--- deliantra/server/include/global.h 2009/04/27 01:38:48 1.75
+++ deliantra/server/include/global.h 2010/07/02 02:00:47 1.90
@@ -1,22 +1,23 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
- * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 1992,2007 Frank Tore Johansen
+ * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
*
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
* The authors can be reached via e-mail to
*/
@@ -30,11 +31,18 @@
#define EXTERN extern
#endif
-#include "includes.h"
+// used only for tagging structure members so scripting languages
+// can easily parse the include files.
+#define INTERFACE_CLASS(name)
+#define ACC(meta,member) member
+#define MTH
+#define GENCONST_IV(patterns)
+#include "includes.h"
#include "config.h"
+#include "compiler.h"
#include "define.h"
-#include "logger.h"
+#include "traits.h"
#ifndef TRUE
#define TRUE 1
@@ -45,26 +53,17 @@
#endif
extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
-extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
+extern int freedir[SIZEOFFREE];
extern int rightof_x[9], rightof_y[9];
extern int leftof_x[9], leftof_y[9];
-// used only for tagging structure members so scripting languages
-// can easily parse the include files.
-#define INTERFACE_CLASS(name)
-#define ACC(meta,member) member
-#define MTH
-
-#if __GNUC__ >= 3
-# define attribute(attrlist) __attribute__(attrlist)
-#else
-# define attribute(attrlist)
-#endif
+extern sint64 levels [MAXNUMLEVELS];
#include "keyword.h"
-#include "traits.h"
+#include "logger.h"
#include "dynbuf.h"
#include "util.h"
+#include "rng.h"
#include "shstr.h"
#include "cfperl.h"
@@ -75,7 +74,7 @@
#include "spells.h"
#include "attack.h" /* needs to be before material.h */
-#include "material.h"
+#include "material.h" /* needs to be before freezethaw.h */
#include "living.h"
#include "object.h"
#include "region.h"
@@ -94,8 +93,6 @@
/* pull in treasure structure */
#include "treasure.h"
-#include "commands.h"
-
/* pull in book structures */
#include "book.h"
/*
@@ -147,21 +144,14 @@
EXTERN shstr first_map_path; /* The start-level */
EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
-EXTERN char errmsg[HUGE_BUF];
EXTERN long ob_count;
extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
-#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
-#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
-#define GET_ANIM_ID(ob) (ob->animation_id)
-/* NUM_ANIMATIONS returns the number of animations allocated. The last
- * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
- * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
- * range from 0 through 7.
- */
-#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
-#define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
+/* do not use these in new code, see object.h::animation */
+#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
+#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
+#define NUM_FACINGS(ob) (ob)->anim_facings ()
// used only by treasure.C, does not handle null arch ptrs
#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
@@ -190,7 +180,7 @@
const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
const char *ACC (RO, treasures); /* location of the treasures file. */
const char *ACC (RO, uniquedir); /* directory for the unique items */
- const char *ACC (RO, templatedir); /* directory for the template map */
+ const char *templatedir; /* directory for the template map */
const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
@@ -210,19 +200,6 @@
uint8 dummy_002;
uint8 dummy_000;
uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
- char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
- const char *ACC (RO, rules); /* name of rules file*/
- const char *ACC (RO, news); /* name of news file*/
- char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
-
- uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
- uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
- uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
- uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
- uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
- uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
- uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
- uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
int ACC (RW, max_level); /* This is read out of exp_table */
float ACC (RW, item_power_factor); /* See note in setings file */