--- deliantra/server/include/global.h 2006/12/18 02:35:01 1.29 +++ deliantra/server/include/global.h 2006/12/22 16:34:00 1.31 @@ -64,7 +64,9 @@ /* This blob, in this order, is needed to actually define maps */ #include "face.h" -/* Include the basic defines from spells.h */ + +#include "spells.h" + #include "attack.h" /* needs to be before material.h */ #include "material.h" #include "living.h" @@ -110,9 +112,6 @@ /* Now for recipe/alchemy */ #include "recipe.h" -/* Now for spells */ -#include "spells.h" - #include "funcpoint.h" /***************************************************************************** @@ -179,9 +178,8 @@ /* Rotate right from bsd sum. This is used in various places for checksumming */ #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; - -#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] -#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) +#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] +#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] #define GET_ANIM_ID(ob) (ob->animation_id) /* NUM_ANIMATIONS returns the number of animations allocated. The last * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object