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23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
26 | #define GLOBAL_H |
26 | #define GLOBAL_H |
27 | |
27 | |
28 | #define _GLIBCXX_CONCEPT_CHECKS |
28 | //#define _GLIBCXX_CONCEPT_CHECKS |
29 | |
29 | |
30 | #ifndef EXTERN |
30 | #ifndef EXTERN |
31 | #define EXTERN extern |
31 | #define EXTERN extern |
32 | #endif |
32 | #endif |
33 | |
33 | |
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114 | *****************************************************************************/ |
114 | *****************************************************************************/ |
115 | |
115 | |
116 | /* |
116 | /* |
117 | * These are the beginnings of linked lists: |
117 | * These are the beginnings of linked lists: |
118 | */ |
118 | */ |
119 | EXTERN treasurelist *first_treasurelist; |
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120 | EXTERN artifactlist *first_artifactlist; |
119 | EXTERN artifactlist *first_artifactlist; |
121 | EXTERN archetype *first_archetype; |
120 | EXTERN archetype *first_archetype; |
122 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
121 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
123 | EXTERN godlink *first_god; |
122 | EXTERN godlink *first_god; |
124 | EXTERN racelink *first_race; |
123 | EXTERN racelink *first_race; |
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152 | EXTERN long ob_count; |
151 | EXTERN long ob_count; |
153 | /* |
152 | /* |
154 | * Used in treasure.c |
153 | * Used in treasure.c |
155 | */ |
154 | */ |
156 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
155 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
157 | |
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158 | EXTERN std::vector<animation> animations; |
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159 | EXTERN int num_animations, animations_allocated; |
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160 | EXTERN uint32_t bmaps_checksum; |
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161 | |
156 | |
162 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
157 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
163 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
158 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
164 | #define GET_ANIM_ID(ob) (ob->animation_id) |
159 | #define GET_ANIM_ID(ob) (ob->animation_id) |
165 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
160 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |