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51 | #define FALSE 0 |
51 | #define FALSE 0 |
52 | #endif |
52 | #endif |
53 | |
53 | |
54 | // used only for tagging structure members so scripting languages |
54 | // used only for tagging structure members so scripting languages |
55 | // can easily parse the include files. |
55 | // can easily parse the include files. |
56 | #define ACC_CLASS(name) |
56 | #define INTERFACE_CLASS(name) |
57 | #define ACC(meta,member) member |
57 | #define ACC(meta,member) member |
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58 | #define MTH |
58 | |
59 | |
59 | #include "keyword.h" |
60 | #include "keyword.h" |
60 | #include "traits.h" |
61 | #include "traits.h" |
61 | #include "dynbuf.h" |
62 | #include "dynbuf.h" |
62 | #include "util.h" |
63 | #include "util.h" |
63 | #include "shstr.h" |
64 | #include "shstr.h" |
64 | |
65 | |
65 | /* This blob, in this order, is needed to actually define maps */ |
66 | /* This blob, in this order, is needed to actually define maps */ |
66 | #include "face.h" |
67 | #include "face.h" |
67 | /* Include the basic defines from spells.h */ |
68 | |
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69 | #include "spells.h" |
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70 | |
68 | #include "attack.h" /* needs to be before material.h */ |
71 | #include "attack.h" /* needs to be before material.h */ |
69 | #include "material.h" |
72 | #include "material.h" |
70 | #include "living.h" |
73 | #include "living.h" |
71 | #include "object.h" |
74 | #include "object.h" |
72 | #include "map.h" |
75 | #include "map.h" |
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107 | /* Now for races */ |
110 | /* Now for races */ |
108 | #include "race.h" |
111 | #include "race.h" |
109 | |
112 | |
110 | /* Now for recipe/alchemy */ |
113 | /* Now for recipe/alchemy */ |
111 | #include "recipe.h" |
114 | #include "recipe.h" |
112 | |
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113 | /* Now for spells */ |
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114 | #include "spells.h" |
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115 | |
115 | |
116 | #include "funcpoint.h" |
116 | #include "funcpoint.h" |
117 | |
117 | |
118 | /***************************************************************************** |
118 | /***************************************************************************** |
119 | * GLOBAL VARIABLES: * |
119 | * GLOBAL VARIABLES: * |
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177 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
177 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
178 | |
178 | |
179 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
179 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
180 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
180 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
181 | |
181 | |
182 | |
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183 | #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] |
182 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
184 | #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) |
183 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
185 | #define GET_ANIM_ID(ob) (ob->animation_id) |
184 | #define GET_ANIM_ID(ob) (ob->animation_id) |
186 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
185 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
187 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
186 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
188 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
187 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
189 | * range from 0 through 7. |
188 | * range from 0 through 7. |
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205 | #include "libproto.h" |
204 | #include "libproto.h" |
206 | #include "sockproto.h" |
205 | #include "sockproto.h" |
207 | |
206 | |
208 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
207 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
209 | |
208 | |
210 | ACC_CLASS (Settings) |
209 | INTERFACE_CLASS (Settings) |
211 | struct Settings { |
210 | struct Settings { |
212 | char *ACC (RO, logfilename); /* logfile to use */ |
211 | char *ACC (RO, logfilename); /* logfile to use */ |
213 | int ACC (RW, csport); /* port for new client/server */ |
212 | int ACC (RW, csport); /* port for new client/server */ |
214 | int ACC (RW, debug); /* Default debugging level */ |
213 | int ACC (RW, debug); /* Default debugging level */ |
215 | uint8 dumpvalues; /* Set to dump various values/tables */ |
214 | uint8 dumpvalues; /* Set to dump various values/tables */ |
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243 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
242 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
244 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
243 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
245 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
244 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
246 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
245 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
247 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
246 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
248 | uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */ |
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249 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
247 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
250 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
248 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
251 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
249 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
252 | char *ACC (RO, rules); /* name of rules file*/ |
250 | char *ACC (RO, rules); /* name of rules file*/ |
253 | char *ACC (RO, news); /* name of news file*/ |
251 | char *ACC (RO, news); /* name of news file*/ |