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109 | |
109 | |
110 | /***************************************************************************** |
110 | /***************************************************************************** |
111 | * GLOBAL VARIABLES: * |
111 | * GLOBAL VARIABLES: * |
112 | *****************************************************************************/ |
112 | *****************************************************************************/ |
113 | |
113 | |
114 | extern facetile *new_faces; |
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115 | |
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116 | /* |
114 | /* |
117 | * These are the beginnings of linked lists: |
115 | * These are the beginnings of linked lists: |
118 | */ |
116 | */ |
119 | EXTERN treasurelist *first_treasurelist; |
117 | EXTERN treasurelist *first_treasurelist; |
120 | EXTERN artifactlist *first_artifactlist; |
118 | EXTERN artifactlist *first_artifactlist; |
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157 | |
155 | |
158 | EXTERN std::vector<animation> animations; |
156 | EXTERN std::vector<animation> animations; |
159 | EXTERN int num_animations, animations_allocated; |
157 | EXTERN int num_animations, animations_allocated; |
160 | EXTERN uint32_t bmaps_checksum; |
158 | EXTERN uint32_t bmaps_checksum; |
161 | |
159 | |
162 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
160 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
163 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
161 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
164 | #define GET_ANIM_ID(ob) (ob->animation_id) |
162 | #define GET_ANIM_ID(ob) (ob->animation_id) |
165 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
163 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
166 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
164 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
167 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
165 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
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172 | |
170 | |
173 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
171 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
174 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
172 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
175 | extern int rightof_x[9], rightof_y[9]; |
173 | extern int rightof_x[9], rightof_y[9]; |
176 | extern int leftof_x[9], leftof_y[9]; |
174 | extern int leftof_x[9], leftof_y[9]; |
177 | |
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178 | extern facetile *blank_face, *empty_face; |
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179 | extern facetile *dark_faces[]; |
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180 | extern facetile *smooth_face; |
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181 | |
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182 | extern client *init_sockets; |
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183 | |
175 | |
184 | extern void emergency_save (); |
176 | extern void emergency_save (); |
185 | extern void cleanup (const char *cause, bool make_core = false); |
177 | extern void cleanup (const char *cause, bool make_core = false); |
186 | |
178 | |
187 | #include "libproto.h" |
179 | #include "libproto.h" |
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216 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
208 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
217 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
209 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
218 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
210 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
219 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
211 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
220 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
212 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
221 | int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */ |
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222 | uint8 ACC (RW, set_title); /* players can set thier title */ |
213 | uint8 ACC (RW, set_title); /* players can set thier title */ |
223 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
214 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
224 | uint8 ACC (RW, search_items); /* search_items command */ |
215 | uint8 ACC (RW, search_items); /* search_items command */ |
225 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
216 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
226 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
217 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |