… | |
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16 | |
16 | |
17 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
20 | |
21 | The author can be reached via e-mail to crossfire-devel@real-time.com |
21 | The author can be reached via e-mail to crossfire@schmorp.de |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef GLOBAL_H |
24 | #ifndef GLOBAL_H |
25 | #define GLOBAL_H |
25 | #define GLOBAL_H |
26 | |
26 | |
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28 | #define EXTERN extern |
28 | #define EXTERN extern |
29 | #endif |
29 | #endif |
30 | |
30 | |
31 | #include "includes.h" |
31 | #include "includes.h" |
32 | |
32 | |
33 | typedef int8_t sint8; |
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34 | typedef uint8_t uint8; |
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35 | typedef int16_t sint16; |
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36 | typedef uint16_t uint16; |
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37 | typedef int32_t sint32; |
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38 | typedef uint32_t uint32; |
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39 | typedef int64_t sint64; |
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40 | typedef uint64_t uint64; |
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41 | |
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42 | typedef unsigned short Fontindex; |
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43 | |
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44 | #include "config.h" |
33 | #include "config.h" |
45 | #include "define.h" |
34 | #include "define.h" |
46 | #include "logger.h" |
35 | #include "logger.h" |
47 | |
36 | |
48 | #ifndef TRUE |
37 | #ifndef TRUE |
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53 | #define FALSE 0 |
42 | #define FALSE 0 |
54 | #endif |
43 | #endif |
55 | |
44 | |
56 | // used only for tagging structure members so scripting languages |
45 | // used only for tagging structure members so scripting languages |
57 | // can easily parse the include files. |
46 | // can easily parse the include files. |
58 | #define ACC_CLASS(name) |
47 | #define INTERFACE_CLASS(name) |
59 | #define ACC(meta,member) member |
48 | #define ACC(meta,member) member |
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49 | #define MTH |
60 | |
50 | |
61 | #include "keyword.h" |
51 | #include "keyword.h" |
62 | #include "traits.h" |
52 | #include "traits.h" |
63 | #include "dynbuf.h" |
53 | #include "dynbuf.h" |
64 | #include "util.h" |
54 | #include "util.h" |
65 | #include "shstr.h" |
55 | #include "shstr.h" |
66 | #include "newclient.h" |
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67 | |
56 | |
68 | /* This blob, in this order, is needed to actually define maps */ |
57 | /* This blob, in this order, is needed to actually define maps */ |
69 | #include "face.h" |
58 | #include "face.h" |
70 | /* Include the basic defines from spells.h */ |
59 | |
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60 | #include "spells.h" |
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61 | |
71 | #include "attack.h" /* needs to be before material.h */ |
62 | #include "attack.h" /* needs to be before material.h */ |
72 | #include "material.h" |
63 | #include "material.h" |
73 | #include "living.h" |
64 | #include "living.h" |
74 | #include "object.h" |
65 | #include "object.h" |
75 | #include "map.h" |
66 | #include "map.h" |
76 | #include "tod.h" |
67 | #include "tod.h" |
77 | |
68 | |
78 | #include "skills.h" |
69 | #include "skills.h" |
79 | |
70 | |
80 | /* Pull in the socket structure - used in the player structure */ |
71 | /* Pull in the socket structure - used in the player structure */ |
81 | #include "newserver.h" |
72 | #include "network.h" |
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73 | #include "client.h" |
82 | |
74 | |
83 | /* Pull in the player structure */ |
75 | /* Pull in the player structure */ |
84 | #include "player.h" |
76 | #include "player.h" |
85 | |
77 | |
86 | /* pull in treasure structure */ |
78 | /* pull in treasure structure */ |
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110 | #include "race.h" |
102 | #include "race.h" |
111 | |
103 | |
112 | /* Now for recipe/alchemy */ |
104 | /* Now for recipe/alchemy */ |
113 | #include "recipe.h" |
105 | #include "recipe.h" |
114 | |
106 | |
115 | /* Now for spells */ |
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116 | #include "spells.h" |
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117 | |
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118 | #include "funcpoint.h" |
107 | #include "funcpoint.h" |
119 | |
108 | |
120 | /***************************************************************************** |
109 | /***************************************************************************** |
121 | * GLOBAL VARIABLES: * |
110 | * GLOBAL VARIABLES: * |
122 | *****************************************************************************/ |
111 | *****************************************************************************/ |
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125 | |
114 | |
126 | /* |
115 | /* |
127 | * These are the beginnings of linked lists: |
116 | * These are the beginnings of linked lists: |
128 | */ |
117 | */ |
129 | EXTERN player *first_player; |
118 | EXTERN player *first_player; |
130 | EXTERN maptile *first_map; |
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131 | EXTERN region *first_region; |
119 | EXTERN region *first_region; |
132 | EXTERN treasurelist *first_treasurelist; |
120 | EXTERN treasurelist *first_treasurelist; |
133 | EXTERN artifactlist *first_artifactlist; |
121 | EXTERN artifactlist *first_artifactlist; |
134 | EXTERN archetype *first_archetype; |
122 | EXTERN archetype *first_archetype; |
135 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
123 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
136 | EXTERN godlink *first_god; |
124 | EXTERN godlink *first_god; |
137 | EXTERN racelink *first_race; |
125 | EXTERN racelink *first_race; |
138 | |
126 | |
139 | /* |
127 | /* |
140 | * The editor uses these (will get them out of here later): |
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141 | */ |
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142 | |
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143 | EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ |
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144 | |
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145 | /* |
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146 | * Variables set by different flags (see init.c): |
128 | * Variables set by different flags (see init.c): |
147 | */ |
129 | */ |
148 | |
130 | |
149 | EXTERN long warn_archetypes; /* If true, write warnings when failing */ |
131 | EXTERN bool warn_archetypes; /* If true, write warnings when failing */ |
150 | /* to find archetypes when loading from file */ |
132 | /* to find archetypes when loading from file */ |
151 | EXTERN long init_done; /* Ignores signals until init_done is true */ |
133 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
152 | EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ |
