--- deliantra/server/include/global.h 2006/08/31 17:54:14 1.9 +++ deliantra/server/include/global.h 2006/09/16 22:24:12 1.18 @@ -1,9 +1,4 @@ /* - * static char *rcsid_global_h = - * "$Id$"; - */ - -/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team @@ -77,7 +72,6 @@ typedef signed char sint8; #define SINT8_MAX 127 - typedef unsigned short Fontindex; #ifdef WIN32 @@ -107,9 +101,15 @@ #endif +#include + +#define ACC_CLASS(name) +#define ACC(meta,member) member + #include "keyword.h" #include "traits.h" #include "dynbuf.h" +#include "util.h" #include "shstr.h" /* This blob, in this order, is needed to actually define maps */ @@ -141,11 +141,11 @@ * So far only used when dealing with artifacts. * (now used by alchemy and other code too. Nov 95 b.t). */ -typedef struct linked_char { - const char *name; +struct linked_char +{ + shstr name; struct linked_char *next; -} linked_char; - +}; /* Pull in artifacts */ #include "artifact.h" @@ -174,7 +174,7 @@ * These are the beginnings of linked lists: */ EXTERN player *first_player; -EXTERN mapstruct *first_map; +EXTERN maptile *first_map; EXTERN region *first_region; EXTERN treasurelist *first_treasurelist; EXTERN artifactlist *first_artifactlist; @@ -221,9 +221,8 @@ * Used in treasure.c */ EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; -EXTERN const char *undead_name; /* Used in hit_player() in main.c */ -EXTERN Animations *animations; +extern std::vector animations; EXTERN int num_animations,animations_allocated, bmaps_checksum; /* Rotate right from bsd sum. This is used in various places for checksumming */ @@ -270,14 +269,6 @@ * makes the code a bit cleaner when doing so. */ #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } -#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; } - -/* FREE_AND_COPY is for the shared string - it is handy enough - * to use all over the place. - */ -#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); } - -#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL; #ifdef CALLOC #undef CALLOC @@ -406,12 +397,22 @@ #define GETTIMEOFDAY(last_time) gettimeofday(last_time); #endif -/* GROS: Those are used by plugin events (argument fixthem) */ -#define SCRIPT_FIX_ACTIVATOR 2 -#define SCRIPT_FIX_ALL 1 -#define SCRIPT_FIX_NOTHING 0 - #include "plugin.h" #include "cfperl.h" +//TODO: various TEMPORARY link guards to avoid doing the wrong thing +void free (object *); +void free (archetype *); +void free (recipe *); +void free (linked_char *); +void free (godlink *); +void free (maptile *); +void free (key_value *); +void free (treasure *); +void free (materialtype_t *); +void free (player *); +void free (New_Face *); +void free (racelink *); + #endif /* GLOBAL_H */ +