |
41 | extern void fix_auto_apply(mapstruct *); |
41 | extern void fix_auto_apply(maptile *); |
42 | extern void init_blocksview_players(void); |
42 | extern void init_blocksview_players(void); |
43 | extern void monster_check_apply(object *, object *); |
43 | extern void monster_check_apply(object *, object *); |
44 | extern void process_active_maps(void); |
44 | extern void process_active_maps(void); |
45 | extern void remove_friendly_object(object *); |
45 | extern void remove_friendly_object(object *); |
46 | extern void update_buttons(mapstruct *); |
46 | extern void update_buttons(maptile *); |
47 | extern void move_teleporter(object *); |
47 | extern void move_teleporter(object *); |
48 | extern void move_firewall(object *); |
48 | extern void move_firewall(object *); |
49 | extern void move_creator(object *); |
49 | extern void move_creator(object *); |
50 | extern void move_marker(object *); |
50 | extern void move_marker(object *); |
51 | extern void move_duplicator(object *); |
51 | extern void move_duplicator(object *); |
52 | extern void trap_adjust(object *, int); |
52 | extern void trap_adjust(object *, int); |
53 | extern void esrv_send_item(object *, object *); |
53 | extern void esrv_send_item(object *, object *); |
54 | extern void esrv_del_item(player *, int); |
54 | extern void esrv_del_item(player *, int); |
55 | extern void esrv_update_item(int, object *, object *); |
55 | extern void esrv_update_item(int, object *, object *); |
56 | extern void esrv_update_spells(player *); |
56 | extern void esrv_update_spells(player *); |
57 | extern void set_darkness_map(mapstruct *m); |
57 | extern void set_darkness_map(maptile *m); |
58 | extern void dragon_ability_gain(object *, int, int); |
58 | extern void dragon_ability_gain(object *, int, int); |
59 | extern void weather_effect(const char *); |
59 | extern void weather_effect(const char *); |
60 | extern object * find_skill_by_number(object *, int); |
60 | extern object * find_skill_by_number(object *, int); |
61 | |
61 | |
62 | #endif |
62 | #endif |