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215 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
215 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
216 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
216 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
217 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
217 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
218 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
218 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
219 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
219 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
220 | int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */ |
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221 | uint8 ACC (RW, set_title); /* players can set thier title */ |
220 | uint8 ACC (RW, set_title); /* players can set thier title */ |
222 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
221 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
223 | uint8 ACC (RW, search_items); /* search_items command */ |
222 | uint8 ACC (RW, search_items); /* search_items command */ |
224 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
223 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
225 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
224 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |