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Comparing deliantra/server/include/global.h (file contents):
Revision 1.41 by root, Thu Feb 1 19:15:39 2007 UTC vs.
Revision 1.43 by root, Thu Feb 15 15:43:36 2007 UTC

155 */ 155 */
156EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 156EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
157 157
158EXTERN std::vector<animation> animations; 158EXTERN std::vector<animation> animations;
159EXTERN int num_animations,animations_allocated, bmaps_checksum; 159EXTERN int num_animations,animations_allocated, bmaps_checksum;
160
161/* Rotate right from bsd sum. This is used in various places for checksumming */
162#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
163 160
164#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] 161#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
165#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 162#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
166#define GET_ANIM_ID(ob) (ob->animation_id) 163#define GET_ANIM_ID(ob) (ob->animation_id)
167/* NUM_ANIMATIONS returns the number of animations allocated. The last 164/* NUM_ANIMATIONS returns the number of animations allocated. The last

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