ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/global.h
(Generate patch)

Comparing deliantra/server/include/global.h (file contents):
Revision 1.23 by root, Wed Dec 13 18:08:01 2006 UTC vs.
Revision 1.31 by root, Fri Dec 22 16:34:00 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to crossfire@schmorp.de
22*/ 22*/
23 23
24#ifndef GLOBAL_H 24#ifndef GLOBAL_H
25#define GLOBAL_H 25#define GLOBAL_H
26 26
37typedef int32_t sint32; 37typedef int32_t sint32;
38typedef uint32_t uint32; 38typedef uint32_t uint32;
39typedef int64_t sint64; 39typedef int64_t sint64;
40typedef uint64_t uint64; 40typedef uint64_t uint64;
41 41
42typedef unsigned short Fontindex;
43
44#include "config.h" 42#include "config.h"
45#include "define.h" 43#include "define.h"
46#include "logger.h" 44#include "logger.h"
47 45
48#ifndef TRUE 46#ifndef TRUE
61#include "keyword.h" 59#include "keyword.h"
62#include "traits.h" 60#include "traits.h"
63#include "dynbuf.h" 61#include "dynbuf.h"
64#include "util.h" 62#include "util.h"
65#include "shstr.h" 63#include "shstr.h"
66#include "newclient.h"
67 64
68/* This blob, in this order, is needed to actually define maps */ 65/* This blob, in this order, is needed to actually define maps */
69#include "face.h" 66#include "face.h"
70/* Include the basic defines from spells.h */ 67
68#include "spells.h"
69
71#include "attack.h" /* needs to be before material.h */ 70#include "attack.h" /* needs to be before material.h */
72#include "material.h" 71#include "material.h"
73#include "living.h" 72#include "living.h"
74#include "object.h" 73#include "object.h"
75#include "map.h" 74#include "map.h"
76#include "tod.h" 75#include "tod.h"
77 76
78#include "skills.h" 77#include "skills.h"
79 78
80/* Pull in the socket structure - used in the player structure */ 79/* Pull in the socket structure - used in the player structure */
81#include "newserver.h" 80#include "network.h"
81#include "client.h"
82 82
83/* Pull in the player structure */ 83/* Pull in the player structure */
84#include "player.h" 84#include "player.h"
85 85
86/* pull in treasure structure */ 86/* pull in treasure structure */
109/* Now for races */ 109/* Now for races */
110#include "race.h" 110#include "race.h"
111 111
112/* Now for recipe/alchemy */ 112/* Now for recipe/alchemy */
113#include "recipe.h" 113#include "recipe.h"
114
115/* Now for spells */
116#include "spells.h"
117 114
118#include "funcpoint.h" 115#include "funcpoint.h"
119 116
120/***************************************************************************** 117/*****************************************************************************
121 * GLOBAL VARIABLES: * 118 * GLOBAL VARIABLES: *
173/* 170/*
174 * Used in treasure.c 171 * Used in treasure.c
175 */ 172 */
176EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 173EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
177 174
178extern std::vector<Animations> animations; 175EXTERN std::vector<Animations> animations;
179EXTERN int num_animations,animations_allocated, bmaps_checksum; 176EXTERN int num_animations,animations_allocated, bmaps_checksum;
180 177
181/* Rotate right from bsd sum. This is used in various places for checksumming */ 178/* Rotate right from bsd sum. This is used in various places for checksumming */
182#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 179#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
183 180
184
185#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 181#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
186#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 182#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
187#define GET_ANIM_ID(ob) (ob->animation_id) 183#define GET_ANIM_ID(ob) (ob->animation_id)
188/* NUM_ANIMATIONS returns the number of animations allocated. The last 184/* NUM_ANIMATIONS returns the number of animations allocated. The last
189 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 185 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
190 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 186 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
191 * range from 0 through 7. 187 * range from 0 through 7.
200 196
201extern New_Face *blank_face, *empty_face; 197extern New_Face *blank_face, *empty_face;
202extern New_Face *dark_faces[]; 198extern New_Face *dark_faces[];
203extern New_Face *smooth_face; 199extern New_Face *smooth_face;
204 200
205extern NewSocket *init_sockets; 201extern client *init_sockets;
206 202
207#include "libproto.h" 203#include "libproto.h"
208#include "sockproto.h" 204#include "sockproto.h"
209 205
210#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 206#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
245 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 241 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
246 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 242 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
247 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 243 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
248 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 244 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
249 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 245 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
250 uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */
251 uint8 ACC (RW, explore_mode); /* explore mode allowed? */ 246 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
252 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 247 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
253 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 248 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
254 char *ACC (RO, rules); /* name of rules file*/ 249 char *ACC (RO, rules); /* name of rules file*/
255 char *ACC (RO, news); /* name of news file*/ 250 char *ACC (RO, news); /* name of news file*/

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines