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Comparing deliantra/server/include/global.h (file contents):
Revision 1.47 by root, Sun Mar 11 02:12:44 2007 UTC vs.
Revision 1.53 by root, Tue Apr 17 18:24:30 2007 UTC

22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27
28//#define _GLIBCXX_CONCEPT_CHECKS
27 29
28#ifndef EXTERN 30#ifndef EXTERN
29#define EXTERN extern 31#define EXTERN extern
30#endif 32#endif
31 33
112 *****************************************************************************/ 114 *****************************************************************************/
113 115
114/* 116/*
115 * These are the beginnings of linked lists: 117 * These are the beginnings of linked lists:
116 */ 118 */
117EXTERN treasurelist *first_treasurelist;
118EXTERN artifactlist *first_artifactlist; 119EXTERN artifactlist *first_artifactlist;
119EXTERN archetype *first_archetype; 120EXTERN archetype *first_archetype;
120EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 121EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
121EXTERN godlink *first_god; 122EXTERN godlink *first_god;
122EXTERN racelink *first_race; 123EXTERN racelink *first_race;
134 /* how often to save the character */ 135 /* how often to save the character */
135/* 136/*
136 * Misc global variables: 137 * Misc global variables:
137 */ 138 */
138EXTERN FILE *logfile; /* Used by server/daemon.c */ 139EXTERN FILE *logfile; /* Used by server/daemon.c */
139EXTERN int exiting; /* True if the game is about to exit */
140EXTERN long nroftreasures; /* Only used in malloc_info() */
141EXTERN long nrofartifacts; /* Only used in malloc_info() */
142EXTERN long nrofallowedstr; /* Only used in malloc_info() */
143 140
144EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 141EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
145EXTERN archetype *map_archeytpe; 142EXTERN archetype *map_archeytpe;
146EXTERN shstr first_map_path; /* The start-level */ 143EXTERN shstr first_map_path; /* The start-level */
147EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 144EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150EXTERN long ob_count; 147EXTERN long ob_count;
151/* 148/*
152 * Used in treasure.c 149 * Used in treasure.c
153 */ 150 */
154EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; 151EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
155
156EXTERN std::vector<animation> animations;
157EXTERN int num_animations, animations_allocated;
158EXTERN uint32_t bmaps_checksum;
159 152
160#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 153#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
161#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 154#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
162#define GET_ANIM_ID(ob) (ob->animation_id) 155#define GET_ANIM_ID(ob) (ob->animation_id)
163/* NUM_ANIMATIONS returns the number of animations allocated. The last 156/* NUM_ANIMATIONS returns the number of animations allocated. The last
181 174
182#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 175#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
183 176
184INTERFACE_CLASS (Settings) 177INTERFACE_CLASS (Settings)
185struct Settings { 178struct Settings {
186 char *ACC (RO, logfilename); /* logfile to use */ 179 const char *ACC (RO, logfilename); /* logfile to use */
187 int ACC (RW, csport); /* port for new client/server */ 180 int ACC (RW, csport); /* port for new client/server */
188 int ACC (RW, debug); /* Default debugging level */ 181 int ACC (RW, debug); /* Default debugging level */
189 uint8 dumpvalues; /* Set to dump various values/tables */ 182 uint8 dumpvalues; /* Set to dump various values/tables */
190 char *dumparg; /* additional argument for some dump functions */ 183 const char *dumparg; /* additional argument for some dump functions */
191 uint8 daemonmode; /* If true, detach and become daemon */ 184 uint8 daemonmode; /* If true, detach and become daemon */
192 int argc; /* parameters that were passed to the program */ 185 int argc; /* parameters that were passed to the program */
193 char **argv; /* Only used by xio.c, so will go away at some time */ 186 char **argv; /* Only used by xio.c, so will go away at some time */
194 char *ACC (RO, confdir); /* configuration files */ 187 const char *ACC (RO, confdir); /* configuration files */
195 char *ACC (RO, datadir); /* read only data files */ 188 const char *ACC (RO, datadir); /* read only data files */
196 char *ACC (RO, localdir); /* read/write data files */ 189 const char *ACC (RO, localdir); /* read/write data files */
197 char *ACC (RO, playerdir); /* Where the player files are */ 190 const char *ACC (RO, playerdir); /* Where the player files are */
198 char *ACC (RO, mapdir); /* Where the map files are */ 191 const char *ACC (RO, mapdir); /* Where the map files are */
199 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 192 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
200 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 193 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
201 char *ACC (RO, treasures); /* location of the treasures file. */ 194 const char *ACC (RO, treasures); /* location of the treasures file. */
202 char *ACC (RO, uniquedir); /* directory for the unique items */ 195 const char *ACC (RO, uniquedir); /* directory for the unique items */
203 char *ACC (RO, templatedir); /* directory for the template map */ 196 const char *ACC (RO, templatedir); /* directory for the template map */
204 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 197 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
205 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 198 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
206 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 199 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
207 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 200 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
208 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 201 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
209 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 202 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
218 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 211 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
219 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 212 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
220 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 213 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
221 uint8 dummy_000; 214 uint8 dummy_000;
222 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 215 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
223 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 216 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
224 char *ACC (RO, rules); /* name of rules file*/ 217 const char *ACC (RO, rules); /* name of rules file*/
225 char *ACC (RO, news); /* name of news file*/ 218 const char *ACC (RO, news); /* name of news file*/
226 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 219 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
227 220
228 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 221 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
229 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 222 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
230 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 223 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
231 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 224 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */

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