1 | /* |
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2 | * static char *rcsid_global_h = |
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3 | * "$Id: global.h,v 1.13 2006/09/03 23:33:00 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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33 | #define EXTERN extern |
28 | #define EXTERN extern |
34 | #endif |
29 | #endif |
35 | |
30 | |
36 | #include "includes.h" |
31 | #include "includes.h" |
37 | |
32 | |
38 | |
33 | typedef int8_t sint8; |
39 | /* Type defines for specific signed/unsigned variables of a certain number |
34 | typedef uint8_t uint8; |
40 | * of bits. Not really used anyplace, but if a certain number of bits |
35 | typedef int16_t sint16; |
41 | * is required, these type defines should then be used. This will make |
36 | typedef uint16_t uint16; |
42 | * porting to systems that have different sized data types easier. |
37 | typedef int32_t sint32; |
43 | * |
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44 | * Note: The type defines should just mean that the data type has at |
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45 | * least that many bits. if a uint16 is actually 32 bits, no big deal, |
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46 | * it is just a waste of space. |
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47 | * |
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48 | * Note2: When using something that is normally stored in a character |
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49 | * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead. |
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50 | * The signedness for char is probably not universal, and using char |
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51 | * will probably be more portable than sint8/unit8 |
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52 | */ |
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53 | |
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54 | |
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55 | typedef unsigned int uint32; |
38 | typedef uint32_t uint32; |
56 | |
39 | typedef int64_t sint64; |
57 | #ifndef UINT32_MAX |
40 | typedef uint64_t uint64; |
58 | #define UINT32_MAX 4294967295U |
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59 | #endif |
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60 | |
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61 | typedef signed int sint32; |
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62 | #define SINT32_MAX 2147483647 |
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63 | |
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64 | typedef unsigned short uint16; |
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65 | #ifndef UINT16_MAX |
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66 | #define UINT16_MAX 65535 |
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67 | #endif |
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68 | |
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69 | typedef signed short sint16; |
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70 | #define SINT16_MAX 32767 |
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71 | |
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72 | typedef unsigned char uint8; |
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73 | #ifndef UINT8_MAX |
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74 | #define UINT8_MAX 255 |
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75 | #endif |
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76 | |
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77 | typedef signed char sint8; |
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78 | #define SINT8_MAX 127 |
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79 | |
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80 | |
41 | |
81 | typedef unsigned short Fontindex; |
42 | typedef unsigned short Fontindex; |
82 | |
43 | |
83 | #ifdef WIN32 |
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84 | /* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... |
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85 | * So let's force the typedef */ |
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86 | typedef unsigned __int64 uint64; |
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87 | typedef signed __int64 sint64; |
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88 | /* Needed for experience */ |
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89 | #define atoll _atoi64 |
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90 | |
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91 | /* To reduce number of warnings */ |
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92 | #pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */ |
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93 | #pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */ |
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94 | |
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95 | #else /* WIN32 */ |
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96 | |
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97 | #if SIZEOF_LONG == 8 |
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98 | typedef unsigned long uint64; |
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99 | typedef signed long sint64; |
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100 | #elif SIZEOF_LONG_LONG == 8 |
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101 | typedef unsigned long long uint64; |
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102 | typedef signed long long sint64; |
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103 | #else |
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104 | #error do not know how to get a 64 bit value on this system. |
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105 | #error correct and send mail to crossfire-devel on how to do this |
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106 | #endif |
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107 | |
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108 | #endif |
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109 | |
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110 | #include <vector> |
44 | #include <vector> |
