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62 | #include "util.h" |
62 | #include "util.h" |
63 | #include "shstr.h" |
63 | #include "shstr.h" |
64 | |
64 | |
65 | /* This blob, in this order, is needed to actually define maps */ |
65 | /* This blob, in this order, is needed to actually define maps */ |
66 | #include "face.h" |
66 | #include "face.h" |
67 | /* Include the basic defines from spells.h */ |
67 | |
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68 | #include "spells.h" |
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69 | |
68 | #include "attack.h" /* needs to be before material.h */ |
70 | #include "attack.h" /* needs to be before material.h */ |
69 | #include "material.h" |
71 | #include "material.h" |
70 | #include "living.h" |
72 | #include "living.h" |
71 | #include "object.h" |
73 | #include "object.h" |
72 | #include "map.h" |
74 | #include "map.h" |
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107 | /* Now for races */ |
109 | /* Now for races */ |
108 | #include "race.h" |
110 | #include "race.h" |
109 | |
111 | |
110 | /* Now for recipe/alchemy */ |
112 | /* Now for recipe/alchemy */ |
111 | #include "recipe.h" |
113 | #include "recipe.h" |
112 | |
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113 | /* Now for spells */ |
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114 | #include "spells.h" |
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115 | |
114 | |
116 | #include "funcpoint.h" |
115 | #include "funcpoint.h" |
117 | |
116 | |
118 | /***************************************************************************** |
117 | /***************************************************************************** |
119 | * GLOBAL VARIABLES: * |
118 | * GLOBAL VARIABLES: * |
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177 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
176 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
178 | |
177 | |
179 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
178 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
180 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
179 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
181 | |
180 | |
182 | |
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183 | #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] |
181 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
184 | #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) |
182 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
185 | #define GET_ANIM_ID(ob) (ob->animation_id) |
183 | #define GET_ANIM_ID(ob) (ob->animation_id) |
186 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
184 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
187 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
185 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
188 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
186 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
189 | * range from 0 through 7. |
187 | * range from 0 through 7. |