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Comparing deliantra/server/include/global.h (file contents):
Revision 1.2 by pippijn, Fri Apr 21 14:40:31 2006 UTC vs.
Revision 1.18 by root, Sat Sep 16 22:24:12 2006 UTC

1/*
2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.2 2006/04/21 14:40:31 pippijn Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
75#endif 70#endif
76 71
77typedef signed char sint8; 72typedef signed char sint8;
78#define SINT8_MAX 127 73#define SINT8_MAX 127
79 74
80
81typedef unsigned short Fontindex; 75typedef unsigned short Fontindex;
82 76
83#ifdef WIN32 77#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... 78/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */ 79 * So let's force the typedef */
105#error correct and send mail to crossfire-devel on how to do this 99#error correct and send mail to crossfire-devel on how to do this
106#endif 100#endif
107 101
108#endif 102#endif
109 103
104#include <vector>
105
106#define ACC_CLASS(name)
107#define ACC(meta,member) member
108
109#include "keyword.h"
110#include "traits.h"
111#include "dynbuf.h"
112#include "util.h"
113#include "shstr.h"
114
110/* This blob, in this order, is needed to actually define maps */ 115/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 116#include "face.h"
112/* Include the basic defines from spells.h */ 117/* Include the basic defines from spells.h */
113#include "attack.h" /* needs to be before material.h */ 118#include "attack.h" /* needs to be before material.h */
114#include "material.h" 119#include "material.h"
134#include "book.h" 139#include "book.h"
135/* 140/*
136 * So far only used when dealing with artifacts. 141 * So far only used when dealing with artifacts.
137 * (now used by alchemy and other code too. Nov 95 b.t). 142 * (now used by alchemy and other code too. Nov 95 b.t).
138 */ 143 */
139typedef struct linked_char { 144struct linked_char
140 const char *name; 145{
146 shstr name;
141 struct linked_char *next; 147 struct linked_char *next;
142} linked_char; 148};
143
144 149
145/* Pull in artifacts */ 150/* Pull in artifacts */
146#include "artifact.h" 151#include "artifact.h"
147 152
148/* Now for gods */ 153/* Now for gods */
167 172
168/* 173/*
169 * These are the beginnings of linked lists: 174 * These are the beginnings of linked lists:
170 */ 175 */
171EXTERN player *first_player; 176EXTERN player *first_player;
172EXTERN mapstruct *first_map; 177EXTERN maptile *first_map;
173EXTERN region *first_region; 178EXTERN region *first_region;
174EXTERN treasurelist *first_treasurelist; 179EXTERN treasurelist *first_treasurelist;
175EXTERN artifactlist *first_artifactlist; 180EXTERN artifactlist *first_artifactlist;
176EXTERN archetype *first_archetype; 181EXTERN archetype *first_archetype;
177EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 182EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
178EXTERN godlink *first_god; 183EXTERN godlink *first_god;
179EXTERN racelink *first_race; 184EXTERN racelink *first_race;
180 185
181#define NROF_COMPRESS_METHODS 4
182EXTERN char *uncomp[NROF_COMPRESS_METHODS][3];
183/* 186/*
184 * The editor uses these (will get them out of here later): 187 * The editor uses these (will get them out of here later):
185 */ 188 */
186 189
187EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ 190EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
189/* 192/*
190 * Variables set by different flags (see init.c): 193 * Variables set by different flags (see init.c):
191 */ 194 */
192 195
193EXTERN long warn_archetypes; /* If true, write warnings when failing */ 196EXTERN long warn_archetypes; /* If true, write warnings when failing */
194 /* to find archetypes when loading from file */ 197 /* to find archetypes when loading from file */
195EXTERN long init_done; /* Ignores signals until init_done is true */ 198EXTERN long init_done; /* Ignores signals until init_done is true */
196EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 199EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
197EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ 200EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
198 201
199extern long pticks; /* used by various function to determine */ 202extern long pticks; /* used by various function to determine */
200 /* how often to save the character */ 203 /* how often to save the character */
201/* 204/*
202 * Misc global variables: 205 * Misc global variables:
203 */ 206 */
204EXTERN FILE *logfile; /* Used by server/daemon.c */ 207EXTERN FILE *logfile; /* Used by server/daemon.c */
205EXTERN int exiting; /* True if the game is about to exit */ 208EXTERN int exiting; /* True if the game is about to exit */
216EXTERN long ob_count; 219EXTERN long ob_count;
217/* 220/*
218 * Used in treasure.c 221 * Used in treasure.c
219 */ 222 */
220EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 223EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
221EXTERN const char *undead_name; /* Used in hit_player() in main.c */
222 224
223EXTERN Animations *animations; 225extern std::vector<Animations> animations;
224EXTERN int num_animations,animations_allocated, bmaps_checksum; 226EXTERN int num_animations,animations_allocated, bmaps_checksum;
225 227
226/* Rotate right from bsd sum. This is used in various places for checksumming */ 228/* Rotate right from bsd sum. This is used in various places for checksumming */
227#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 229#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
228 230
265/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 267/* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
266 * This is generally done as a safety, and having this macro 268 * This is generally done as a safety, and having this macro
267 * makes the code a bit cleaner when doing so. 269 * makes the code a bit cleaner when doing so.
268 */ 270 */
269#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } 271#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
270#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
271
272/* FREE_AND_COPY is for the shared string - it is handy enough
273 * to use all over the place.
274 */
275#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
276
277#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
278 272
279#ifdef CALLOC 273#ifdef CALLOC
280#undef CALLOC 274#undef CALLOC
281#endif 275#endif
282 276
382 int armor_weight_reduction; /* Weight reduction per enchantment */ 376 int armor_weight_reduction; /* Weight reduction per enchantment */
383 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 377 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */
384 int armor_speed_improvement; /* Speed improvement */ 378 int armor_speed_improvement; /* Speed improvement */
385 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 379 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */
386 uint8 no_player_stealing; /* If 1, can not steal from other players */ 380 uint8 no_player_stealing; /* If 1, can not steal from other players */
381 uint8 create_home_portals; /* If 1, can create portals in personal maps */
387} Settings; 382} Settings;
388 383
389extern Settings settings; 384extern Settings settings;
390 385
391/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. 386/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
400#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); 395#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
401#else 396#else
402#define GETTIMEOFDAY(last_time) gettimeofday(last_time); 397#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
403#endif 398#endif
404 399
405/* GROS: Those are used by plugin events (argument fixthem) */
406#define SCRIPT_FIX_ACTIVATOR 2
407#define SCRIPT_FIX_ALL 1
408#define SCRIPT_FIX_NOTHING 0
409
410#include "plugin.h" 400#include "plugin.h"
401#include "cfperl.h"
402
403//TODO: various TEMPORARY link guards to avoid doing the wrong thing
404void free (object *);
405void free (archetype *);
406void free (recipe *);
407void free (linked_char *);
408void free (godlink *);
409void free (maptile *);
410void free (key_value *);
411void free (treasure *);
412void free (materialtype_t *);
413void free (player *);
414void free (New_Face *);
415void free (racelink *);
411 416
412#endif /* GLOBAL_H */ 417#endif /* GLOBAL_H */
418

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