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45 | |
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46 | #define ACC_CLASS(name) |
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47 | #define ACC(meta,member) member |
111 | |
48 | |
112 | #include "keyword.h" |
49 | #include "keyword.h" |
113 | #include "traits.h" |
50 | #include "traits.h" |
114 | #include "dynbuf.h" |
51 | #include "dynbuf.h" |
115 | #include "util.h" |
52 | #include "util.h" |
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142 | #include "book.h" |
79 | #include "book.h" |
143 | /* |
80 | /* |
144 | * So far only used when dealing with artifacts. |
81 | * So far only used when dealing with artifacts. |
145 | * (now used by alchemy and other code too. Nov 95 b.t). |
82 | * (now used by alchemy and other code too. Nov 95 b.t). |
146 | */ |
83 | */ |
147 | typedef struct linked_char { |
84 | struct linked_char |
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85 | { |
148 | shstr name; |
86 | shstr name; |
149 | struct linked_char *next; |
87 | struct linked_char *next; |
150 | } linked_char; |
88 | }; |
151 | |
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152 | |
89 | |
153 | /* Pull in artifacts */ |
90 | /* Pull in artifacts */ |
154 | #include "artifact.h" |
91 | #include "artifact.h" |
155 | |
92 | |
156 | /* Now for gods */ |
93 | /* Now for gods */ |
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175 | |
112 | |
176 | /* |
113 | /* |
177 | * These are the beginnings of linked lists: |
114 | * These are the beginnings of linked lists: |
178 | */ |
115 | */ |
179 | EXTERN player *first_player; |
116 | EXTERN player *first_player; |
180 | EXTERN mapstruct *first_map; |
117 | EXTERN maptile *first_map; |
181 | EXTERN region *first_region; |
118 | EXTERN region *first_region; |
182 | EXTERN treasurelist *first_treasurelist; |
119 | EXTERN treasurelist *first_treasurelist; |
183 | EXTERN artifactlist *first_artifactlist; |
120 | EXTERN artifactlist *first_artifactlist; |
184 | EXTERN archetype *first_archetype; |
121 | EXTERN archetype *first_archetype; |
185 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
122 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
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222 | EXTERN long ob_count; |
159 | EXTERN long ob_count; |
223 | /* |
160 | /* |
224 | * Used in treasure.c |
161 | * Used in treasure.c |
225 | */ |
162 | */ |
226 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
163 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
227 | extern shstr undead_name; /* Used in hit_player() in main.c */ |
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228 | |
164 | |
229 | extern std::vector<Animations> animations; |
165 | extern std::vector<Animations> animations; |
230 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
166 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
231 | |
167 | |
232 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
168 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
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251 | |
187 | |
252 | extern New_Face *blank_face, *empty_face; |
188 | extern New_Face *blank_face, *empty_face; |
253 | extern New_Face *dark_faces[]; |
189 | extern New_Face *dark_faces[]; |
254 | extern New_Face *smooth_face; |
190 | extern New_Face *smooth_face; |
255 | |
191 | |
256 | |
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257 | extern long max_time; /* loop time */ |
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258 | extern NewSocket *init_sockets; |
192 | extern NewSocket *init_sockets; |
259 | |
193 | |
260 | |
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261 | EXTERN char *font_graphic; |
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262 | |
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263 | #ifndef __CEXTRACT__ |
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264 | #include "libproto.h" |
194 | #include "libproto.h" |
265 | #include "sockproto.h" |
195 | #include "sockproto.h" |
266 | #endif |
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267 | |
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268 | |
196 | |
269 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
197 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
270 | |
198 | |
271 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
199 | ACC_CLASS (Settings) |
272 | * This is generally done as a safety, and having this macro |
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273 | * makes the code a bit cleaner when doing so. |
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274 | */ |
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275 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
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276 | |
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277 | #ifdef CALLOC |
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278 | #undef CALLOC |
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279 | #endif |
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280 | |
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281 | #ifdef USE_CALLOC |
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282 | # define CALLOC(x,y) calloc(x,y) |
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283 | # define CFREE(x) free(x) |
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284 | #else |
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285 | # define CALLOC(x,y) malloc(x*y) |
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286 | # define CFREE(x) free(x) |
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287 | #endif |
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288 | |
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289 | #ifndef WIN32 /* ---win32 we define this stuff in win32.h */ |
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290 | #if HAVE_DIRENT_H |
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291 | # include <dirent.h> |
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292 | # define NAMLEN(dirent) strlen((dirent)->d_name) |
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293 | #else |
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294 | # define dirent direct |
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295 | # define NAMLEN(dirent) (dirnet)->d_namlen |
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296 | # if HAVE_SYS_NDIR_H |
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297 | # include <sys/ndir.h> |
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298 | # endif |
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299 | # if HAVE_SYS_DIR_H |
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300 | # include <sys/dir.h> |
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301 | # endif |
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302 | # if HAVE_NDIR_H |
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303 | # include <ndir.h> |
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304 | # endif |
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305 | #endif |
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306 | #endif |
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307 | |
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308 | typedef struct Settings { |
200 | struct Settings { |
309 | char *logfilename; /* logfile to use */ |
201 | char *ACC (RO, logfilename); /* logfile to use */ |
310 | uint16 csport; /* port for new client/server */ |
202 | int ACC (RW, csport); /* port for new client/server */ |
311 | LogLevel debug; /* Default debugging level */ |
203 | int ACC (RW, debug); /* Default debugging level */ |
312 | uint8 dumpvalues; /* Set to dump various values/tables */ |
204 | uint8 dumpvalues; /* Set to dump various values/tables */ |
313 | char *dumparg; /* additional argument for some dump functions */ |
205 | char *dumparg; /* additional argument for some dump functions */ |
314 | uint8 daemonmode; /* If true, detach and become daemon */ |
206 | uint8 daemonmode; /* If true, detach and become daemon */ |
315 | int argc; /* parameters that were passed to the program */ |
207 | int argc; /* parameters that were passed to the program */ |
316 | char **argv; /* Only used by xio.c, so will go away at some time */ |
208 | char **argv; /* Only used by xio.c, so will go away at some time */ |
317 | char *confdir; /* configuration files */ |
209 | char *ACC (RO, confdir); /* configuration files */ |
318 | char *datadir; /* read only data files */ |
210 | char *ACC (RO, datadir); /* read only data files */ |
319 | char *localdir; /* read/write data files */ |
211 | char *ACC (RO, localdir); /* read/write data files */ |
320 | char *playerdir; /* Where the player files are */ |
212 | char *ACC (RO, playerdir); /* Where the player files are */ |
321 | char *mapdir; /* Where the map files are */ |
213 | char *ACC (RO, mapdir); /* Where the map files are */ |
322 | char *archetypes; /* name of the archetypes file - libdir is prepended */ |
214 | char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
323 | char *regions; /* name of the regions file - libdir is prepended */ |
215 | char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
324 | char *treasures; /* location of the treasures file. */ |
216 | char *ACC (RO, treasures); /* location of the treasures file. */ |
325 | char *uniquedir; /* directory for the unique items */ |
217 | char *ACC (RO, uniquedir); /* directory for the unique items */ |
326 | char *templatedir; /* directory for the template map */ |
218 | char *ACC (RO, templatedir); /* directory for the template map */ |
327 | char *tmpdir; /* Directory to use for temporary files */ |
219 | char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
328 | uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ |
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329 | sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ |
220 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
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221 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
330 | uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ |
222 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
331 | uint8 death_penalty_ratio; /* how much exp should be lost at death */ |
223 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
332 | uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ |
224 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
333 | uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ |
225 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
334 | uint8 not_permadeth; /* if true, death is non-permament */ |
226 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
335 | uint8 simple_exp; /* If true, use the simple experience system */ |
227 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
336 | int reset_loc_time; /* Number of seconds to put player back at home */ |
228 | int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */ |
337 | uint8 set_title; /* players can set thier title */ |
229 | uint8 ACC (RW, set_title); /* players can set thier title */ |
338 | uint8 resurrection; /* ressurection possible w/ permadeth on */ |
230 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
339 | uint8 search_items; /* search_items command */ |
231 | uint8 ACC (RW, search_items); /* search_items command */ |
340 | uint8 spell_encumbrance; /* encumbrance effects spells */ |
232 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
341 | uint8 spell_failure_effects; /* nasty backlash to spell failures */ |
233 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
342 | uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ |
234 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
343 | uint8 casting_time; /* it takes awhile to cast a spell */ |
235 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
344 | uint8 real_wiz; /* use mud-like wizards */ |
236 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
345 | uint8 recycle_tmp_maps; /* re-use tmp maps. */ |
237 | uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */ |
346 | uint8 explore_mode; /* explore mode allowed? */ |
238 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
347 | uint8 spellpoint_level_depend; /* spell costs go up with level */ |
239 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
348 | char who_format[MAX_BUF]; /* The format that the who command should use */ |
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349 | char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/ |
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350 | char motd[MAX_BUF]; /* name of the motd file */ |
240 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
351 | char *rules; /* name of rules file*/ |
241 | char *ACC (RO, rules); /* name of rules file*/ |
352 | char *news; /* name of news file*/ |
242 | char *ACC (RO, news); /* name of news file*/ |
353 | char dm_mail[MAX_BUF]; /* DM's Email address */ |
243 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
354 | |
244 | |
355 | /* The meta_ is information for the metaserver. These are set in |
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356 | * the lib/settings file. |
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357 | */ |
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358 | uint8 meta_on:1; /* True if we should send updates */ |
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359 | char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */ |
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360 | char meta_host[MAX_BUF]; /* Hostname of this host */ |
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361 | uint16 meta_port; /* Port number to use for updates */ |
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362 | char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */ |
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363 | |
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364 | uint32 worldmapstartx; /* starting x tile for the worldmap */ |
245 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
365 | uint32 worldmapstarty; /* starting y tile for the worldmap */ |
246 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
366 | uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ |
247 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
367 | uint32 worldmaptilesy; /* number of tiles high the worldmap is */ |
248 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
368 | uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ |
249 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
369 | uint32 worldmaptilesizey; /* number of squares high in a wm tile */ |
250 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
370 | uint16 dynamiclevel; /* how dynamic is the world? */ |
251 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
371 | uint8 fastclock; /* if true, clock goes warp 9 */ |
252 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
372 | |
253 | |
373 | char *emergency_mapname; /* map to return players to in emergency */ |
254 | char *ACC (RW, emergency_mapname); /* map to return players to in emergency */ |
374 | uint16 emergency_x, emergency_y; /* coordinates to use on that map */ |
255 | uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */ |
375 | |
256 | |
376 | sint16 max_level; /* This is read out of exp_table */ |
257 | int ACC (RW, max_level); /* This is read out of exp_table */ |
377 | float item_power_factor; /* See note in setings file */ |
258 | float ACC (RW, item_power_factor); /* See note in setings file */ |
378 | |
259 | |
379 | int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ |
260 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
380 | int armor_weight_reduction; /* Weight reduction per enchantment */ |
261 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
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262 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
381 | uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ |
263 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
382 | int armor_speed_improvement; /* Speed improvement */ |
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383 | uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ |
264 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
384 | uint8 no_player_stealing; /* If 1, can not steal from other players */ |
265 | uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */ |
385 | uint8 create_home_portals; /* If 1, can create portals in personal maps */ |
266 | uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ |
386 | } Settings; |
267 | }; |
387 | |
268 | |
388 | extern Settings settings; |
269 | extern Settings settings; |
389 | |
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390 | /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. |
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391 | * rather than have complex #ifdefs throughout the file, lets just figure |
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392 | * it out once, here at the top. |
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393 | * Have no idea if that is the right symbol to check on for NetBSD, |
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394 | * but NetBSD does use 2 params. |
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395 | * Move this to global.h from time.c since its also used in arch.c |
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396 | */ |
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397 | |
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398 | #ifdef GETTIMEOFDAY_TWO_ARGS |
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399 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); |
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400 | #else |
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401 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time); |
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402 | #endif |
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403 | |
270 | |
404 | #include "plugin.h" |
271 | #include "plugin.h" |
405 | #include "cfperl.h" |
272 | #include "cfperl.h" |
406 | |
273 | |
407 | //TODO: various TEMPORARY link guards to avoid doing the wrong thing |
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408 | void free (archetype *); |
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409 | void free (recipe *); |
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410 | void free (linked_char *); |
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411 | void free (godlink *); |
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412 | void free (mapstruct *); |
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413 | void free (key_value *); |
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414 | void free (treasure *); |
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415 | void free (materialtype_t *); |
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416 | void free (player *); |
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417 | |
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418 | #endif /* GLOBAL_H */ |
274 | #endif /* GLOBAL_H */ |
419 | |
275 | |