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114 | *****************************************************************************/ |
114 | *****************************************************************************/ |
115 | |
115 | |
116 | /* |
116 | /* |
117 | * These are the beginnings of linked lists: |
117 | * These are the beginnings of linked lists: |
118 | */ |
118 | */ |
119 | EXTERN treasurelist *first_treasurelist; |
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120 | EXTERN artifactlist *first_artifactlist; |
119 | EXTERN artifactlist *first_artifactlist; |
121 | EXTERN archetype *first_archetype; |
120 | EXTERN archetype *first_archetype; |
122 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
121 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
123 | EXTERN godlink *first_god; |
122 | EXTERN godlink *first_god; |
124 | EXTERN racelink *first_race; |
123 | EXTERN racelink *first_race; |
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136 | /* how often to save the character */ |
135 | /* how often to save the character */ |
137 | /* |
136 | /* |
138 | * Misc global variables: |
137 | * Misc global variables: |
139 | */ |
138 | */ |
140 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
139 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
141 | EXTERN int exiting; /* True if the game is about to exit */ |
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142 | EXTERN long nroftreasures; /* Only used in malloc_info() */ |
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143 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
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144 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
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145 | |
140 | |
146 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
141 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
147 | EXTERN archetype *map_archeytpe; |
142 | EXTERN archetype *map_archeytpe; |
148 | EXTERN shstr first_map_path; /* The start-level */ |
143 | EXTERN shstr first_map_path; /* The start-level */ |
149 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
144 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
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152 | EXTERN long ob_count; |
147 | EXTERN long ob_count; |
153 | /* |
148 | /* |
154 | * Used in treasure.c |
149 | * Used in treasure.c |
155 | */ |
150 | */ |
156 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
151 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
157 | |
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158 | EXTERN std::vector<animation> animations; |
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159 | EXTERN int num_animations, animations_allocated; |
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160 | EXTERN uint32_t bmaps_checksum; |
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161 | |
152 | |
162 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
153 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
163 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
154 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
164 | #define GET_ANIM_ID(ob) (ob->animation_id) |
155 | #define GET_ANIM_ID(ob) (ob->animation_id) |
165 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
156 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |