1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
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23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
26 | #define GLOBAL_H |
26 | #define GLOBAL_H |
27 | |
27 | |
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28 | //#define _GLIBCXX_CONCEPT_CHECKS |
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29 | |
28 | #ifndef EXTERN |
30 | #ifndef EXTERN |
29 | #define EXTERN extern |
31 | #define EXTERN extern |
30 | #endif |
32 | #endif |
31 | |
33 | |
32 | #include "includes.h" |
34 | #include "includes.h" |
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47 | // can easily parse the include files. |
49 | // can easily parse the include files. |
48 | #define INTERFACE_CLASS(name) |
50 | #define INTERFACE_CLASS(name) |
49 | #define ACC(meta,member) member |
51 | #define ACC(meta,member) member |
50 | #define MTH |
52 | #define MTH |
51 | |
53 | |
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54 | #if __GNUC__ >= 3 |
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55 | # define attribute(attrlist) __attribute__(attrlist) |
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56 | #else |
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57 | # define attribute(attrlist) |
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58 | #endif |
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59 | |
52 | #include "keyword.h" |
60 | #include "keyword.h" |
53 | #include "traits.h" |
61 | #include "traits.h" |
54 | #include "dynbuf.h" |
62 | #include "dynbuf.h" |
55 | #include "util.h" |
63 | #include "util.h" |
56 | #include "shstr.h" |
64 | #include "shstr.h" |
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62 | |
70 | |
63 | #include "attack.h" /* needs to be before material.h */ |
71 | #include "attack.h" /* needs to be before material.h */ |
64 | #include "material.h" |
72 | #include "material.h" |
65 | #include "living.h" |
73 | #include "living.h" |
66 | #include "object.h" |
74 | #include "object.h" |
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75 | #include "region.h" |
67 | #include "map.h" |
76 | #include "map.h" |
68 | #include "tod.h" |
77 | #include "tod.h" |
69 | |
78 | |
70 | #include "skills.h" |
79 | #include "skills.h" |
71 | |
80 | |
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112 | *****************************************************************************/ |
121 | *****************************************************************************/ |
113 | |
122 | |
114 | /* |
123 | /* |
115 | * These are the beginnings of linked lists: |
124 | * These are the beginnings of linked lists: |
116 | */ |
125 | */ |
117 | EXTERN treasurelist *first_treasurelist; |
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118 | EXTERN artifactlist *first_artifactlist; |
126 | EXTERN artifactlist *first_artifactlist; |
119 | EXTERN archetype *first_archetype; |
127 | EXTERN archetype *first_archetype; |
120 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
128 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
121 | EXTERN godlink *first_god; |
129 | EXTERN godlink *first_god; |
122 | EXTERN racelink *first_race; |
130 | EXTERN racelink *first_race; |
123 | |
131 | |
124 | /* |
132 | /* |
125 | * Variables set by different flags (see init.c): |
133 | * Variables set by different flags (see init.c): |
126 | */ |
134 | */ |
127 | |
135 | |
128 | EXTERN bool warn_archetypes; /* If true, write warnings when failing */ |
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129 | /* to find archetypes when loading from file */ |
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130 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
136 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
131 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
137 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
132 | |
138 | |
133 | extern long pticks; /* used by various function to determine */ |
139 | extern tick_t pticks; /* used by various function to determine */ |
134 | /* how often to save the character */ |
140 | /* how often to save the character */ |
135 | /* |
141 | /* |
136 | * Misc global variables: |
142 | * Misc global variables: |
137 | */ |
143 | */ |
138 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
144 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
139 | EXTERN int exiting; /* True if the game is about to exit */ |
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140 | EXTERN long nroftreasures; /* Only used in malloc_info() */ |
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141 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
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142 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
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143 | |
145 | |
144 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
146 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
145 | EXTERN archetype *map_archeytpe; |
147 | EXTERN archetype *map_archeytpe; |
146 | EXTERN shstr first_map_path; /* The start-level */ |
148 | EXTERN shstr first_map_path; /* The start-level */ |
147 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
149 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
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150 | EXTERN long ob_count; |
152 | EXTERN long ob_count; |
151 | /* |
153 | /* |
152 | * Used in treasure.c |
154 | * Used in treasure.c |
153 | */ |
155 | */ |
154 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
156 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
155 | |
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156 | EXTERN std::vector<animation> animations; |
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157 | EXTERN int num_animations, animations_allocated; |
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158 | EXTERN uint32_t bmaps_checksum; |
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159 | |
157 | |
160 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
158 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
161 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
159 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
162 | #define GET_ANIM_ID(ob) (ob->animation_id) |
160 | #define GET_ANIM_ID(ob) (ob->animation_id) |
163 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
161 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
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181 | |
179 | |
182 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
180 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
183 | |
181 | |
184 | INTERFACE_CLASS (Settings) |
182 | INTERFACE_CLASS (Settings) |
185 | struct Settings { |
183 | struct Settings { |
186 | char *ACC (RO, logfilename); /* logfile to use */ |
184 | const char *ACC (RO, logfilename); /* logfile to use */ |
187 | int ACC (RW, csport); /* port for new client/server */ |
185 | int ACC (RW, csport); /* port for new client/server */ |
188 | int ACC (RW, debug); /* Default debugging level */ |
186 | int ACC (RW, debug); /* Default debugging level */ |
189 | uint8 dumpvalues; /* Set to dump various values/tables */ |
187 | uint8 dumpvalues; /* Set to dump various values/tables */ |
190 | char *dumparg; /* additional argument for some dump functions */ |
188 | const char *dumparg; /* additional argument for some dump functions */ |
191 | uint8 daemonmode; /* If true, detach and become daemon */ |
189 | uint8 daemonmode; /* If true, detach and become daemon */ |
192 | int argc; /* parameters that were passed to the program */ |
190 | int argc; /* parameters that were passed to the program */ |
193 | char **argv; /* Only used by xio.c, so will go away at some time */ |
191 | char **argv; /* Only used by xio.c, so will go away at some time */ |
194 | char *ACC (RO, confdir); /* configuration files */ |
192 | const char *ACC (RO, confdir); /* configuration files */ |
195 | char *ACC (RO, datadir); /* read only data files */ |
193 | const char *ACC (RO, datadir); /* read only data files */ |
196 | char *ACC (RO, localdir); /* read/write data files */ |
194 | const char *ACC (RO, localdir); /* read/write data files */ |
197 | char *ACC (RO, playerdir); /* Where the player files are */ |
195 | const char *ACC (RO, playerdir); /* Where the player files are */ |
198 | char *ACC (RO, mapdir); /* Where the map files are */ |
196 | const char *ACC (RO, mapdir); /* Where the map files are */ |
199 | char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
197 | const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
200 | char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
198 | const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
201 | char *ACC (RO, treasures); /* location of the treasures file. */ |
199 | const char *ACC (RO, treasures); /* location of the treasures file. */ |
202 | char *ACC (RO, uniquedir); /* directory for the unique items */ |
200 | const char *ACC (RO, uniquedir); /* directory for the unique items */ |
203 | char *ACC (RO, templatedir); /* directory for the template map */ |
201 | const char *ACC (RO, templatedir); /* directory for the template map */ |
204 | char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
202 | const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
205 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
203 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
206 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
204 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
207 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
205 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
208 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
206 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
209 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
207 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
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214 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
212 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
215 | uint8 ACC (RW, search_items); /* search_items command */ |
213 | uint8 ACC (RW, search_items); /* search_items command */ |
216 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
214 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
217 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
215 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
218 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
216 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
219 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
217 | uint8 dummy_001; |
220 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
218 | uint8 dummy_002; |
221 | uint8 dummy_000; |
219 | uint8 dummy_000; |
222 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
220 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
223 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
221 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
224 | char *ACC (RO, rules); /* name of rules file*/ |
222 | const char *ACC (RO, rules); /* name of rules file*/ |
225 | char *ACC (RO, news); /* name of news file*/ |
223 | const char *ACC (RO, news); /* name of news file*/ |
226 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
224 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
227 | |
225 | |
228 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
226 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
229 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
227 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
230 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
228 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
231 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
229 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
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240 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
238 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
241 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
239 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
242 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
240 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
243 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
241 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
244 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
242 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
245 | uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */ |
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246 | uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ |
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247 | }; |
243 | }; |
248 | |
244 | |
249 | extern Settings settings; |
245 | extern Settings settings; |
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246 | |
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247 | void reset_signals (); |
250 | |
248 | |
251 | #include "plugin.h" |
249 | #include "plugin.h" |
252 | #include "cfperl.h" |
250 | #include "cfperl.h" |
253 | |
251 | |
254 | #endif /* GLOBAL_H */ |
252 | #endif /* GLOBAL_H */ |