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16 | |
16 | |
17 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
20 | |
21 | The author can be reached via e-mail to crossfire-devel@real-time.com |
21 | The author can be reached via e-mail to crossfire@schmorp.de |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef GLOBAL_H |
24 | #ifndef GLOBAL_H |
25 | #define GLOBAL_H |
25 | #define GLOBAL_H |
26 | |
26 | |
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37 | typedef int32_t sint32; |
37 | typedef int32_t sint32; |
38 | typedef uint32_t uint32; |
38 | typedef uint32_t uint32; |
39 | typedef int64_t sint64; |
39 | typedef int64_t sint64; |
40 | typedef uint64_t uint64; |
40 | typedef uint64_t uint64; |
41 | |
41 | |
42 | typedef unsigned short Fontindex; |
42 | #include "config.h" |
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43 | #include "define.h" |
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44 | #include "logger.h" |
43 | |
45 | |
44 | #include <vector> |
46 | #ifndef TRUE |
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47 | #define TRUE 1 |
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48 | #endif |
45 | |
49 | |
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50 | #ifndef FALSE |
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51 | #define FALSE 0 |
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52 | #endif |
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53 | |
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54 | // used only for tagging structure members so scripting languages |
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55 | // can easily parse the include files. |
46 | #define ACC_CLASS(name) |
56 | #define INTERFACE_CLASS(name) |
47 | #define ACC(meta,member) member |
57 | #define ACC(meta,member) member |
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|
58 | #define MTH |
48 | |
59 | |
49 | #include "keyword.h" |
60 | #include "keyword.h" |
50 | #include "traits.h" |
61 | #include "traits.h" |
51 | #include "dynbuf.h" |
62 | #include "dynbuf.h" |
52 | #include "util.h" |
63 | #include "util.h" |
53 | #include "shstr.h" |
64 | #include "shstr.h" |
54 | |
65 | |
55 | /* This blob, in this order, is needed to actually define maps */ |
66 | /* This blob, in this order, is needed to actually define maps */ |
56 | #include "face.h" |
67 | #include "face.h" |
57 | /* Include the basic defines from spells.h */ |
68 | |
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69 | #include "spells.h" |
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70 | |
58 | #include "attack.h" /* needs to be before material.h */ |
71 | #include "attack.h" /* needs to be before material.h */ |
59 | #include "material.h" |
72 | #include "material.h" |
60 | #include "living.h" |
73 | #include "living.h" |
61 | #include "object.h" |
74 | #include "object.h" |
62 | #include "map.h" |
75 | #include "map.h" |
63 | #include "tod.h" |
76 | #include "tod.h" |
64 | |
77 | |
65 | #include "skills.h" |
78 | #include "skills.h" |
66 | |
79 | |
67 | /* Pull in the socket structure - used in the player structure */ |
80 | /* Pull in the socket structure - used in the player structure */ |
68 | #include "newserver.h" |
81 | #include "network.h" |
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|
82 | #include "client.h" |
69 | |
83 | |
70 | /* Pull in the player structure */ |
84 | /* Pull in the player structure */ |
71 | #include "player.h" |
85 | #include "player.h" |
72 | |
86 | |
73 | /* pull in treasure structure */ |
87 | /* pull in treasure structure */ |
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96 | /* Now for races */ |
110 | /* Now for races */ |
97 | #include "race.h" |
111 | #include "race.h" |
98 | |
112 | |
99 | /* Now for recipe/alchemy */ |
113 | /* Now for recipe/alchemy */ |
100 | #include "recipe.h" |
114 | #include "recipe.h" |
101 | |
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102 | /* Now for spells */ |
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103 | #include "spells.h" |
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104 | |
115 | |
105 | #include "funcpoint.h" |
116 | #include "funcpoint.h" |
106 | |
117 | |
107 | /***************************************************************************** |
118 | /***************************************************************************** |
108 | * GLOBAL VARIABLES: * |
119 | * GLOBAL VARIABLES: * |
… | |
… | |
160 | /* |
171 | /* |
161 | * Used in treasure.c |
172 | * Used in treasure.c |
162 | */ |
173 | */ |
163 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
174 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
164 | |
175 | |
165 | extern std::vector<Animations> animations; |
176 | EXTERN std::vector<Animations> animations; |
166 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
177 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
167 | |
178 | |
168 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
179 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
169 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
180 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
170 | |
181 | |
171 | |
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172 | #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] |
182 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
173 | #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) |
183 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
174 | #define GET_ANIM_ID(ob) (ob->animation_id) |
184 | #define GET_ANIM_ID(ob) (ob->animation_id) |
175 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
185 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
176 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
186 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
177 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
187 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
178 | * range from 0 through 7. |
188 | * range from 0 through 7. |
… | |
… | |
187 | |
197 | |
188 | extern New_Face *blank_face, *empty_face; |
198 | extern New_Face *blank_face, *empty_face; |
189 | extern New_Face *dark_faces[]; |
199 | extern New_Face *dark_faces[]; |
190 | extern New_Face *smooth_face; |
200 | extern New_Face *smooth_face; |
191 | |
201 | |
192 | extern NewSocket *init_sockets; |
202 | extern client *init_sockets; |
193 | |
203 | |
194 | #include "libproto.h" |
204 | #include "libproto.h" |
195 | #include "sockproto.h" |
205 | #include "sockproto.h" |
196 | |
206 | |
197 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
207 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
198 | |
208 | |
199 | ACC_CLASS (Settings) |
209 | INTERFACE_CLASS (Settings) |
200 | struct Settings { |
210 | struct Settings { |
201 | char *ACC (RO, logfilename); /* logfile to use */ |
211 | char *ACC (RO, logfilename); /* logfile to use */ |
202 | int ACC (RW, csport); /* port for new client/server */ |
212 | int ACC (RW, csport); /* port for new client/server */ |
203 | int ACC (RW, debug); /* Default debugging level */ |
213 | int ACC (RW, debug); /* Default debugging level */ |
204 | uint8 dumpvalues; /* Set to dump various values/tables */ |
214 | uint8 dumpvalues; /* Set to dump various values/tables */ |
… | |
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232 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
242 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
233 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
243 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
234 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
244 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
235 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
245 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
236 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
246 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
237 | uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */ |
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238 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
247 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
239 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
248 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
240 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
249 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
241 | char *ACC (RO, rules); /* name of rules file*/ |
250 | char *ACC (RO, rules); /* name of rules file*/ |
242 | char *ACC (RO, news); /* name of news file*/ |
251 | char *ACC (RO, news); /* name of news file*/ |