1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The author can be reached via e-mail to crossfire@schmorp.de |
22 | * The author can be reached via e-mail to crossfire@schmorp.de |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
25 | #define GLOBAL_H |
26 | #define GLOBAL_H |
26 | |
27 | |
27 | #ifndef EXTERN |
28 | #ifndef EXTERN |
28 | #define EXTERN extern |
29 | #define EXTERN extern |
29 | #endif |
30 | #endif |
30 | |
31 | |
31 | #include "includes.h" |
32 | #include "includes.h" |
32 | |
33 | |
33 | typedef int8_t sint8; |
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34 | typedef uint8_t uint8; |
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35 | typedef int16_t sint16; |
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36 | typedef uint16_t uint16; |
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37 | typedef int32_t sint32; |
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38 | typedef uint32_t uint32; |
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39 | typedef int64_t sint64; |
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40 | typedef uint64_t uint64; |
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41 | |
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42 | #include "config.h" |
34 | #include "config.h" |
43 | #include "define.h" |
35 | #include "define.h" |
44 | #include "logger.h" |
36 | #include "logger.h" |
45 | |
37 | |
46 | #ifndef TRUE |
38 | #ifndef TRUE |
… | |
… | |
51 | #define FALSE 0 |
43 | #define FALSE 0 |
52 | #endif |
44 | #endif |
53 | |
45 | |
54 | // used only for tagging structure members so scripting languages |
46 | // used only for tagging structure members so scripting languages |
55 | // can easily parse the include files. |
47 | // can easily parse the include files. |
56 | #define ACC_CLASS(name) |
48 | #define INTERFACE_CLASS(name) |
57 | #define ACC(meta,member) member |
49 | #define ACC(meta,member) member |
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50 | #define MTH |
58 | |
51 | |
59 | #include "keyword.h" |
52 | #include "keyword.h" |
60 | #include "traits.h" |
53 | #include "traits.h" |
61 | #include "dynbuf.h" |
54 | #include "dynbuf.h" |
62 | #include "util.h" |
55 | #include "util.h" |
… | |
… | |
122 | |
115 | |
123 | /* |
116 | /* |
124 | * These are the beginnings of linked lists: |
117 | * These are the beginnings of linked lists: |
125 | */ |
118 | */ |
126 | EXTERN player *first_player; |
119 | EXTERN player *first_player; |
127 | EXTERN maptile *first_map; |
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128 | EXTERN region *first_region; |
120 | EXTERN region *first_region; |
129 | EXTERN treasurelist *first_treasurelist; |
121 | EXTERN treasurelist *first_treasurelist; |
130 | EXTERN artifactlist *first_artifactlist; |
122 | EXTERN artifactlist *first_artifactlist; |
131 | EXTERN archetype *first_archetype; |
123 | EXTERN archetype *first_archetype; |
132 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
124 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
133 | EXTERN godlink *first_god; |
125 | EXTERN godlink *first_god; |
134 | EXTERN racelink *first_race; |
126 | EXTERN racelink *first_race; |
135 | |
127 | |
136 | /* |
128 | /* |
137 | * The editor uses these (will get them out of here later): |
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138 | */ |
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139 | |
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140 | EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ |
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141 | |
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142 | /* |
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143 | * Variables set by different flags (see init.c): |
129 | * Variables set by different flags (see init.c): |
144 | */ |
130 | */ |
145 | |
131 | |
146 | EXTERN long warn_archetypes; /* If true, write warnings when failing */ |
132 | EXTERN bool warn_archetypes; /* If true, write warnings when failing */ |
147 | /* to find archetypes when loading from file */ |
133 | /* to find archetypes when loading from file */ |
148 | EXTERN long init_done; /* Ignores signals until init_done is true */ |
134 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
149 | EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ |
135 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
150 | EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ |
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151 | |
136 | |
152 | extern long pticks; /* used by various function to determine */ |
137 | extern long pticks; /* used by various function to determine */ |
153 | /* how often to save the character */ |
138 | /* how often to save the character */ |
154 | /* |
139 | /* |
155 | * Misc global variables: |
140 | * Misc global variables: |
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160 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
145 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
161 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
146 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
162 | |
147 | |
163 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
148 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
164 | EXTERN archetype *map_archeytpe; |
149 | EXTERN archetype *map_archeytpe; |
165 | EXTERN char first_map_path[MAX_BUF]; /* The start-level */ |
150 | EXTERN shstr first_map_path; /* The start-level */ |
166 | EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ |
151 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
167 | |
