1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 1992 Frank Tore Johansen |
5 | * Copyright (©) 1992,2007 Frank Tore Johansen |
5 | |
6 | * |
6 | This program is free software; you can redistribute it and/or modify |
7 | * Crossfire TRT is free software: you can redistribute it and/or modify |
7 | it under the terms of the GNU General Public License as published by |
8 | * it under the terms of the GNU General Public License as published by |
8 | the Free Software Foundation; either version 2 of the License, or |
9 | * the Free Software Foundation, either version 3 of the License, or |
9 | (at your option) any later version. |
10 | * (at your option) any later version. |
10 | |
11 | * |
11 | This program is distributed in the hope that it will be useful, |
12 | * This program is distributed in the hope that it will be useful, |
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | GNU General Public License for more details. |
15 | * GNU General Public License for more details. |
15 | |
16 | * |
16 | You should have received a copy of the GNU General Public License |
17 | * You should have received a copy of the GNU General Public License |
17 | along with this program; if not, write to the Free Software |
18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
18 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | * |
19 | |
20 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
20 | The author can be reached via e-mail to mark@pyramid.com. |
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21 | |
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22 | This file was made after an idea by vidarl@ifi.uio.no |
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23 | */ |
21 | */ |
24 | |
22 | |
25 | #ifndef FUNCPOINT_H |
23 | #ifndef FUNCPOINT_H |
26 | #define FUNCPOINT_H |
24 | #define FUNCPOINT_H |
27 | |
25 | |
28 | /* |
26 | /* |
… | |
… | |
32 | * Massive change. Those functions are just defined, no callback, and they should be implemented. |
30 | * Massive change. Those functions are just defined, no callback, and they should be implemented. |
33 | * This means glue.c code & such can go away almost entirely. |
31 | * This means glue.c code & such can go away almost entirely. |
34 | * Ryo 2005-07-15 |
32 | * Ryo 2005-07-15 |
35 | */ |
33 | */ |
36 | |
34 | |
37 | extern void move_apply(object *, object *, object *, bool); |
35 | extern void move_apply(object *, object *, object *); |
38 | extern void draw_info(int, int, object *, const char *); |
36 | extern void draw_info(int, int, object *, const char *); |
39 | extern void emergency_save(int); |
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40 | extern void clean_tmp_files(void); |
37 | extern void clean_tmp_files(void); |
41 | extern void fix_auto_apply(maptile *); |
38 | extern void fix_auto_apply(maptile *); |
42 | extern void init_blocksview_players(void); |
39 | extern void init_blocksview_players(void); |
43 | extern void monster_check_apply(object *, object *); |
40 | extern void monster_check_apply(object *, object *); |
44 | extern void process_active_maps(void); |
41 | extern void process_active_maps(void); |