1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The author can be reached via e-mail to crossfire-devel@real-time.com |
22 | * The author can be reached via e-mail to crossfire@schmorp.de |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
25 | #define GLOBAL_H |
26 | #define GLOBAL_H |
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27 | |
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28 | //#define _GLIBCXX_CONCEPT_CHECKS |
26 | |
29 | |
27 | #ifndef EXTERN |
30 | #ifndef EXTERN |
28 | #define EXTERN extern |
31 | #define EXTERN extern |
29 | #endif |
32 | #endif |
30 | |
33 | |
31 | #include "includes.h" |
34 | #include "includes.h" |
32 | |
35 | |
33 | typedef int8_t sint8; |
36 | #include "config.h" |
34 | typedef uint8_t uint8; |
37 | #include "define.h" |
35 | typedef int16_t sint16; |
38 | #include "logger.h" |
36 | typedef uint16_t uint16; |
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37 | typedef int32_t sint32; |
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38 | typedef uint32_t uint32; |
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39 | typedef int64_t sint64; |
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40 | typedef uint64_t uint64; |
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41 | |
39 | |
42 | typedef unsigned short Fontindex; |
40 | #ifndef TRUE |
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41 | #define TRUE 1 |
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42 | #endif |
43 | |
43 | |
44 | #include <vector> |
44 | #ifndef FALSE |
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45 | #define FALSE 0 |
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46 | #endif |
45 | |
47 | |
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48 | // used only for tagging structure members so scripting languages |
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49 | // can easily parse the include files. |
46 | #define ACC_CLASS(name) |
50 | #define INTERFACE_CLASS(name) |
47 | #define ACC(meta,member) member |
51 | #define ACC(meta,member) member |
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52 | #define MTH |
48 | |
53 | |
49 | #include "keyword.h" |
54 | #include "keyword.h" |
50 | #include "traits.h" |
55 | #include "traits.h" |
51 | #include "dynbuf.h" |
56 | #include "dynbuf.h" |
52 | #include "util.h" |
57 | #include "util.h" |
53 | #include "shstr.h" |
58 | #include "shstr.h" |
54 | |
59 | |
55 | /* This blob, in this order, is needed to actually define maps */ |
60 | /* This blob, in this order, is needed to actually define maps */ |
56 | #include "face.h" |
61 | #include "face.h" |
57 | /* Include the basic defines from spells.h */ |
62 | |
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63 | #include "spells.h" |
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64 | |
58 | #include "attack.h" /* needs to be before material.h */ |
65 | #include "attack.h" /* needs to be before material.h */ |
59 | #include "material.h" |
66 | #include "material.h" |
60 | #include "living.h" |
67 | #include "living.h" |
61 | #include "object.h" |
68 | #include "object.h" |
62 | #include "map.h" |
69 | #include "map.h" |
63 | #include "tod.h" |
70 | #include "tod.h" |
64 | |
71 | |
65 | #include "skills.h" |
72 | #include "skills.h" |
66 | |
73 | |
67 | /* Pull in the socket structure - used in the player structure */ |
74 | /* Pull in the socket structure - used in the player structure */ |
68 | #include "newserver.h" |
75 | #include "network.h" |
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76 | #include "client.h" |
69 | |
77 | |
70 | /* Pull in the player structure */ |
78 | /* Pull in the player structure */ |
71 | #include "player.h" |
79 | #include "player.h" |
72 | |
80 | |
73 | /* pull in treasure structure */ |
81 | /* pull in treasure structure */ |
… | |
… | |
97 | #include "race.h" |
105 | #include "race.h" |
98 | |
106 | |
99 | /* Now for recipe/alchemy */ |
107 | /* Now for recipe/alchemy */ |
100 | #include "recipe.h" |
108 | #include "recipe.h" |
101 | |
109 | |
102 | /* Now for spells */ |
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103 | #include "spells.h" |
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104 | |
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105 | #include "funcpoint.h" |
110 | #include "funcpoint.h" |
106 | |
111 | |
107 | /***************************************************************************** |
112 | /***************************************************************************** |
108 | * GLOBAL VARIABLES: * |
113 | * GLOBAL VARIABLES: * |
109 | *****************************************************************************/ |
114 | *****************************************************************************/ |
110 | |
115 | |
111 | extern New_Face *new_faces; |
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112 | |
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113 | /* |
116 | /* |
114 | * These are the beginnings of linked lists: |
117 | * These are the beginnings of linked lists: |
115 | */ |
118 | */ |
116 | EXTERN player *first_player; |
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117 | EXTERN maptile *first_map; |
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118 | EXTERN region *first_region; |
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119 | EXTERN treasurelist *first_treasurelist; |
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120 | EXTERN artifactlist *first_artifactlist; |
119 | EXTERN artifactlist *first_artifactlist; |
121 | EXTERN archetype *first_archetype; |
120 | EXTERN archetype *first_archetype; |
122 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
121 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
123 | EXTERN godlink *first_god; |
122 | EXTERN godlink *first_god; |
124 | EXTERN racelink *first_race; |
123 | EXTERN racelink *first_race; |
125 | |
124 | |
126 | /* |
125 | /* |
127 | * The editor uses these (will get them out of here later): |
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128 | */ |
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129 | |
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130 | EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ |
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131 | |
