Revision
1.11 -
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Sun Nov 16 03:52:12 2008 UTC
(15 years, 7 months ago)
by
root
Branch:
MAIN
CVS Tags:
rel-2_72,
rel-2_73,
rel-2_74,
rel-2_75,
rel-2_76,
rel-2_77,
rel-2_78,
rel-2_79,
rel-2_80,
rel-2_81,
rel-2_82
Changes since
1.10: +0 -1 lines
Diff to
previous 1.10
*** empty log message ***
Revision
1.9 -
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Mon Sep 10 12:44:06 2007 UTC
(16 years, 9 months ago)
by
root
Branch:
MAIN
CVS Tags:
rel-2_2,
rel-2_3,
rel-2_32,
rel-2_4,
rel-2_41,
rel-2_42,
rel-2_43,
rel-2_5,
rel-2_52,
rel-2_53,
rel-2_54,
rel-2_55,
rel-2_56,
rel-2_6,
rel-2_61,
rel-2_7
Changes since
1.8: +1 -0 lines
Diff to
previous 1.8
- implement tag keyword but do not use it yet
- skip_block now skips known types of sub-blocks
- print the decoded filename if possible
Revision
1.8 -
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Sat Aug 25 22:19:26 2007 UTC
(16 years, 10 months ago)
by
root
Branch:
MAIN
Changes since
1.7: +1 -0 lines
Diff to
previous 1.7
actually do save objects with owener now and save and restore the owner if the owner is a player
Revision
1.5 -
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Tue Jul 31 17:33:14 2007 UTC
(16 years, 10 months ago)
by
root
Branch:
MAIN
Changes since
1.4: +1 -0 lines
Diff to
previous 1.4
- support more than the gcfclient-20-something sounds
(dire hack) in sound.conf.res
- implement "sound" face for archetypes/objects.
- play sound face in signs either on map (triggered)
or on the player reading it.
Revision
1.4 -
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Wed Jul 11 16:55:18 2007 UTC
(16 years, 11 months ago)
by
root
Branch:
MAIN
Changes since
1.3: +0 -1 lines
Diff to
previous 1.3
- make regions attachables
- add attachable->set_key
- support custom values for regions
- convert match to a custom value
- precompile regexes after reload_regions
Revision
1.3 -
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Sun Jun 24 01:09:28 2007 UTC
(17 years ago)
by
root
Branch:
MAIN
Changes since
1.2: +1 -0 lines
Diff to
previous 1.2
implement beginning of gender support, asking at character creation, showing in who and perceive self
Revision
1.2 -
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Thu Jun 7 19:12:22 2007 UTC
(17 years ago)
by
root
Branch:
MAIN
Changes since
1.1: +1 -0 lines
Diff to
previous 1.1
- new map header boolean "no_reset 1" to deny reset.
- allow reset of per-player maps, effectviely implementing
player-private dungeons.
- re-enabled reset-on-load feature again.
- remove fail-safe mechanism that prevented per-player maps from
being reset. keep your fingers crossed.
- fixed two bugs in archetype finding (archname vs. object name).
- singularities no longer crash the server but will log a backtrace
now as they are really are fatal.
Revision
1.1 -
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Mon May 28 21:15:56 2007 UTC
(17 years, 1 month ago)
by
root
Branch:
MAIN
- update copyrights in .h files, where applicable
- rename preprocess to genkeywords
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