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Comparing deliantra/server/include/global.h (file contents):
Revision 1.22 by root, Wed Dec 13 02:55:50 2006 UTC vs.
Revision 1.27 by root, Fri Dec 15 20:07:02 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to crossfire.de
22*/ 22*/
23 23
24#ifndef GLOBAL_H 24#ifndef GLOBAL_H
25#define GLOBAL_H 25#define GLOBAL_H
26 26
37typedef int32_t sint32; 37typedef int32_t sint32;
38typedef uint32_t uint32; 38typedef uint32_t uint32;
39typedef int64_t sint64; 39typedef int64_t sint64;
40typedef uint64_t uint64; 40typedef uint64_t uint64;
41 41
42typedef unsigned short Fontindex; 42#include "config.h"
43#include "define.h"
44#include "logger.h"
43 45
44#include <vector> 46#ifndef TRUE
47#define TRUE 1
48#endif
45 49
50#ifndef FALSE
51#define FALSE 0
52#endif
53
54// used only for tagging structure members so scripting languages
55// can easily parse the include files.
46#define ACC_CLASS(name) 56#define ACC_CLASS(name)
47#define ACC(meta,member) member 57#define ACC(meta,member) member
48 58
49#include "keyword.h" 59#include "keyword.h"
50#include "traits.h" 60#include "traits.h"
63#include "tod.h" 73#include "tod.h"
64 74
65#include "skills.h" 75#include "skills.h"
66 76
67/* Pull in the socket structure - used in the player structure */ 77/* Pull in the socket structure - used in the player structure */
68#include "newserver.h" 78#include "network.h"
79#include "client.h"
69 80
70/* Pull in the player structure */ 81/* Pull in the player structure */
71#include "player.h" 82#include "player.h"
72 83
73/* pull in treasure structure */ 84/* pull in treasure structure */
160/* 171/*
161 * Used in treasure.c 172 * Used in treasure.c
162 */ 173 */
163EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 174EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
164 175
165extern std::vector<Animations> animations; 176EXTERN std::vector<Animations> animations;
166EXTERN int num_animations,animations_allocated, bmaps_checksum; 177EXTERN int num_animations,animations_allocated, bmaps_checksum;
167 178
168/* Rotate right from bsd sum. This is used in various places for checksumming */ 179/* Rotate right from bsd sum. This is used in various places for checksumming */
169#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 180#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
170 181
187 198
188extern New_Face *blank_face, *empty_face; 199extern New_Face *blank_face, *empty_face;
189extern New_Face *dark_faces[]; 200extern New_Face *dark_faces[];
190extern New_Face *smooth_face; 201extern New_Face *smooth_face;
191 202
192extern NewSocket *init_sockets; 203extern client *init_sockets;
193 204
194#include "libproto.h" 205#include "libproto.h"
195#include "sockproto.h" 206#include "sockproto.h"
196 207
197#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 208#define decrease_ob(xyz) decrease_ob_nr(xyz,1)

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