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Comparing deliantra/server/include/global.h (file contents):
Revision 1.49 by root, Sun Mar 18 03:05:40 2007 UTC vs.
Revision 1.52 by root, Mon Apr 16 06:23:41 2007 UTC

23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
28#define _GLIBCXX_CONCEPT_CHECKS 28//#define _GLIBCXX_CONCEPT_CHECKS
29 29
30#ifndef EXTERN 30#ifndef EXTERN
31#define EXTERN extern 31#define EXTERN extern
32#endif 32#endif
33 33
114 *****************************************************************************/ 114 *****************************************************************************/
115 115
116/* 116/*
117 * These are the beginnings of linked lists: 117 * These are the beginnings of linked lists:
118 */ 118 */
119EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 119EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype; 120EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 121EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 122EXTERN godlink *first_god;
124EXTERN racelink *first_race; 123EXTERN racelink *first_race;
152EXTERN long ob_count; 151EXTERN long ob_count;
153/* 152/*
154 * Used in treasure.c 153 * Used in treasure.c
155 */ 154 */
156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; 155EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157
158EXTERN std::vector<animation> animations;
159EXTERN int num_animations, animations_allocated;
160EXTERN uint32_t bmaps_checksum;
161 156
162#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 157#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 158#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
164#define GET_ANIM_ID(ob) (ob->animation_id) 159#define GET_ANIM_ID(ob) (ob->animation_id)
165/* NUM_ANIMATIONS returns the number of animations allocated. The last 160/* NUM_ANIMATIONS returns the number of animations allocated. The last

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