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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
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202 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
203 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
203 | uint8 dummy_001; |
204 | uint8 dummy_001; |
204 | uint8 dummy_002; |
205 | uint8 dummy_002; |
205 | uint8 dummy_000; |
206 | uint8 dummy_000; |
206 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
207 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
207 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
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208 | const char *ACC (RO, rules); /* name of rules file*/ |
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209 | const char *ACC (RO, news); /* name of news file*/ |
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210 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
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211 | |
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212 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
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213 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
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214 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
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215 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
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216 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
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217 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
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218 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
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219 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
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220 | |
208 | |
221 | int ACC (RW, max_level); /* This is read out of exp_table */ |
209 | int ACC (RW, max_level); /* This is read out of exp_table */ |
222 | float ACC (RW, item_power_factor); /* See note in setings file */ |
210 | float ACC (RW, item_power_factor); /* See note in setings file */ |
223 | |
211 | |
224 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
212 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |