--- deliantra/server/include/global.h 2006/12/13 18:08:01 1.23 +++ deliantra/server/include/global.h 2006/12/15 20:08:45 1.28 @@ -18,7 +18,7 @@ along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - The author can be reached via e-mail to crossfire-devel@real-time.com + The author can be reached via e-mail to crossfire@schmorp.de */ #ifndef GLOBAL_H @@ -39,8 +39,6 @@ typedef int64_t sint64; typedef uint64_t uint64; -typedef unsigned short Fontindex; - #include "config.h" #include "define.h" #include "logger.h" @@ -63,7 +61,6 @@ #include "dynbuf.h" #include "util.h" #include "shstr.h" -#include "newclient.h" /* This blob, in this order, is needed to actually define maps */ #include "face.h" @@ -78,7 +75,8 @@ #include "skills.h" /* Pull in the socket structure - used in the player structure */ -#include "newserver.h" +#include "network.h" +#include "client.h" /* Pull in the player structure */ #include "player.h" @@ -175,7 +173,7 @@ */ EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; -extern std::vector animations; +EXTERN std::vector animations; EXTERN int num_animations,animations_allocated, bmaps_checksum; /* Rotate right from bsd sum. This is used in various places for checksumming */ @@ -202,7 +200,7 @@ extern New_Face *dark_faces[]; extern New_Face *smooth_face; -extern NewSocket *init_sockets; +extern client *init_sockets; #include "libproto.h" #include "sockproto.h"