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16 | |
16 | |
17 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
20 | |
21 | The author can be reached via e-mail to crossfire-devel@real-time.com |
21 | The author can be reached via e-mail to crossfire@schmorp.de |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef GLOBAL_H |
24 | #ifndef GLOBAL_H |
25 | #define GLOBAL_H |
25 | #define GLOBAL_H |
26 | |
26 | |
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37 | typedef int32_t sint32; |
37 | typedef int32_t sint32; |
38 | typedef uint32_t uint32; |
38 | typedef uint32_t uint32; |
39 | typedef int64_t sint64; |
39 | typedef int64_t sint64; |
40 | typedef uint64_t uint64; |
40 | typedef uint64_t uint64; |
41 | |
41 | |
42 | typedef unsigned short Fontindex; |
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43 | |
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44 | #include "config.h" |
42 | #include "config.h" |
45 | #include "define.h" |
43 | #include "define.h" |
46 | #include "logger.h" |
44 | #include "logger.h" |
47 | |
45 | |
48 | #ifndef TRUE |
46 | #ifndef TRUE |
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61 | #include "keyword.h" |
59 | #include "keyword.h" |
62 | #include "traits.h" |
60 | #include "traits.h" |
63 | #include "dynbuf.h" |
61 | #include "dynbuf.h" |
64 | #include "util.h" |
62 | #include "util.h" |
65 | #include "shstr.h" |
63 | #include "shstr.h" |
66 | #include "newclient.h" |
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67 | |
64 | |
68 | /* This blob, in this order, is needed to actually define maps */ |
65 | /* This blob, in this order, is needed to actually define maps */ |
69 | #include "face.h" |
66 | #include "face.h" |
70 | /* Include the basic defines from spells.h */ |
67 | |
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68 | #include "spells.h" |
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69 | |
71 | #include "attack.h" /* needs to be before material.h */ |
70 | #include "attack.h" /* needs to be before material.h */ |
72 | #include "material.h" |
71 | #include "material.h" |
73 | #include "living.h" |
72 | #include "living.h" |
74 | #include "object.h" |
73 | #include "object.h" |
75 | #include "map.h" |
74 | #include "map.h" |
76 | #include "tod.h" |
75 | #include "tod.h" |
77 | |
76 | |
78 | #include "skills.h" |
77 | #include "skills.h" |
79 | |
78 | |
80 | /* Pull in the socket structure - used in the player structure */ |
79 | /* Pull in the socket structure - used in the player structure */ |
81 | #include "newserver.h" |
80 | #include "network.h" |
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81 | #include "client.h" |
82 | |
82 | |
83 | /* Pull in the player structure */ |
83 | /* Pull in the player structure */ |
84 | #include "player.h" |
84 | #include "player.h" |
85 | |
85 | |
86 | /* pull in treasure structure */ |
86 | /* pull in treasure structure */ |
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109 | /* Now for races */ |
109 | /* Now for races */ |
110 | #include "race.h" |
110 | #include "race.h" |
111 | |
111 | |
112 | /* Now for recipe/alchemy */ |
112 | /* Now for recipe/alchemy */ |
113 | #include "recipe.h" |
113 | #include "recipe.h" |
114 | |
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115 | /* Now for spells */ |
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116 | #include "spells.h" |
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117 | |
114 | |
118 | #include "funcpoint.h" |
115 | #include "funcpoint.h" |
119 | |
116 | |
120 | /***************************************************************************** |
117 | /***************************************************************************** |
121 | * GLOBAL VARIABLES: * |
118 | * GLOBAL VARIABLES: * |
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173 | /* |
170 | /* |
174 | * Used in treasure.c |
171 | * Used in treasure.c |
175 | */ |
172 | */ |
176 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
173 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
177 | |
174 | |
178 | extern std::vector<Animations> animations; |
175 | EXTERN std::vector<Animations> animations; |
179 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
176 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
180 | |
177 | |
181 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
178 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
182 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
179 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
183 | |
180 | |
184 | |
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185 | #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] |
181 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
186 | #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) |
182 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
187 | #define GET_ANIM_ID(ob) (ob->animation_id) |
183 | #define GET_ANIM_ID(ob) (ob->animation_id) |
188 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
184 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
189 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
185 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
190 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
186 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
191 | * range from 0 through 7. |
187 | * range from 0 through 7. |
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200 | |
196 | |
201 | extern New_Face *blank_face, *empty_face; |
197 | extern New_Face *blank_face, *empty_face; |
202 | extern New_Face *dark_faces[]; |
198 | extern New_Face *dark_faces[]; |
203 | extern New_Face *smooth_face; |
199 | extern New_Face *smooth_face; |
204 | |
200 | |
205 | extern NewSocket *init_sockets; |
201 | extern client *init_sockets; |
206 | |
202 | |
207 | #include "libproto.h" |
203 | #include "libproto.h" |
208 | #include "sockproto.h" |
204 | #include "sockproto.h" |
209 | |
205 | |
210 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
206 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
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245 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
241 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
246 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
242 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
247 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
243 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
248 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
244 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
249 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
245 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
250 | uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */ |
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251 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
246 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
252 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
247 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
253 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
248 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
254 | char *ACC (RO, rules); /* name of rules file*/ |
249 | char *ACC (RO, rules); /* name of rules file*/ |
255 | char *ACC (RO, news); /* name of news file*/ |
250 | char *ACC (RO, news); /* name of news file*/ |