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Comparing deliantra/server/include/global.h (file contents):
Revision 1.22 by root, Wed Dec 13 02:55:50 2006 UTC vs.
Revision 1.35 by elmex, Wed Jan 3 02:51:10 2007 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to crossfire@schmorp.de
22*/ 22*/
23 23
24#ifndef GLOBAL_H 24#ifndef GLOBAL_H
25#define GLOBAL_H 25#define GLOBAL_H
26 26
28#define EXTERN extern 28#define EXTERN extern
29#endif 29#endif
30 30
31#include "includes.h" 31#include "includes.h"
32 32
33typedef int8_t sint8; 33#include "config.h"
34typedef uint8_t uint8; 34#include "define.h"
35typedef int16_t sint16; 35#include "logger.h"
36typedef uint16_t uint16;
37typedef int32_t sint32;
38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
41 36
42typedef unsigned short Fontindex; 37#ifndef TRUE
38#define TRUE 1
39#endif
43 40
44#include <vector> 41#ifndef FALSE
42#define FALSE 0
43#endif
45 44
45// used only for tagging structure members so scripting languages
46// can easily parse the include files.
46#define ACC_CLASS(name) 47#define INTERFACE_CLASS(name)
47#define ACC(meta,member) member 48#define ACC(meta,member) member
49#define MTH
48 50
49#include "keyword.h" 51#include "keyword.h"
50#include "traits.h" 52#include "traits.h"
51#include "dynbuf.h" 53#include "dynbuf.h"
52#include "util.h" 54#include "util.h"
53#include "shstr.h" 55#include "shstr.h"
54 56
55/* This blob, in this order, is needed to actually define maps */ 57/* This blob, in this order, is needed to actually define maps */
56#include "face.h" 58#include "face.h"
57/* Include the basic defines from spells.h */ 59
60#include "spells.h"
61
58#include "attack.h" /* needs to be before material.h */ 62#include "attack.h" /* needs to be before material.h */
59#include "material.h" 63#include "material.h"
60#include "living.h" 64#include "living.h"
61#include "object.h" 65#include "object.h"
62#include "map.h" 66#include "map.h"
63#include "tod.h" 67#include "tod.h"
64 68
65#include "skills.h" 69#include "skills.h"
66 70
67/* Pull in the socket structure - used in the player structure */ 71/* Pull in the socket structure - used in the player structure */
68#include "newserver.h" 72#include "network.h"
73#include "client.h"
69 74
70/* Pull in the player structure */ 75/* Pull in the player structure */
71#include "player.h" 76#include "player.h"
72 77
73/* pull in treasure structure */ 78/* pull in treasure structure */
97#include "race.h" 102#include "race.h"
98 103
99/* Now for recipe/alchemy */ 104/* Now for recipe/alchemy */
100#include "recipe.h" 105#include "recipe.h"
101 106
102/* Now for spells */
103#include "spells.h"
104
105#include "funcpoint.h" 107#include "funcpoint.h"
106 108
107/***************************************************************************** 109/*****************************************************************************
108 * GLOBAL VARIABLES: * 110 * GLOBAL VARIABLES: *
109 *****************************************************************************/ 111 *****************************************************************************/
112 114
113/* 115/*
114 * These are the beginnings of linked lists: 116 * These are the beginnings of linked lists:
115 */ 117 */
116EXTERN player *first_player; 118EXTERN player *first_player;
117EXTERN maptile *first_map;
118EXTERN region *first_region; 119EXTERN region *first_region;
119EXTERN treasurelist *first_treasurelist; 120EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 121EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype; 122EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 123EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 124EXTERN godlink *first_god;
124EXTERN racelink *first_race; 125EXTERN racelink *first_race;
125 126
126/* 127/*
127 * The editor uses these (will get them out of here later):
128 */
129
130EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
131
132/*
133 * Variables set by different flags (see init.c): 128 * Variables set by different flags (see init.c):
134 */ 129 */
135 130
136EXTERN long warn_archetypes; /* If true, write warnings when failing */ 131EXTERN bool warn_archetypes; /* If true, write warnings when failing */
137 /* to find archetypes when loading from file */ 132 /* to find archetypes when loading from file */
138EXTERN long init_done; /* Ignores signals until init_done is true */ 133EXTERN bool init_done; /* Ignores signals until init_done is true */
139EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 134EXTERN bool in_cleanup; /* True when cleanup() is reached */
140EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
141 135
142extern long pticks; /* used by various function to determine */ 136extern long pticks; /* used by various function to determine */
143 /* how often to save the character */ 137 /* how often to save the character */
144/* 138/*
145 * Misc global variables: 139 * Misc global variables:
150EXTERN long nrofartifacts; /* Only used in malloc_info() */ 144EXTERN long nrofartifacts; /* Only used in malloc_info() */
151EXTERN long nrofallowedstr; /* Only used in malloc_info() */ 145EXTERN long nrofallowedstr; /* Only used in malloc_info() */
152 146
153EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 147EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
154EXTERN archetype *map_archeytpe; 148EXTERN archetype *map_archeytpe;
155EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 149EXTERN shstr first_map_path; /* The start-level */
156EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 150EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
157 151
158EXTERN char errmsg[HUGE_BUF]; 152EXTERN char errmsg[HUGE_BUF];
159EXTERN long ob_count; 153EXTERN long ob_count;
160/* 154/*
161 * Used in treasure.c 155 * Used in treasure.c
162 */ 156 */
163EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 157EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
164 158
165extern std::vector<Animations> animations; 159EXTERN std::vector<Animations> animations;
166EXTERN int num_animations,animations_allocated, bmaps_checksum; 160EXTERN int num_animations,animations_allocated, bmaps_checksum;
167 161
168/* Rotate right from bsd sum. This is used in various places for checksumming */ 162/* Rotate right from bsd sum. This is used in various places for checksumming */
169#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 163#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
170 164
171
172#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 165#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
173#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 166#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
174#define GET_ANIM_ID(ob) (ob->animation_id) 167#define GET_ANIM_ID(ob) (ob->animation_id)
175/* NUM_ANIMATIONS returns the number of animations allocated. The last 168/* NUM_ANIMATIONS returns the number of animations allocated. The last
176 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 169 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
177 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 170 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
178 * range from 0 through 7. 171 * range from 0 through 7.
187 180
188extern New_Face *blank_face, *empty_face; 181extern New_Face *blank_face, *empty_face;
189extern New_Face *dark_faces[]; 182extern New_Face *dark_faces[];
190extern New_Face *smooth_face; 183extern New_Face *smooth_face;
191 184
192extern NewSocket *init_sockets; 185extern client *init_sockets;
186
187extern void emergency_save ();
188extern void cleanup (bool make_core = false);
193 189
194#include "libproto.h" 190#include "libproto.h"
195#include "sockproto.h" 191#include "sockproto.h"
196 192
197#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 193#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
198 194
199ACC_CLASS (Settings) 195INTERFACE_CLASS (Settings)
200struct Settings { 196struct Settings {
201 char *ACC (RO, logfilename); /* logfile to use */ 197 char *ACC (RO, logfilename); /* logfile to use */
202 int ACC (RW, csport); /* port for new client/server */ 198 int ACC (RW, csport); /* port for new client/server */
203 int ACC (RW, debug); /* Default debugging level */ 199 int ACC (RW, debug); /* Default debugging level */
204 uint8 dumpvalues; /* Set to dump various values/tables */ 200 uint8 dumpvalues; /* Set to dump various values/tables */
232 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 228 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
233 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 229 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
234 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 230 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
235 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 231 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
236 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 232 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
237 uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */
238 uint8 ACC (RW, explore_mode); /* explore mode allowed? */ 233 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
239 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 234 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
240 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 235 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
241 char *ACC (RO, rules); /* name of rules file*/ 236 char *ACC (RO, rules); /* name of rules file*/
242 char *ACC (RO, news); /* name of news file*/ 237 char *ACC (RO, news); /* name of news file*/
249 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ 244 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
250 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ 245 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
251 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ 246 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
252 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ 247 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
253 248
254 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
255 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
256
257 int ACC (RW, max_level); /* This is read out of exp_table */ 249 int ACC (RW, max_level); /* This is read out of exp_table */
258 float ACC (RW, item_power_factor); /* See note in setings file */ 250 float ACC (RW, item_power_factor); /* See note in setings file */
259 251
260 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 252 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
261 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 253 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */

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