152 | |
168 | EXTERN char errmsg[HUGE_BUF]; |
153 | EXTERN char errmsg[HUGE_BUF]; |
169 | EXTERN long ob_count; |
154 | EXTERN long ob_count; |
170 | /* |
155 | /* |
171 | * Used in treasure.c |
156 | * Used in treasure.c |
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176 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
161 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
177 | |
162 | |
178 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
163 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
179 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
164 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
180 | |
165 | |
181 | |
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182 | #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] |
166 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
183 | #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) |
167 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
184 | #define GET_ANIM_ID(ob) (ob->animation_id) |
168 | #define GET_ANIM_ID(ob) (ob->animation_id) |
185 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
169 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
186 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
170 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
187 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
171 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
188 | * range from 0 through 7. |
172 | * range from 0 through 7. |
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199 | extern New_Face *dark_faces[]; |
183 | extern New_Face *dark_faces[]; |
200 | extern New_Face *smooth_face; |
184 | extern New_Face *smooth_face; |
201 | |
185 | |
202 | extern client *init_sockets; |
186 | extern client *init_sockets; |
203 | |
187 | |
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188 | extern void emergency_save (); |
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189 | extern void cleanup (const char *cause, bool make_core = false); |
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190 | |
204 | #include "libproto.h" |
191 | #include "libproto.h" |
205 | #include "sockproto.h" |
192 | #include "sockproto.h" |
206 | |
193 | |
207 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
194 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
208 | |
195 | |
209 | ACC_CLASS (Settings) |
196 | INTERFACE_CLASS (Settings) |
210 | struct Settings { |
197 | struct Settings { |
211 | char *ACC (RO, logfilename); /* logfile to use */ |
198 | char *ACC (RO, logfilename); /* logfile to use */ |
212 | int ACC (RW, csport); /* port for new client/server */ |
199 | int ACC (RW, csport); /* port for new client/server */ |
213 | int ACC (RW, debug); /* Default debugging level */ |
200 | int ACC (RW, debug); /* Default debugging level */ |
214 | uint8 dumpvalues; /* Set to dump various values/tables */ |
201 | uint8 dumpvalues; /* Set to dump various values/tables */ |
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242 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
229 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
243 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
230 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
244 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
231 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
245 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
232 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
246 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
233 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
247 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
234 | uint8 dummy_000; |
248 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
235 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
249 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
236 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
250 | char *ACC (RO, rules); /* name of rules file*/ |
237 | char *ACC (RO, rules); /* name of rules file*/ |
251 | char *ACC (RO, news); /* name of news file*/ |
238 | char *ACC (RO, news); /* name of news file*/ |
252 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
239 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
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258 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
245 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
259 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
246 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
260 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
247 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
261 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
248 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
262 | |
249 | |
263 | char *ACC (RW, emergency_mapname); /* map to return players to in emergency */ |
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264 | uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */ |
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265 | |
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266 | int ACC (RW, max_level); /* This is read out of exp_table */ |
250 | int ACC (RW, max_level); /* This is read out of exp_table */ |
267 | float ACC (RW, item_power_factor); /* See note in setings file */ |
251 | float ACC (RW, item_power_factor); /* See note in setings file */ |
268 | |
252 | |
269 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
253 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
270 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
254 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |