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Comparing deliantra/server/include/global.h (file contents):
Revision 1.29 by root, Mon Dec 18 02:35:01 2006 UTC vs.
Revision 1.31 by root, Fri Dec 22 16:34:00 2006 UTC

62#include "util.h" 62#include "util.h"
63#include "shstr.h" 63#include "shstr.h"
64 64
65/* This blob, in this order, is needed to actually define maps */ 65/* This blob, in this order, is needed to actually define maps */
66#include "face.h" 66#include "face.h"
67/* Include the basic defines from spells.h */ 67
68#include "spells.h"
69
68#include "attack.h" /* needs to be before material.h */ 70#include "attack.h" /* needs to be before material.h */
69#include "material.h" 71#include "material.h"
70#include "living.h" 72#include "living.h"
71#include "object.h" 73#include "object.h"
72#include "map.h" 74#include "map.h"
107/* Now for races */ 109/* Now for races */
108#include "race.h" 110#include "race.h"
109 111
110/* Now for recipe/alchemy */ 112/* Now for recipe/alchemy */
111#include "recipe.h" 113#include "recipe.h"
112
113/* Now for spells */
114#include "spells.h"
115 114
116#include "funcpoint.h" 115#include "funcpoint.h"
117 116
118/***************************************************************************** 117/*****************************************************************************
119 * GLOBAL VARIABLES: * 118 * GLOBAL VARIABLES: *
177EXTERN int num_animations,animations_allocated, bmaps_checksum; 176EXTERN int num_animations,animations_allocated, bmaps_checksum;
178 177
179/* Rotate right from bsd sum. This is used in various places for checksumming */ 178/* Rotate right from bsd sum. This is used in various places for checksumming */
180#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 179#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
181 180
182
183#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 181#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
184#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 182#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
185#define GET_ANIM_ID(ob) (ob->animation_id) 183#define GET_ANIM_ID(ob) (ob->animation_id)
186/* NUM_ANIMATIONS returns the number of animations allocated. The last 184/* NUM_ANIMATIONS returns the number of animations allocated. The last
187 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 185 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
188 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 186 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
189 * range from 0 through 7. 187 * range from 0 through 7.

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