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Comparing deliantra/server/include/global.h (file contents):
Revision 1.9 by root, Thu Aug 31 17:54:14 2006 UTC vs.
Revision 1.19 by root, Sun Oct 15 02:16:35 2006 UTC

1/*
2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.9 2006/08/31 17:54:14 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
75#endif 70#endif
76 71
77typedef signed char sint8; 72typedef signed char sint8;
78#define SINT8_MAX 127 73#define SINT8_MAX 127
79 74
80
81typedef unsigned short Fontindex; 75typedef unsigned short Fontindex;
82 76
83#ifdef WIN32 77#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... 78/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */ 79 * So let's force the typedef */
105#error correct and send mail to crossfire-devel on how to do this 99#error correct and send mail to crossfire-devel on how to do this
106#endif 100#endif
107 101
108#endif 102#endif
109 103
104#include <vector>
105
106#define ACC_CLASS(name)
107#define ACC(meta,member) member
108
110#include "keyword.h" 109#include "keyword.h"
111#include "traits.h" 110#include "traits.h"
112#include "dynbuf.h" 111#include "dynbuf.h"
112#include "util.h"
113#include "shstr.h" 113#include "shstr.h"
114 114
115/* This blob, in this order, is needed to actually define maps */ 115/* This blob, in this order, is needed to actually define maps */
116#include "face.h" 116#include "face.h"
117/* Include the basic defines from spells.h */ 117/* Include the basic defines from spells.h */
139#include "book.h" 139#include "book.h"
140/* 140/*
141 * So far only used when dealing with artifacts. 141 * So far only used when dealing with artifacts.
142 * (now used by alchemy and other code too. Nov 95 b.t). 142 * (now used by alchemy and other code too. Nov 95 b.t).
143 */ 143 */
144typedef struct linked_char { 144struct linked_char
145 const char *name; 145{
146 shstr name;
146 struct linked_char *next; 147 struct linked_char *next;
147} linked_char; 148};
148
149 149
150/* Pull in artifacts */ 150/* Pull in artifacts */
151#include "artifact.h" 151#include "artifact.h"
152 152
153/* Now for gods */ 153/* Now for gods */
172 172
173/* 173/*
174 * These are the beginnings of linked lists: 174 * These are the beginnings of linked lists:
175 */ 175 */
176EXTERN player *first_player; 176EXTERN player *first_player;
177EXTERN mapstruct *first_map; 177EXTERN maptile *first_map;
178EXTERN region *first_region; 178EXTERN region *first_region;
179EXTERN treasurelist *first_treasurelist; 179EXTERN treasurelist *first_treasurelist;
180EXTERN artifactlist *first_artifactlist; 180EXTERN artifactlist *first_artifactlist;
181EXTERN archetype *first_archetype; 181EXTERN archetype *first_archetype;
182EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 182EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
219EXTERN long ob_count; 219EXTERN long ob_count;
220/* 220/*
221 * Used in treasure.c 221 * Used in treasure.c
222 */ 222 */
223EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 223EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
224EXTERN const char *undead_name; /* Used in hit_player() in main.c */
225 224
226EXTERN Animations *animations; 225extern std::vector<Animations> animations;
227EXTERN int num_animations,animations_allocated, bmaps_checksum; 226EXTERN int num_animations,animations_allocated, bmaps_checksum;
228 227
229/* Rotate right from bsd sum. This is used in various places for checksumming */ 228/* Rotate right from bsd sum. This is used in various places for checksumming */
230#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 229#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
231 230
268/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 267/* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
269 * This is generally done as a safety, and having this macro 268 * This is generally done as a safety, and having this macro
270 * makes the code a bit cleaner when doing so. 269 * makes the code a bit cleaner when doing so.
271 */ 270 */
272#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } 271#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
273#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
274
275/* FREE_AND_COPY is for the shared string - it is handy enough
276 * to use all over the place.
277 */
278#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
279
280#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
281 272
282#ifdef CALLOC 273#ifdef CALLOC
283#undef CALLOC 274#undef CALLOC
284#endif 275#endif
285 276
404#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); 395#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
405#else 396#else
406#define GETTIMEOFDAY(last_time) gettimeofday(last_time); 397#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
407#endif 398#endif
408 399
409/* GROS: Those are used by plugin events (argument fixthem) */
410#define SCRIPT_FIX_ACTIVATOR 2
411#define SCRIPT_FIX_ALL 1
412#define SCRIPT_FIX_NOTHING 0
413
414#include "plugin.h" 400#include "plugin.h"
415#include "cfperl.h" 401#include "cfperl.h"
416 402
403//TODO: various TEMPORARY link guards to avoid doing the wrong thing
404void free (object *);
405void free (archetype *);
406void free (recipe *);
407void free (linked_char *);
408void free (godlink *);
409void free (objectlink *);
410void free (oblinkpt *);
411void free (maptile *);
412void free (key_value *);
413void free (treasure *);
414void free (materialtype_t *);
415void free (player *);
416void free (New_Face *);
417void free (racelink *);
418
417#endif /* GLOBAL_H */ 419#endif /* GLOBAL_H */
420

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