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151 | EXTERN char errmsg[HUGE_BUF]; |
151 | EXTERN char errmsg[HUGE_BUF]; |
152 | EXTERN long ob_count; |
152 | EXTERN long ob_count; |
153 | /* |
153 | /* |
154 | * Used in treasure.c |
154 | * Used in treasure.c |
155 | */ |
155 | */ |
156 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
156 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
157 | |
157 | |
158 | EXTERN std::vector<animation> animations; |
158 | EXTERN std::vector<animation> animations; |
159 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
159 | EXTERN int num_animations, animations_allocated; |
160 | |
160 | EXTERN uint32_t bmaps_checksum; |
161 | /* Rotate right. This is used in various places for checksumming */ |
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162 | static inline uint32_t |
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163 | ROTATE_RIGHT (uint32_t c) |
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164 | { |
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165 | return (c >> 31) | (c << 1); |
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166 | } |
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167 | |
161 | |
168 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
162 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
169 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
163 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
170 | #define GET_ANIM_ID(ob) (ob->animation_id) |
164 | #define GET_ANIM_ID(ob) (ob->animation_id) |
171 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
165 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
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181 | extern int rightof_x[9], rightof_y[9]; |
175 | extern int rightof_x[9], rightof_y[9]; |
182 | extern int leftof_x[9], leftof_y[9]; |
176 | extern int leftof_x[9], leftof_y[9]; |
183 | |
177 | |
184 | extern facetile *blank_face, *empty_face; |
178 | extern facetile *blank_face, *empty_face; |
185 | extern facetile *dark_faces[]; |
179 | extern facetile *dark_faces[]; |
186 | extern facetile *smooth_face; |
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187 | |
180 | |
188 | extern client *init_sockets; |
181 | extern client *init_sockets; |
189 | |
182 | |
190 | extern void emergency_save (); |
183 | extern void emergency_save (); |
191 | extern void cleanup (const char *cause, bool make_core = false); |
184 | extern void cleanup (const char *cause, bool make_core = false); |
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222 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
215 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
223 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
216 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
224 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
217 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
225 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
218 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
226 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
219 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
227 | int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */ |
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228 | uint8 ACC (RW, set_title); /* players can set thier title */ |
220 | uint8 ACC (RW, set_title); /* players can set thier title */ |
229 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
221 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
230 | uint8 ACC (RW, search_items); /* search_items command */ |
222 | uint8 ACC (RW, search_items); /* search_items command */ |
231 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
223 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
232 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
224 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |