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/cvs/deliantra/server/include/funcpoint.h
Revision: 1.1
Committed: Fri Feb 3 07:12:48 2006 UTC (18 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Branch point for: UPSTREAM
Log Message:
Initial revision

File Contents

# Content
1 /*
2 * static char *rcsid_funcpoint_h =
3 * "$Id: funcpoint.h,v 1.16 2006/01/09 19:35:12 cavesomething Exp $";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 1992 Frank Tore Johansen
10
11 This program is free software; you can redistribute it and/or modify
12 it under the terms of the GNU General Public License as published by
13 the Free Software Foundation; either version 2 of the License, or
14 (at your option) any later version.
15
16 This program is distributed in the hope that it will be useful,
17 but WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 GNU General Public License for more details.
20
21 You should have received a copy of the GNU General Public License
22 along with this program; if not, write to the Free Software
23 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
24
25 The author can be reached via e-mail to mark@pyramid.com.
26
27 This file was made after an idea by vidarl@ifi.uio.no
28 */
29
30 #ifndef FUNCPOINT_H
31 #define FUNCPOINT_H
32
33 /*
34 * These function-pointers are defined in common/glue.c
35 * The functions used to set and initialise them are also there.
36 *
37 * Massive change. Those functions are just defined, no callback, and they should be implemented.
38 * This means glue.c code & such can go away almost entirely.
39 * Ryo 2005-07-15
40 */
41
42 extern void move_apply(object *, object *, object *);
43 extern void draw_info(int, int, object *, const char *);
44 extern void emergency_save(int);
45 extern void clean_tmp_files(void);
46 extern void fix_auto_apply(mapstruct *);
47 extern void init_blocksview_players(void);
48 extern void monster_check_apply(object *, object *);
49 extern void process_active_maps(void);
50 extern void remove_friendly_object(object *);
51 extern void update_buttons(mapstruct *);
52 extern void move_teleporter(object *);
53 extern void move_firewall(object *);
54 extern void move_creator(object *);
55 extern void move_marker(object *);
56 extern void move_duplicator(object *);
57 extern void trap_adjust(object *, int);
58 extern void esrv_send_item(object *, object *);
59 extern void esrv_del_item(player *, int);
60 extern void esrv_update_item(int, object *, object *);
61 extern void esrv_update_spells(player *);
62 extern void set_darkness_map(mapstruct *m);
63 extern void dragon_ability_gain(object *, int, int);
64 extern void weather_effect(const char *);
65 extern object * find_skill_by_number(object *, int);
66
67 #endif