--- deliantra/server/include/global.h 2006/12/14 02:37:37 1.25 +++ deliantra/server/include/global.h 2006/12/22 16:34:00 1.31 @@ -18,7 +18,7 @@ along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - The author can be reached via e-mail to crossfire-devel@real-time.com + The author can be reached via e-mail to crossfire@schmorp.de */ #ifndef GLOBAL_H @@ -61,11 +61,12 @@ #include "dynbuf.h" #include "util.h" #include "shstr.h" -#include "newclient.h" /* This blob, in this order, is needed to actually define maps */ #include "face.h" -/* Include the basic defines from spells.h */ + +#include "spells.h" + #include "attack.h" /* needs to be before material.h */ #include "material.h" #include "living.h" @@ -76,7 +77,8 @@ #include "skills.h" /* Pull in the socket structure - used in the player structure */ -#include "newserver.h" +#include "network.h" +#include "client.h" /* Pull in the player structure */ #include "player.h" @@ -110,9 +112,6 @@ /* Now for recipe/alchemy */ #include "recipe.h" -/* Now for spells */ -#include "spells.h" - #include "funcpoint.h" /***************************************************************************** @@ -179,9 +178,8 @@ /* Rotate right from bsd sum. This is used in various places for checksumming */ #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; - -#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] -#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) +#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] +#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] #define GET_ANIM_ID(ob) (ob->animation_id) /* NUM_ANIMATIONS returns the number of animations allocated. The last * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object @@ -200,7 +198,7 @@ extern New_Face *dark_faces[]; extern New_Face *smooth_face; -extern client_socket *init_sockets; +extern client *init_sockets; #include "libproto.h" #include "sockproto.h" @@ -245,7 +243,6 @@ uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ uint8 ACC (RW, real_wiz); /* use mud-like wizards */ - uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */ uint8 ACC (RW, explore_mode); /* explore mode allowed? */ uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */