--- deliantra/server/include/global.h 2008/04/21 23:35:24 1.72
+++ deliantra/server/include/global.h 2009/10/12 14:00:58 1.77
@@ -1,22 +1,23 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
* The authors can be reached via e-mail to
*/
@@ -150,16 +151,12 @@
EXTERN char errmsg[HUGE_BUF];
EXTERN long ob_count;
-#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
-#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
-#define GET_ANIM_ID(ob) (ob->animation_id)
-/* NUM_ANIMATIONS returns the number of animations allocated. The last
- * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
- * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
- * range from 0 through 7.
- */
-#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
-#define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
+extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
+
+/* do not use these in new code, see object.h::animation */
+#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
+#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
+#define NUM_FACINGS(ob) (ob)->anim_facings ()
// used only by treasure.C, does not handle null arch ptrs
#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
@@ -236,5 +233,9 @@
void reset_signals ();
+#ifdef DEVEL
+# include "devel.h"
+#endif
+
#endif /* GLOBAL_H */