1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The author can be reached via e-mail to crossfire@schmorp.de |
22 | * The author can be reached via e-mail to crossfire@schmorp.de |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
25 | #define GLOBAL_H |
26 | #define GLOBAL_H |
26 | |
27 | |
27 | #ifndef EXTERN |
28 | #ifndef EXTERN |
28 | #define EXTERN extern |
29 | #define EXTERN extern |
29 | #endif |
30 | #endif |
30 | |
31 | |
31 | #include "includes.h" |
32 | #include "includes.h" |
32 | |
|
|
33 | typedef int8_t sint8; |
|
|
34 | typedef uint8_t uint8; |
|
|
35 | typedef int16_t sint16; |
|
|
36 | typedef uint16_t uint16; |
|
|
37 | typedef int32_t sint32; |
|
|
38 | typedef uint32_t uint32; |
|
|
39 | typedef int64_t sint64; |
|
|
40 | typedef uint64_t uint64; |
|
|
41 | |
33 | |
42 | #include "config.h" |
34 | #include "config.h" |
43 | #include "define.h" |
35 | #include "define.h" |
44 | #include "logger.h" |
36 | #include "logger.h" |
45 | |
37 | |
… | |
… | |
117 | |
109 | |
118 | /***************************************************************************** |
110 | /***************************************************************************** |
119 | * GLOBAL VARIABLES: * |
111 | * GLOBAL VARIABLES: * |
120 | *****************************************************************************/ |
112 | *****************************************************************************/ |
121 | |
113 | |
122 | extern New_Face *new_faces; |
114 | extern facetile *new_faces; |
123 | |
115 | |
124 | /* |
116 | /* |
125 | * These are the beginnings of linked lists: |
117 | * These are the beginnings of linked lists: |
126 | */ |
118 | */ |
127 | EXTERN player *first_player; |
|
|
128 | EXTERN maptile *first_map; |
|
|
129 | EXTERN region *first_region; |
|
|
130 | EXTERN treasurelist *first_treasurelist; |
119 | EXTERN treasurelist *first_treasurelist; |
131 | EXTERN artifactlist *first_artifactlist; |
120 | EXTERN artifactlist *first_artifactlist; |
132 | EXTERN archetype *first_archetype; |
121 | EXTERN archetype *first_archetype; |
133 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
122 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
134 | EXTERN godlink *first_god; |
123 | EXTERN godlink *first_god; |
135 | EXTERN racelink *first_race; |
124 | EXTERN racelink *first_race; |
136 | |
125 | |
137 | /* |
126 | /* |
138 | * The editor uses these (will get them out of here later): |
|
|
139 | */ |
|
|
140 | |
|
|
141 | EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ |
|
|
142 | |
|
|
143 | /* |
|
|
144 | * Variables set by different flags (see init.c): |
127 | * Variables set by different flags (see init.c): |
145 | */ |
128 | */ |
146 | |
129 | |
147 | EXTERN long warn_archetypes; /* If true, write warnings when failing */ |
130 | EXTERN bool warn_archetypes; /* If true, write warnings when failing */ |
148 | /* to find archetypes when loading from file */ |
131 | /* to find archetypes when loading from file */ |
149 | EXTERN long init_done; /* Ignores signals until init_done is true */ |
132 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
150 | EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ |
133 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
151 | EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ |
|
|
152 | |
134 | |
153 | extern long pticks; /* used by various function to determine */ |
135 | extern long pticks; /* used by various function to determine */ |
154 | /* how often to save the character */ |
136 | /* how often to save the character */ |
155 | /* |
137 | /* |
156 | * Misc global variables: |
138 | * Misc global variables: |
… | |
… | |
161 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
143 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
162 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
144 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
163 | |
145 | |
164 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
146 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
165 | EXTERN archetype *map_archeytpe; |
147 | EXTERN archetype *map_archeytpe; |
166 | EXTERN char first_map_path[MAX_BUF]; /* The start-level */ |
148 | EXTERN shstr first_map_path; /* The start-level */ |
167 | EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ |
149 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
168 | |
150 | |
169 | EXTERN char errmsg[HUGE_BUF]; |
151 | EXTERN char errmsg[HUGE_BUF]; |
170 | EXTERN long ob_count; |
152 | EXTERN long ob_count; |
171 | /* |
153 | /* |
172 | * Used in treasure.c |
154 | * Used in treasure.c |
173 | */ |
155 | */ |
174 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
156 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
175 | |
157 | |
176 | EXTERN std::vector<Animations> animations; |
158 | EXTERN std::vector<animation> animations; |
177 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
159 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
178 | |
|
|
179 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
|
|
180 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
|
|
181 | |
160 | |
182 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
161 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
183 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
162 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
184 | #define GET_ANIM_ID(ob) (ob->animation_id) |
163 | #define GET_ANIM_ID(ob) (ob->animation_id) |
185 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
164 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
… | |
… | |
193 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
172 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
194 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
173 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
195 | extern int rightof_x[9], rightof_y[9]; |
174 | extern int rightof_x[9], rightof_y[9]; |
196 | extern int leftof_x[9], leftof_y[9]; |
175 | extern int leftof_x[9], leftof_y[9]; |
197 | |
176 | |
198 | extern New_Face *blank_face, *empty_face; |
177 | extern facetile *blank_face, *empty_face; |
199 | extern New_Face *dark_faces[]; |
178 | extern facetile *dark_faces[]; |
200 | extern New_Face *smooth_face; |
179 | extern facetile *smooth_face; |
201 | |
180 | |
202 | extern client *init_sockets; |
181 | extern client *init_sockets; |
|
|
182 | |
|
|
183 | extern void emergency_save (); |
|
|
184 | extern void cleanup (const char *cause, bool make_core = false); |
203 | |
185 | |
204 | #include "libproto.h" |
186 | #include "libproto.h" |
205 | #include "sockproto.h" |
187 | #include "sockproto.h" |
206 | |
188 | |
207 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
189 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
… | |
… | |
242 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
224 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
243 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
225 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
244 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
226 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
245 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
227 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
246 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
228 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
247 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
229 | uint8 dummy_000; |
248 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
230 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
249 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
231 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
250 | char *ACC (RO, rules); /* name of rules file*/ |
232 | char *ACC (RO, rules); /* name of rules file*/ |
251 | char *ACC (RO, news); /* name of news file*/ |
233 | char *ACC (RO, news); /* name of news file*/ |
252 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
234 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
… | |
… | |
258 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
240 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
259 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
241 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
260 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
242 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
261 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
243 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
262 | |
244 | |
263 | char *ACC (RW, emergency_mapname); /* map to return players to in emergency */ |
|
|
264 | uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */ |
|
|
265 | |
|
|
266 | int ACC (RW, max_level); /* This is read out of exp_table */ |
245 | int ACC (RW, max_level); /* This is read out of exp_table */ |
267 | float ACC (RW, item_power_factor); /* See note in setings file */ |
246 | float ACC (RW, item_power_factor); /* See note in setings file */ |
268 | |
247 | |
269 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
248 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
270 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
249 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |