1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The author can be reached via e-mail to crossfire@schmorp.de |
22 | * The author can be reached via e-mail to crossfire@schmorp.de |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
25 | #define GLOBAL_H |
26 | #define GLOBAL_H |
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27 | |
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28 | //#define _GLIBCXX_CONCEPT_CHECKS |
26 | |
29 | |
27 | #ifndef EXTERN |
30 | #ifndef EXTERN |
28 | #define EXTERN extern |
31 | #define EXTERN extern |
29 | #endif |
32 | #endif |
30 | |
33 | |
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108 | |
111 | |
109 | /***************************************************************************** |
112 | /***************************************************************************** |
110 | * GLOBAL VARIABLES: * |
113 | * GLOBAL VARIABLES: * |
111 | *****************************************************************************/ |
114 | *****************************************************************************/ |
112 | |
115 | |
113 | extern New_Face *new_faces; |
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114 | |
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115 | /* |
116 | /* |
116 | * These are the beginnings of linked lists: |
117 | * These are the beginnings of linked lists: |
117 | */ |
118 | */ |
118 | EXTERN player *first_player; |
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119 | EXTERN region *first_region; |
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120 | EXTERN treasurelist *first_treasurelist; |
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121 | EXTERN artifactlist *first_artifactlist; |
119 | EXTERN artifactlist *first_artifactlist; |
122 | EXTERN archetype *first_archetype; |
120 | EXTERN archetype *first_archetype; |
123 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
121 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
124 | EXTERN godlink *first_god; |
122 | EXTERN godlink *first_god; |
125 | EXTERN racelink *first_race; |
123 | EXTERN racelink *first_race; |
126 | |
124 | |
127 | /* |
125 | /* |
128 | * The editor uses these (will get them out of here later): |
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129 | */ |
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130 | |
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131 | EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ |
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132 | |
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133 | /* |
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134 | * Variables set by different flags (see init.c): |
126 | * Variables set by different flags (see init.c): |
135 | */ |
127 | */ |
136 | |
128 | |
137 | EXTERN bool warn_archetypes; /* If true, write warnings when failing */ |
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138 | /* to find archetypes when loading from file */ |
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139 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
129 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
140 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
130 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
141 | |
131 | |
142 | extern long pticks; /* used by various function to determine */ |
132 | extern long pticks; /* used by various function to determine */ |
143 | /* how often to save the character */ |
133 | /* how often to save the character */ |
144 | /* |
134 | /* |
145 | * Misc global variables: |
135 | * Misc global variables: |
146 | */ |
136 | */ |
147 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
137 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
148 | EXTERN int exiting; /* True if the game is about to exit */ |
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149 | EXTERN long nroftreasures; /* Only used in malloc_info() */ |
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150 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
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151 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
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152 | |
138 | |
153 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
139 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
154 | EXTERN archetype *map_archeytpe; |
140 | EXTERN archetype *map_archeytpe; |
155 | EXTERN shstr first_map_path; /* The start-level */ |
141 | EXTERN shstr first_map_path; /* The start-level */ |
156 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
142 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
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158 | EXTERN char errmsg[HUGE_BUF]; |
144 | EXTERN char errmsg[HUGE_BUF]; |
159 | EXTERN long ob_count; |
145 | EXTERN long ob_count; |
160 | /* |
146 | /* |
161 | * Used in treasure.c |
147 | * Used in treasure.c |
162 | */ |
148 | */ |
163 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
149 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
164 | |
150 | |
165 | EXTERN std::vector<Animations> animations; |
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166 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
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167 | |
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168 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
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169 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
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170 | |
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171 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
151 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
172 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
152 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
173 | #define GET_ANIM_ID(ob) (ob->animation_id) |
153 | #define GET_ANIM_ID(ob) (ob->animation_id) |
174 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
154 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
175 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
155 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
176 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
156 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
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182 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
162 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
183 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
163 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
184 | extern int rightof_x[9], rightof_y[9]; |
164 | extern int rightof_x[9], rightof_y[9]; |
185 | extern int leftof_x[9], leftof_y[9]; |
165 | extern int leftof_x[9], leftof_y[9]; |
186 | |
166 | |
187 | extern New_Face *blank_face, *empty_face; |
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188 | extern New_Face *dark_faces[]; |
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189 | extern New_Face *smooth_face; |
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190 | |
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191 | extern client *init_sockets; |
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192 | |
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193 | extern void emergency_save (); |
167 | extern void emergency_save (); |
194 | extern void cleanup (bool make_core = false); |
168 | extern void cleanup (const char *cause, bool make_core = false); |
195 | |
169 | |
196 | #include "libproto.h" |
170 | #include "libproto.h" |
197 | #include "sockproto.h" |
171 | #include "sockproto.h" |
198 | |
172 | |
199 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
173 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
200 | |
174 | |
201 | INTERFACE_CLASS (Settings) |
175 | INTERFACE_CLASS (Settings) |
202 | struct Settings { |
176 | struct Settings { |
203 | char *ACC (RO, logfilename); /* logfile to use */ |
177 | const char *ACC (RO, logfilename); /* logfile to use */ |
204 | int ACC (RW, csport); /* port for new client/server */ |
178 | int ACC (RW, csport); /* port for new client/server */ |
205 | int ACC (RW, debug); /* Default debugging level */ |
179 | int ACC (RW, debug); /* Default debugging level */ |
206 | uint8 dumpvalues; /* Set to dump various values/tables */ |
180 | uint8 dumpvalues; /* Set to dump various values/tables */ |
207 | char *dumparg; /* additional argument for some dump functions */ |
181 | const char *dumparg; /* additional argument for some dump functions */ |
208 | uint8 daemonmode; /* If true, detach and become daemon */ |
182 | uint8 daemonmode; /* If true, detach and become daemon */ |
209 | int argc; /* parameters that were passed to the program */ |
183 | int argc; /* parameters that were passed to the program */ |
210 | char **argv; /* Only used by xio.c, so will go away at some time */ |
184 | char **argv; /* Only used by xio.c, so will go away at some time */ |
211 | char *ACC (RO, confdir); /* configuration files */ |
185 | const char *ACC (RO, confdir); /* configuration files */ |
212 | char *ACC (RO, datadir); /* read only data files */ |
186 | const char *ACC (RO, datadir); /* read only data files */ |
213 | char *ACC (RO, localdir); /* read/write data files */ |
187 | const char *ACC (RO, localdir); /* read/write data files */ |
214 | char *ACC (RO, playerdir); /* Where the player files are */ |
188 | const char *ACC (RO, playerdir); /* Where the player files are */ |
215 | char *ACC (RO, mapdir); /* Where the map files are */ |
189 | const char *ACC (RO, mapdir); /* Where the map files are */ |
216 | char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
190 | const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
217 | char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
191 | const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
218 | char *ACC (RO, treasures); /* location of the treasures file. */ |
192 | const char *ACC (RO, treasures); /* location of the treasures file. */ |
219 | char *ACC (RO, uniquedir); /* directory for the unique items */ |
193 | const char *ACC (RO, uniquedir); /* directory for the unique items */ |
220 | char *ACC (RO, templatedir); /* directory for the template map */ |
194 | const char *ACC (RO, templatedir); /* directory for the template map */ |
221 | char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
195 | const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
222 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
196 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
223 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
197 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
224 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
198 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
225 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
199 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
226 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
200 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
227 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
201 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
228 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
202 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
229 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
203 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
230 | int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */ |
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231 | uint8 ACC (RW, set_title); /* players can set thier title */ |
204 | uint8 ACC (RW, set_title); /* players can set thier title */ |
232 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
205 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
233 | uint8 ACC (RW, search_items); /* search_items command */ |
206 | uint8 ACC (RW, search_items); /* search_items command */ |
234 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
207 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
235 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
208 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
236 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
209 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
237 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
210 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
238 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
211 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
239 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
212 | uint8 dummy_000; |
240 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
213 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
241 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
214 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
242 | char *ACC (RO, rules); /* name of rules file*/ |
215 | const char *ACC (RO, rules); /* name of rules file*/ |
243 | char *ACC (RO, news); /* name of news file*/ |
216 | const char *ACC (RO, news); /* name of news file*/ |
244 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
217 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
245 | |
218 | |
246 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
219 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
247 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
220 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
248 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
221 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
249 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
222 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |