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Comparing deliantra/server/include/global.h (file contents):
Revision 1.72 by root, Mon Apr 21 23:35:24 2008 UTC vs.
Revision 1.76 by root, Tue May 5 04:51:56 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
149 149
150EXTERN char errmsg[HUGE_BUF]; 150EXTERN char errmsg[HUGE_BUF];
151EXTERN long ob_count; 151EXTERN long ob_count;
152 152
153#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 153extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
154#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 154
155#define GET_ANIM_ID(ob) (ob->animation_id) 155/* do not use these in new code, see object.h::animation */
156/* NUM_ANIMATIONS returns the number of animations allocated. The last 156#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
157 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 157#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
158 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
159 * range from 0 through 7.
160 */
161#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
162#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 158#define NUM_FACINGS(ob) (ob)->anim_facings ()
163 159
164// used only by treasure.C, does not handle null arch ptrs 160// used only by treasure.C, does not handle null arch ptrs
165#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name) 161#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
166 162
167extern void emergency_save (); 163extern void emergency_save ();
234 230
235extern Settings settings; 231extern Settings settings;
236 232
237void reset_signals (); 233void reset_signals ();
238 234
235#ifdef DEVEL
236# include "devel.h"
237#endif
238
239#endif /* GLOBAL_H */ 239#endif /* GLOBAL_H */
240 240

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