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132 | /* |
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133 | * Variables set by different flags (see init.c): |
126 | * Variables set by different flags (see init.c): |
134 | */ |
127 | */ |
135 | |
128 | |
136 | EXTERN long warn_archetypes; /* If true, write warnings when failing */ |
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137 | /* to find archetypes when loading from file */ |
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138 | EXTERN long init_done; /* Ignores signals until init_done is true */ |
129 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
139 | EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ |
130 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
140 | EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ |
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141 | |
131 | |
142 | extern long pticks; /* used by various function to determine */ |
132 | extern long pticks; /* used by various function to determine */ |
143 | /* how often to save the character */ |
133 | /* how often to save the character */ |
144 | /* |
134 | /* |
145 | * Misc global variables: |
135 | * Misc global variables: |
146 | */ |
136 | */ |
147 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
137 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
148 | EXTERN int exiting; /* True if the game is about to exit */ |
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149 | EXTERN long nroftreasures; /* Only used in malloc_info() */ |
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150 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
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151 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
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152 | |
138 | |
153 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
139 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
154 | EXTERN archetype *map_archeytpe; |
140 | EXTERN archetype *map_archeytpe; |
155 | EXTERN char first_map_path[MAX_BUF]; /* The start-level */ |
141 | EXTERN shstr first_map_path; /* The start-level */ |
156 | EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ |
142 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
157 | |
143 | |
158 | EXTERN char errmsg[HUGE_BUF]; |
144 | EXTERN char errmsg[HUGE_BUF]; |
159 | EXTERN long ob_count; |
145 | EXTERN long ob_count; |
160 | /* |
146 | /* |
161 | * Used in treasure.c |
147 | * Used in treasure.c |
162 | */ |
148 | */ |
163 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
149 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
164 | |
150 | |
165 | extern std::vector<Animations> animations; |
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166 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
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167 | |
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168 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
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169 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
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170 | |
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171 | |
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172 | #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] |
151 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
173 | #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) |
152 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
174 | #define GET_ANIM_ID(ob) (ob->animation_id) |
153 | #define GET_ANIM_ID(ob) (ob->animation_id) |
175 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
154 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
176 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
155 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
177 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
156 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
178 | * range from 0 through 7. |
157 | * range from 0 through 7. |
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183 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
162 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
184 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
163 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
185 | extern int rightof_x[9], rightof_y[9]; |
164 | extern int rightof_x[9], rightof_y[9]; |
186 | extern int leftof_x[9], leftof_y[9]; |
165 | extern int leftof_x[9], leftof_y[9]; |
187 | |
166 | |
188 | extern New_Face *blank_face, *empty_face; |
167 | extern void emergency_save (); |
189 | extern New_Face *dark_faces[]; |
168 | extern void cleanup (const char *cause, bool make_core = false); |
190 | extern New_Face *smooth_face; |
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191 | |
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192 | extern NewSocket *init_sockets; |
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193 | |
169 | |
194 | #include "libproto.h" |
170 | #include "libproto.h" |
195 | #include "sockproto.h" |
171 | #include "sockproto.h" |
196 | |
172 | |
197 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
173 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
198 | |
174 | |
199 | ACC_CLASS (Settings) |
175 | INTERFACE_CLASS (Settings) |
200 | struct Settings { |
176 | struct Settings { |
201 | char *ACC (RO, logfilename); /* logfile to use */ |
177 | const char *ACC (RO, logfilename); /* logfile to use */ |
202 | int ACC (RW, csport); /* port for new client/server */ |
178 | int ACC (RW, csport); /* port for new client/server */ |
203 | int ACC (RW, debug); /* Default debugging level */ |
179 | int ACC (RW, debug); /* Default debugging level */ |
204 | uint8 dumpvalues; /* Set to dump various values/tables */ |
180 | uint8 dumpvalues; /* Set to dump various values/tables */ |
205 | char *dumparg; /* additional argument for some dump functions */ |
181 | const char *dumparg; /* additional argument for some dump functions */ |
206 | uint8 daemonmode; /* If true, detach and become daemon */ |
182 | uint8 daemonmode; /* If true, detach and become daemon */ |
207 | int argc; /* parameters that were passed to the program */ |
183 | int argc; /* parameters that were passed to the program */ |
208 | char **argv; /* Only used by xio.c, so will go away at some time */ |
184 | char **argv; /* Only used by xio.c, so will go away at some time */ |
209 | char *ACC (RO, confdir); /* configuration files */ |
185 | const char *ACC (RO, confdir); /* configuration files */ |
210 | char *ACC (RO, datadir); /* read only data files */ |
186 | const char *ACC (RO, datadir); /* read only data files */ |
211 | char *ACC (RO, localdir); /* read/write data files */ |
187 | const char *ACC (RO, localdir); /* read/write data files */ |
212 | char *ACC (RO, playerdir); /* Where the player files are */ |
188 | const char *ACC (RO, playerdir); /* Where the player files are */ |
213 | char *ACC (RO, mapdir); /* Where the map files are */ |
189 | const char *ACC (RO, mapdir); /* Where the map files are */ |
214 | char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
190 | const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
215 | char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
191 | const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
216 | char *ACC (RO, treasures); /* location of the treasures file. */ |
192 | const char *ACC (RO, treasures); /* location of the treasures file. */ |
217 | char *ACC (RO, uniquedir); /* directory for the unique items */ |
193 | const char *ACC (RO, uniquedir); /* directory for the unique items */ |
218 | char *ACC (RO, templatedir); /* directory for the template map */ |
194 | const char *ACC (RO, templatedir); /* directory for the template map */ |
219 | char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
195 | const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
220 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
196 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
221 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
197 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
222 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
198 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
223 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
199 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
224 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
200 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
225 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
201 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
226 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
202 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
227 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
203 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
228 | int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */ |
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229 | uint8 ACC (RW, set_title); /* players can set thier title */ |
204 | uint8 ACC (RW, set_title); /* players can set thier title */ |
230 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
205 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
231 | uint8 ACC (RW, search_items); /* search_items command */ |
206 | uint8 ACC (RW, search_items); /* search_items command */ |
232 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
207 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
233 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
208 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
234 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
209 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
235 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
210 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
236 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
211 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
237 | uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */ |
212 | uint8 dummy_000; |
238 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
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239 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
213 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
240 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
214 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
241 | char *ACC (RO, rules); /* name of rules file*/ |
215 | const char *ACC (RO, rules); /* name of rules file*/ |
242 | char *ACC (RO, news); /* name of news file*/ |
216 | const char *ACC (RO, news); /* name of news file*/ |
243 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
217 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
244 | |
218 | |
245 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
219 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
246 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
220 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
247 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
221 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
248 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
222 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
249 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
223 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
250 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
224 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
251 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
225 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
252 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
226 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
253 | |
227 | |
254 | char *ACC (RW, emergency_mapname); /* map to return players to in emergency */ |
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255 | uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */ |
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256 | |
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257 | int ACC (RW, max_level); /* This is read out of exp_table */ |
228 | int ACC (RW, max_level); /* This is read out of exp_table */ |
258 | float ACC (RW, item_power_factor); /* See note in setings file */ |
229 | float ACC (RW, item_power_factor); /* See note in setings file */ |
259 | |
230 | |
260 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
231 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
261 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
232 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |