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114 | extern facetile *new_faces; |
114 | extern facetile *new_faces; |
115 | |
115 | |
116 | /* |
116 | /* |
117 | * These are the beginnings of linked lists: |
117 | * These are the beginnings of linked lists: |
118 | */ |
118 | */ |
119 | EXTERN player *first_player; |
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120 | EXTERN region *first_region; |
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121 | EXTERN treasurelist *first_treasurelist; |
119 | EXTERN treasurelist *first_treasurelist; |
122 | EXTERN artifactlist *first_artifactlist; |
120 | EXTERN artifactlist *first_artifactlist; |
123 | EXTERN archetype *first_archetype; |
121 | EXTERN archetype *first_archetype; |
124 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
122 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
125 | EXTERN godlink *first_god; |
123 | EXTERN godlink *first_god; |
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153 | EXTERN char errmsg[HUGE_BUF]; |
151 | EXTERN char errmsg[HUGE_BUF]; |
154 | EXTERN long ob_count; |
152 | EXTERN long ob_count; |
155 | /* |
153 | /* |
156 | * Used in treasure.c |
154 | * Used in treasure.c |
157 | */ |
155 | */ |
158 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
156 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
159 | |
157 | |
160 | EXTERN std::vector<animation> animations; |
158 | EXTERN std::vector<animation> animations; |
161 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
159 | EXTERN int num_animations, animations_allocated; |
162 | |
160 | EXTERN uint32_t bmaps_checksum; |
163 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
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164 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
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165 | |
161 | |
166 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
162 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
167 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
163 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
168 | #define GET_ANIM_ID(ob) (ob->animation_id) |
164 | #define GET_ANIM_ID(ob) (ob->animation_id) |
169 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
165 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
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179 | extern int rightof_x[9], rightof_y[9]; |
175 | extern int rightof_x[9], rightof_y[9]; |
180 | extern int leftof_x[9], leftof_y[9]; |
176 | extern int leftof_x[9], leftof_y[9]; |
181 | |
177 | |
182 | extern facetile *blank_face, *empty_face; |
178 | extern facetile *blank_face, *empty_face; |
183 | extern facetile *dark_faces[]; |
179 | extern facetile *dark_faces[]; |
184 | extern facetile *smooth_face; |
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185 | |
180 | |
186 | extern client *init_sockets; |
181 | extern client *init_sockets; |
187 | |
182 | |
188 | extern void emergency_save (); |
183 | extern void emergency_save (); |
189 | extern void cleanup (const char *cause, bool make_core = false); |
184 | extern void cleanup (const char *cause, bool make_core = false); |
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220 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
215 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
221 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
216 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
222 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
217 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
223 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
218 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
224 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
219 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
225 | int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */ |
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226 | uint8 ACC (RW, set_title); /* players can set thier title */ |
220 | uint8 ACC (RW, set_title); /* players can set thier title */ |
227 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
221 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
228 | uint8 ACC (RW, search_items); /* search_items command */ |
222 | uint8 ACC (RW, search_items); /* search_items command */ |
229 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
223 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
230 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
224 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |