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Comparing deliantra/server/include/global.h (file contents):
Revision 1.49 by root, Sun Mar 18 03:05:40 2007 UTC vs.
Revision 1.53 by root, Tue Apr 17 18:24:30 2007 UTC

23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
28#define _GLIBCXX_CONCEPT_CHECKS 28//#define _GLIBCXX_CONCEPT_CHECKS
29 29
30#ifndef EXTERN 30#ifndef EXTERN
31#define EXTERN extern 31#define EXTERN extern
32#endif 32#endif
33 33
114 *****************************************************************************/ 114 *****************************************************************************/
115 115
116/* 116/*
117 * These are the beginnings of linked lists: 117 * These are the beginnings of linked lists:
118 */ 118 */
119EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 119EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype; 120EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 121EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 122EXTERN godlink *first_god;
124EXTERN racelink *first_race; 123EXTERN racelink *first_race;
136 /* how often to save the character */ 135 /* how often to save the character */
137/* 136/*
138 * Misc global variables: 137 * Misc global variables:
139 */ 138 */
140EXTERN FILE *logfile; /* Used by server/daemon.c */ 139EXTERN FILE *logfile; /* Used by server/daemon.c */
141EXTERN int exiting; /* True if the game is about to exit */
142EXTERN long nroftreasures; /* Only used in malloc_info() */
143EXTERN long nrofartifacts; /* Only used in malloc_info() */
144EXTERN long nrofallowedstr; /* Only used in malloc_info() */
145 140
146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 141EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147EXTERN archetype *map_archeytpe; 142EXTERN archetype *map_archeytpe;
148EXTERN shstr first_map_path; /* The start-level */ 143EXTERN shstr first_map_path; /* The start-level */
149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 144EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
152EXTERN long ob_count; 147EXTERN long ob_count;
153/* 148/*
154 * Used in treasure.c 149 * Used in treasure.c
155 */ 150 */
156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; 151EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157
158EXTERN std::vector<animation> animations;
159EXTERN int num_animations, animations_allocated;
160EXTERN uint32_t bmaps_checksum;
161 152
162#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 153#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 154#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
164#define GET_ANIM_ID(ob) (ob->animation_id) 155#define GET_ANIM_ID(ob) (ob->animation_id)
165/* NUM_ANIMATIONS returns the number of animations allocated. The last 156/* NUM_ANIMATIONS returns the number of animations allocated. The last

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