134 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
153 | EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ |
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154 | |
135 | |
155 | extern long pticks; /* used by various function to determine */ |
136 | extern long pticks; /* used by various function to determine */ |
156 | /* how often to save the character */ |
137 | /* how often to save the character */ |
157 | /* |
138 | /* |
158 | * Misc global variables: |
139 | * Misc global variables: |
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163 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
144 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
164 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
145 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
165 | |
146 | |
166 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
147 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
167 | EXTERN archetype *map_archeytpe; |
148 | EXTERN archetype *map_archeytpe; |
168 | EXTERN char first_map_path[MAX_BUF]; /* The start-level */ |
149 | EXTERN shstr first_map_path; /* The start-level */ |
169 | EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ |
150 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
170 | |
151 | |
171 | EXTERN char errmsg[HUGE_BUF]; |
152 | EXTERN char errmsg[HUGE_BUF]; |
172 | EXTERN long ob_count; |
153 | EXTERN long ob_count; |
173 | /* |
154 | /* |
174 | * Used in treasure.c |
155 | * Used in treasure.c |
175 | */ |
156 | */ |
176 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
157 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
177 | |
158 | |
178 | extern std::vector<Animations> animations; |
159 | EXTERN std::vector<Animations> animations; |
179 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
160 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
180 | |
161 | |
181 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
162 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
182 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
163 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
183 | |
164 | |
184 | |
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185 | #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] |
165 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
186 | #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) |
166 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
187 | #define GET_ANIM_ID(ob) (ob->animation_id) |
167 | #define GET_ANIM_ID(ob) (ob->animation_id) |
188 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
168 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
189 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
169 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
190 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
170 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
191 | * range from 0 through 7. |
171 | * range from 0 through 7. |
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200 | |
180 | |
201 | extern New_Face *blank_face, *empty_face; |
181 | extern New_Face *blank_face, *empty_face; |
202 | extern New_Face *dark_faces[]; |
182 | extern New_Face *dark_faces[]; |
203 | extern New_Face *smooth_face; |
183 | extern New_Face *smooth_face; |
204 | |
184 | |
205 | extern NewSocket *init_sockets; |
185 | extern client *init_sockets; |
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186 | |
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187 | extern void emergency_save (); |
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188 | extern void cleanup (bool make_core = false); |
206 | |
189 | |
207 | #include "libproto.h" |
190 | #include "libproto.h" |
208 | #include "sockproto.h" |
191 | #include "sockproto.h" |
209 | |
192 | |
210 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
193 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
211 | |
194 | |
212 | ACC_CLASS (Settings) |
195 | INTERFACE_CLASS (Settings) |
213 | struct Settings { |
196 | struct Settings { |
214 | char *ACC (RO, logfilename); /* logfile to use */ |
197 | char *ACC (RO, logfilename); /* logfile to use */ |
215 | int ACC (RW, csport); /* port for new client/server */ |
198 | int ACC (RW, csport); /* port for new client/server */ |
216 | int ACC (RW, debug); /* Default debugging level */ |
199 | int ACC (RW, debug); /* Default debugging level */ |
217 | uint8 dumpvalues; /* Set to dump various values/tables */ |
200 | uint8 dumpvalues; /* Set to dump various values/tables */ |
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245 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
228 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
246 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
229 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
247 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
230 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
248 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
231 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
249 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
232 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
250 | uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */ |
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251 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
233 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
252 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
234 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
253 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
235 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
254 | char *ACC (RO, rules); /* name of rules file*/ |
236 | char *ACC (RO, rules); /* name of rules file*/ |
255 | char *ACC (RO, news); /* name of news file*/ |
237 | char *ACC (RO, news); /* name of news file*/ |
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262 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
244 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
263 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
245 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
264 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
246 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
265 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
247 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
266 | |
248 | |
267 | char *ACC (RW, emergency_mapname); /* map to return players to in emergency */ |
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268 | uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */ |
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269 | |
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270 | int ACC (RW, max_level); /* This is read out of exp_table */ |
249 | int ACC (RW, max_level); /* This is read out of exp_table */ |
271 | float ACC (RW, item_power_factor); /* See note in setings file */ |
250 | float ACC (RW, item_power_factor); /* See note in setings file */ |
272 | |
251 | |
273 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
252 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
274 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
253 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |