1 | /* |
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2 | * static char *rcsid_global_h = |
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3 | * "$Id: global.h,v 1.9 2006/08/31 17:54:14 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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75 | #endif |
70 | #endif |
76 | |
71 | |
77 | typedef signed char sint8; |
72 | typedef signed char sint8; |
78 | #define SINT8_MAX 127 |
73 | #define SINT8_MAX 127 |
79 | |
74 | |
80 | |
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81 | typedef unsigned short Fontindex; |
75 | typedef unsigned short Fontindex; |
82 | |
76 | |
83 | #ifdef WIN32 |
77 | #ifdef WIN32 |
84 | /* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... |
78 | /* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... |
85 | * So let's force the typedef */ |
79 | * So let's force the typedef */ |
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105 | #error correct and send mail to crossfire-devel on how to do this |
99 | #error correct and send mail to crossfire-devel on how to do this |
106 | #endif |
100 | #endif |
107 | |
101 | |
108 | #endif |
102 | #endif |
109 | |
103 | |
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104 | #include <vector> |
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105 | |
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106 | #define ACC_CLASS(name) |
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107 | #define ACC(meta,member) member |
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108 | |
110 | #include "keyword.h" |
109 | #include "keyword.h" |
111 | #include "traits.h" |
110 | #include "traits.h" |
112 | #include "dynbuf.h" |
111 | #include "dynbuf.h" |
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112 | #include "util.h" |
113 | #include "shstr.h" |
113 | #include "shstr.h" |
114 | |
114 | |
115 | /* This blob, in this order, is needed to actually define maps */ |
115 | /* This blob, in this order, is needed to actually define maps */ |
116 | #include "face.h" |
116 | #include "face.h" |
117 | /* Include the basic defines from spells.h */ |
117 | /* Include the basic defines from spells.h */ |
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139 | #include "book.h" |
139 | #include "book.h" |
140 | /* |
140 | /* |
141 | * So far only used when dealing with artifacts. |
141 | * So far only used when dealing with artifacts. |
142 | * (now used by alchemy and other code too. Nov 95 b.t). |
142 | * (now used by alchemy and other code too. Nov 95 b.t). |
143 | */ |
143 | */ |
144 | typedef struct linked_char { |
144 | struct linked_char |
145 | const char *name; |
145 | { |
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146 | shstr name; |
146 | struct linked_char *next; |
147 | struct linked_char *next; |
147 | } linked_char; |
148 | }; |
148 | |
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149 | |
149 | |
150 | /* Pull in artifacts */ |
150 | /* Pull in artifacts */ |
151 | #include "artifact.h" |
151 | #include "artifact.h" |
152 | |
152 | |
153 | /* Now for gods */ |
153 | /* Now for gods */ |
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172 | |
172 | |
173 | /* |
173 | /* |
174 | * These are the beginnings of linked lists: |
174 | * These are the beginnings of linked lists: |
175 | */ |
175 | */ |
176 | EXTERN player *first_player; |
176 | EXTERN player *first_player; |
177 | EXTERN mapstruct *first_map; |
177 | EXTERN maptile *first_map; |
178 | EXTERN region *first_region; |
178 | EXTERN region *first_region; |
179 | EXTERN treasurelist *first_treasurelist; |
179 | EXTERN treasurelist *first_treasurelist; |
180 | EXTERN artifactlist *first_artifactlist; |
180 | EXTERN artifactlist *first_artifactlist; |
181 | EXTERN archetype *first_archetype; |
181 | EXTERN archetype *first_archetype; |
182 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
182 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
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219 | EXTERN long ob_count; |
219 | EXTERN long ob_count; |
220 | /* |
220 | /* |
221 | * Used in treasure.c |
221 | * Used in treasure.c |
222 | */ |
222 | */ |
223 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
223 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
224 | EXTERN const char *undead_name; /* Used in hit_player() in main.c */ |
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225 | |
224 | |
226 | EXTERN Animations *animations; |
225 | extern std::vector<Animations> animations; |
227 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
226 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
228 | |
227 | |
229 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
228 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
230 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
229 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
231 | |
230 | |
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268 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
267 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
269 | * This is generally done as a safety, and having this macro |
268 | * This is generally done as a safety, and having this macro |
270 | * makes the code a bit cleaner when doing so. |
269 | * makes the code a bit cleaner when doing so. |
271 | */ |
270 | */ |
272 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
271 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
273 | #define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; } |
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274 | |
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275 | /* FREE_AND_COPY is for the shared string - it is handy enough |
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276 | * to use all over the place. |
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277 | */ |
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278 | #define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); } |
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279 | |
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280 | #define DELETE_STRING(__str_) free_string(__str_);__str_=NULL; |
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281 | |
272 | |
282 | #ifdef CALLOC |
273 | #ifdef CALLOC |
283 | #undef CALLOC |
274 | #undef CALLOC |
284 | #endif |
275 | #endif |
285 | |
276 | |
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404 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); |
395 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); |
405 | #else |
396 | #else |
406 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time); |
397 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time); |
407 | #endif |
398 | #endif |
408 | |
399 | |
409 | /* GROS: Those are used by plugin events (argument fixthem) */ |
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410 | #define SCRIPT_FIX_ACTIVATOR 2 |
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411 | #define SCRIPT_FIX_ALL 1 |
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412 | #define SCRIPT_FIX_NOTHING 0 |
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413 | |
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414 | #include "plugin.h" |
400 | #include "plugin.h" |
415 | #include "cfperl.h" |
401 | #include "cfperl.h" |
416 | |
402 | |
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403 | //TODO: various TEMPORARY link guards to avoid doing the wrong thing |
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404 | void free (object *); |
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405 | void free (archetype *); |
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406 | void free (recipe *); |
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407 | void free (linked_char *); |
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408 | void free (godlink *); |
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409 | void free (maptile *); |
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410 | void free (key_value *); |
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411 | void free (treasure *); |
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412 | void free (materialtype_t *); |
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413 | void free (player *); |
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414 | void free (New_Face *); |
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415 | void free (racelink *); |
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416 | |
417 | #endif /* GLOBAL_H */ |
417 | #endif /* GLOBAL_H */ |
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418 | |