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Comparing deliantra/server/include/global.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:49 2006 UTC vs.
Revision 1.9 by root, Thu Aug 31 17:54:14 2006 UTC

1/* 1/*
2 * static char *rcsid_global_h = 2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.1 2006/02/03 07:12:49 root Exp $"; 3 * "$Id: global.h,v 1.9 2006/08/31 17:54:14 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
105#error correct and send mail to crossfire-devel on how to do this 105#error correct and send mail to crossfire-devel on how to do this
106#endif 106#endif
107 107
108#endif 108#endif
109 109
110#include "keyword.h"
111#include "traits.h"
112#include "dynbuf.h"
113#include "shstr.h"
114
110/* This blob, in this order, is needed to actually define maps */ 115/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 116#include "face.h"
112/* Include the basic defines from spells.h */ 117/* Include the basic defines from spells.h */
113#include "attack.h" /* needs to be before material.h */ 118#include "attack.h" /* needs to be before material.h */
114#include "material.h" 119#include "material.h"
176EXTERN archetype *first_archetype; 181EXTERN archetype *first_archetype;
177EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 182EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
178EXTERN godlink *first_god; 183EXTERN godlink *first_god;
179EXTERN racelink *first_race; 184EXTERN racelink *first_race;
180 185
181#define NROF_COMPRESS_METHODS 4
182EXTERN char *uncomp[NROF_COMPRESS_METHODS][3];
183/* 186/*
184 * The editor uses these (will get them out of here later): 187 * The editor uses these (will get them out of here later):
185 */ 188 */
186 189
187EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ 190EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
189/* 192/*
190 * Variables set by different flags (see init.c): 193 * Variables set by different flags (see init.c):
191 */ 194 */
192 195
193EXTERN long warn_archetypes; /* If true, write warnings when failing */ 196EXTERN long warn_archetypes; /* If true, write warnings when failing */
194 /* to find archetypes when loading from file */ 197 /* to find archetypes when loading from file */
195EXTERN long init_done; /* Ignores signals until init_done is true */ 198EXTERN long init_done; /* Ignores signals until init_done is true */
196EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 199EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
197EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ 200EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
198 201
199extern long pticks; /* used by various function to determine */ 202extern long pticks; /* used by various function to determine */
200 /* how often to save the character */ 203 /* how often to save the character */
201/* 204/*
202 * Misc global variables: 205 * Misc global variables:
203 */ 206 */
204EXTERN FILE *logfile; /* Used by server/daemon.c */ 207EXTERN FILE *logfile; /* Used by server/daemon.c */
205EXTERN int exiting; /* True if the game is about to exit */ 208EXTERN int exiting; /* True if the game is about to exit */
208EXTERN long nrofallowedstr; /* Only used in malloc_info() */ 211EXTERN long nrofallowedstr; /* Only used in malloc_info() */
209 212
210EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 213EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
211EXTERN archetype *map_archeytpe; 214EXTERN archetype *map_archeytpe;
212EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 215EXTERN char first_map_path[MAX_BUF]; /* The start-level */
216EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */
213 217
214EXTERN char errmsg[HUGE_BUF]; 218EXTERN char errmsg[HUGE_BUF];
215EXTERN long ob_count; 219EXTERN long ob_count;
216/* 220/*
217 * Used in treasure.c 221 * Used in treasure.c
326 char *uniquedir; /* directory for the unique items */ 330 char *uniquedir; /* directory for the unique items */
327 char *templatedir; /* directory for the template map */ 331 char *templatedir; /* directory for the template map */
328 char *tmpdir; /* Directory to use for temporary files */ 332 char *tmpdir; /* Directory to use for temporary files */
329 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ 333 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
330 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 334 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */
331 uint8 use_permanent_experience; /* If true, players can gain perm exp */ 335 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/
336 uint8 death_penalty_ratio; /* how much exp should be lost at death */
337 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */
332 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 338 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */
333 uint8 not_permadeth; /* if true, death is non-permament */ 339 uint8 not_permadeth; /* if true, death is non-permament */
334 uint8 simple_exp; /* If true, use the simple experience system */ 340 uint8 simple_exp; /* If true, use the simple experience system */
335 int reset_loc_time; /* Number of seconds to put player back at home */ 341 int reset_loc_time; /* Number of seconds to put player back at home */
336 uint8 set_title; /* players can set thier title */ 342 uint8 set_title; /* players can set thier title */
337 uint8 resurrection; /* ressurection possible w/ permadeth on */ 343 uint8 resurrection; /* ressurection possible w/ permadeth on */
338 uint8 search_items; /* search_items command */ 344 uint8 search_items; /* search_items command */
339 uint8 spell_encumbrance; /* encumbrance effects spells */ 345 uint8 spell_encumbrance; /* encumbrance effects spells */
340 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 346 uint8 spell_failure_effects; /* nasty backlash to spell failures */
341 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 347 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */
342 uint8 casting_time; /* it takes awhile to cast a spell */ 348 uint8 casting_time; /* it takes awhile to cast a spell */
343 uint8 real_wiz; /* use mud-like wizards */ 349 uint8 real_wiz; /* use mud-like wizards */
344 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 350 uint8 recycle_tmp_maps; /* re-use tmp maps. */
345 uint8 explore_mode; /* explore mode allowed? */ 351 uint8 explore_mode; /* explore mode allowed? */
346 uint8 spellpoint_level_depend; /* spell costs go up with level */ 352 uint8 spellpoint_level_depend; /* spell costs go up with level */
379 int armor_weight_reduction; /* Weight reduction per enchantment */ 385 int armor_weight_reduction; /* Weight reduction per enchantment */
380 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 386 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */
381 int armor_speed_improvement; /* Speed improvement */ 387 int armor_speed_improvement; /* Speed improvement */
382 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 388 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */
383 uint8 no_player_stealing; /* If 1, can not steal from other players */ 389 uint8 no_player_stealing; /* If 1, can not steal from other players */
390 uint8 create_home_portals; /* If 1, can create portals in personal maps */
384} Settings; 391} Settings;
385 392
386extern Settings settings; 393extern Settings settings;
387 394
388/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. 395/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
403#define SCRIPT_FIX_ACTIVATOR 2 410#define SCRIPT_FIX_ACTIVATOR 2
404#define SCRIPT_FIX_ALL 1 411#define SCRIPT_FIX_ALL 1
405#define SCRIPT_FIX_NOTHING 0 412#define SCRIPT_FIX_NOTHING 0
406 413
407#include "plugin.h" 414#include "plugin.h"
415#include "cfperl.h"
408 416
409#endif /* GLOBAL_H */ 417#endif /* GLOBAL_H */

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