… | |
… | |
59 | #include "keyword.h" |
59 | #include "keyword.h" |
60 | #include "traits.h" |
60 | #include "traits.h" |
61 | #include "dynbuf.h" |
61 | #include "dynbuf.h" |
62 | #include "util.h" |
62 | #include "util.h" |
63 | #include "shstr.h" |
63 | #include "shstr.h" |
64 | #include "newclient.h" |
|
|
65 | |
64 | |
66 | /* This blob, in this order, is needed to actually define maps */ |
65 | /* This blob, in this order, is needed to actually define maps */ |
67 | #include "face.h" |
66 | #include "face.h" |
68 | /* Include the basic defines from spells.h */ |
67 | /* Include the basic defines from spells.h */ |
69 | #include "attack.h" /* needs to be before material.h */ |
68 | #include "attack.h" /* needs to be before material.h */ |
… | |
… | |
74 | #include "tod.h" |
73 | #include "tod.h" |
75 | |
74 | |
76 | #include "skills.h" |
75 | #include "skills.h" |
77 | |
76 | |
78 | /* Pull in the socket structure - used in the player structure */ |
77 | /* Pull in the socket structure - used in the player structure */ |
79 | #include "newserver.h" |
78 | #include "network.h" |
|
|
79 | #include "client.h" |
80 | |
80 | |
81 | /* Pull in the player structure */ |
81 | /* Pull in the player structure */ |
82 | #include "player.h" |
82 | #include "player.h" |
83 | |
83 | |
84 | /* pull in treasure structure */ |
84 | /* pull in treasure structure */ |
… | |
… | |
198 | |
198 | |
199 | extern New_Face *blank_face, *empty_face; |
199 | extern New_Face *blank_face, *empty_face; |
200 | extern New_Face *dark_faces[]; |
200 | extern New_Face *dark_faces[]; |
201 | extern New_Face *smooth_face; |
201 | extern New_Face *smooth_face; |
202 | |
202 | |
203 | extern client_socket *init_sockets; |
203 | extern client *init_sockets; |
204 | |
204 | |
205 | #include "libproto.h" |
205 | #include "libproto.h" |
206 | #include "sockproto.h" |
206 | #include "sockproto.h" |
207 | |
207 | |
208 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
208 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |