1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The author can be reached via e-mail to crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
26 | #define GLOBAL_H |
26 | #define GLOBAL_H |
27 | |
27 | |
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42 | #endif |
42 | #endif |
43 | |
43 | |
44 | #ifndef FALSE |
44 | #ifndef FALSE |
45 | #define FALSE 0 |
45 | #define FALSE 0 |
46 | #endif |
46 | #endif |
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47 | |
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48 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
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49 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
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50 | extern int rightof_x[9], rightof_y[9]; |
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51 | extern int leftof_x[9], leftof_y[9]; |
47 | |
52 | |
48 | // used only for tagging structure members so scripting languages |
53 | // used only for tagging structure members so scripting languages |
49 | // can easily parse the include files. |
54 | // can easily parse the include files. |
50 | #define INTERFACE_CLASS(name) |
55 | #define INTERFACE_CLASS(name) |
51 | #define ACC(meta,member) member |
56 | #define ACC(meta,member) member |
52 | #define MTH |
57 | #define MTH |
53 | |
58 | |
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59 | #if __GNUC__ >= 3 |
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60 | # define attribute(attrlist) __attribute__(attrlist) |
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61 | #else |
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62 | # define attribute(attrlist) |
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63 | #endif |
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64 | |
54 | #include "keyword.h" |
65 | #include "keyword.h" |
55 | #include "traits.h" |
66 | #include "traits.h" |
56 | #include "dynbuf.h" |
67 | #include "dynbuf.h" |
57 | #include "util.h" |
68 | #include "util.h" |
58 | #include "shstr.h" |
69 | #include "shstr.h" |
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70 | #include "cfperl.h" |
59 | |
71 | |
60 | /* This blob, in this order, is needed to actually define maps */ |
72 | /* This blob, in this order, is needed to actually define maps */ |
61 | #include "face.h" |
73 | #include "face.h" |
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74 | #include "sounds.h" |
62 | |
75 | |
63 | #include "spells.h" |
76 | #include "spells.h" |
64 | |
77 | |
65 | #include "attack.h" /* needs to be before material.h */ |
78 | #include "attack.h" /* needs to be before material.h */ |
66 | #include "material.h" |
79 | #include "material.h" |
67 | #include "living.h" |
80 | #include "living.h" |
68 | #include "object.h" |
81 | #include "object.h" |
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82 | #include "region.h" |
69 | #include "map.h" |
83 | #include "map.h" |
70 | #include "tod.h" |
84 | #include "tod.h" |
71 | |
85 | |
72 | #include "skills.h" |
86 | #include "skills.h" |
73 | |
87 | |
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105 | #include "race.h" |
119 | #include "race.h" |
106 | |
120 | |
107 | /* Now for recipe/alchemy */ |
121 | /* Now for recipe/alchemy */ |
108 | #include "recipe.h" |
122 | #include "recipe.h" |
109 | |
123 | |
110 | #include "funcpoint.h" |
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111 | |
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112 | /***************************************************************************** |
124 | /***************************************************************************** |
113 | * GLOBAL VARIABLES: * |
125 | * GLOBAL VARIABLES: * |
114 | *****************************************************************************/ |
126 | *****************************************************************************/ |
115 | |
127 | |
116 | /* |
128 | /* |
117 | * These are the beginnings of linked lists: |
129 | * These are the beginnings of linked lists: |
118 | */ |
130 | */ |
119 | EXTERN artifactlist *first_artifactlist; |
131 | EXTERN artifactlist *first_artifactlist; |
120 | EXTERN archetype *first_archetype; |
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121 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
132 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
122 | EXTERN godlink *first_god; |
133 | EXTERN godlink *first_god; |
123 | EXTERN racelink *first_race; |
134 | EXTERN racelink *first_race; |
124 | |
135 | |
125 | /* |
136 | /* |
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127 | */ |
138 | */ |
128 | |
139 | |
129 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
140 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
130 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
141 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
131 | |
142 | |
132 | extern long pticks; /* used by various function to determine */ |
143 | extern tick_t pticks; /* used by various function to determine */ |
133 | /* how often to save the character */ |
144 | /* how often to save the character */ |
134 | /* |
145 | /* |
135 | * Misc global variables: |
146 | * Misc global variables: |
136 | */ |
147 | */ |
137 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
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138 | |
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139 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
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140 | EXTERN archetype *map_archeytpe; |
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141 | EXTERN shstr first_map_path; /* The start-level */ |
148 | EXTERN shstr first_map_path; /* The start-level */ |
142 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
149 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
143 | |
150 | |
144 | EXTERN char errmsg[HUGE_BUF]; |
151 | EXTERN char errmsg[HUGE_BUF]; |
145 | EXTERN long ob_count; |
152 | EXTERN long ob_count; |
146 | /* |
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147 | * Used in treasure.c |
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148 | */ |
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149 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
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150 | |
153 | |
151 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
154 | extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data |
152 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
155 | |
153 | #define GET_ANIM_ID(ob) (ob->animation_id) |
156 | /* do not use these in new code, see object.h::animation */ |
154 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
157 | #define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame) |
155 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
158 | #define NUM_ANIMATIONS(ob) (ob)->anim_frames () |
156 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
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157 | * range from 0 through 7. |
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158 | */ |
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159 | #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) |
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160 | #define NUM_FACINGS(ob) (animations[ob->animation_id].facings) |
159 | #define NUM_FACINGS(ob) (ob)->anim_facings () |
161 | |
160 | |
162 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
161 | // used only by treasure.C, does not handle null arch ptrs |
163 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
162 | #define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name) |
164 | extern int rightof_x[9], rightof_y[9]; |
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165 | extern int leftof_x[9], leftof_y[9]; |
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166 | |
163 | |
167 | extern void emergency_save (); |
164 | extern void emergency_save (); |
168 | extern void cleanup (const char *cause, bool make_core = false); |
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169 | |
165 | |
170 | #include "libproto.h" |
166 | #include "libproto.h" |
171 | #include "sockproto.h" |
167 | #include "sockproto.h" |
172 | |
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173 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
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174 | |
168 | |
175 | INTERFACE_CLASS (Settings) |
169 | INTERFACE_CLASS (Settings) |
176 | struct Settings { |
170 | struct Settings { |
177 | const char *ACC (RO, logfilename); /* logfile to use */ |
171 | const char *ACC (RO, logfilename); /* logfile to use */ |
178 | int ACC (RW, csport); /* port for new client/server */ |
172 | int ACC (RW, csport); /* port for new client/server */ |
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205 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
199 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
206 | uint8 ACC (RW, search_items); /* search_items command */ |
200 | uint8 ACC (RW, search_items); /* search_items command */ |
207 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
201 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
208 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
202 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
209 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
203 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
210 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
204 | uint8 dummy_001; |
211 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
205 | uint8 dummy_002; |
212 | uint8 dummy_000; |
206 | uint8 dummy_000; |
213 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
207 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
214 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
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215 | const char *ACC (RO, rules); /* name of rules file*/ |
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216 | const char *ACC (RO, news); /* name of news file*/ |
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217 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
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218 | |
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219 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
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220 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
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221 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
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222 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
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223 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
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224 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
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225 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
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226 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
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227 | |
208 | |
228 | int ACC (RW, max_level); /* This is read out of exp_table */ |
209 | int ACC (RW, max_level); /* This is read out of exp_table */ |
229 | float ACC (RW, item_power_factor); /* See note in setings file */ |
210 | float ACC (RW, item_power_factor); /* See note in setings file */ |
230 | |
211 | |
231 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
212 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
232 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
213 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
233 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
214 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
234 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
215 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
235 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
216 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
236 | uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */ |
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237 | uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ |
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238 | }; |
217 | }; |
239 | |
218 | |
240 | extern Settings settings; |
219 | extern Settings settings; |
241 | |
220 | |
242 | #include "plugin.h" |
221 | void reset_signals (); |
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222 | |
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223 | #ifdef DEVEL |
243 | #include "cfperl.h" |
224 | # include "devel.h" |
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225 | #endif |
244 | |
226 | |
245 | #endif /* GLOBAL_H */ |
227 | #endif /* GLOBAL_H */ |
246 | |
228 | |