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/cvs/deliantra/server/include/funcpoint.h
Revision: 1.6
Committed: Sat Dec 30 10:16:10 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.5: +0 -1 lines
Log Message:
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS
See the Changes file for details

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 1992 Frank Tore Johansen
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20 The author can be reached via e-mail to mark@pyramid.com.
21
22 This file was made after an idea by vidarl@ifi.uio.no
23 */
24
25 #ifndef FUNCPOINT_H
26 #define FUNCPOINT_H
27
28 /*
29 * These function-pointers are defined in common/glue.c
30 * The functions used to set and initialise them are also there.
31 *
32 * Massive change. Those functions are just defined, no callback, and they should be implemented.
33 * This means glue.c code & such can go away almost entirely.
34 * Ryo 2005-07-15
35 */
36
37 extern void move_apply(object *, object *, object *);
38 extern void draw_info(int, int, object *, const char *);
39 extern void clean_tmp_files(void);
40 extern void fix_auto_apply(maptile *);
41 extern void init_blocksview_players(void);
42 extern void monster_check_apply(object *, object *);
43 extern void process_active_maps(void);
44 extern void remove_friendly_object(object *);
45 extern void update_buttons(maptile *);
46 extern void move_teleporter(object *);
47 extern void move_firewall(object *);
48 extern void move_creator(object *);
49 extern void move_marker(object *);
50 extern void move_duplicator(object *);
51 extern void trap_adjust(object *, int);
52 extern void esrv_send_item(object *, object *);
53 extern void esrv_del_item(player *, int);
54 extern void esrv_update_item(int, object *, object *);
55 extern void esrv_update_spells(player *);
56 extern void set_darkness_map(maptile *m);
57 extern void dragon_ability_gain(object *, int, int);
58 extern void weather_effect(const char *);
59 extern object * find_skill_by_number(object *, int);
60
61 #endif
62