--- deliantra/server/include/global.h 2007/04/16 06:23:41 1.52 +++ deliantra/server/include/global.h 2007/07/01 05:00:18 1.63 @@ -1,25 +1,24 @@ /* - * CrossFire, A Multiplayer game for X-windows + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2002 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify + * Crossfire TRT is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The author can be reached via e-mail to crossfire@schmorp.de + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ #ifndef GLOBAL_H @@ -51,11 +50,18 @@ #define ACC(meta,member) member #define MTH +#if __GNUC__ >= 3 +# define attribute(attrlist) __attribute__(attrlist) +#else +# define attribute(attrlist) +#endif + #include "keyword.h" #include "traits.h" #include "dynbuf.h" #include "util.h" #include "shstr.h" +#include "cfperl.h" /* This blob, in this order, is needed to actually define maps */ #include "face.h" @@ -66,6 +72,7 @@ #include "material.h" #include "living.h" #include "object.h" +#include "region.h" #include "map.h" #include "tod.h" @@ -117,7 +124,6 @@ * These are the beginnings of linked lists: */ EXTERN artifactlist *first_artifactlist; -EXTERN archetype *first_archetype; EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ EXTERN godlink *first_god; EXTERN racelink *first_race; @@ -126,21 +132,15 @@ * Variables set by different flags (see init.c): */ -EXTERN bool warn_archetypes; /* If true, write warnings when failing */ - /* to find archetypes when loading from file */ EXTERN bool init_done; /* Ignores signals until init_done is true */ EXTERN bool in_cleanup; /* True when cleanup() is reached */ -extern long pticks; /* used by various function to determine */ +extern tick_t pticks; /* used by various function to determine */ /* how often to save the character */ /* * Misc global variables: */ EXTERN FILE *logfile; /* Used by server/daemon.c */ -EXTERN int exiting; /* True if the game is about to exit */ -EXTERN long nroftreasures; /* Only used in malloc_info() */ -EXTERN long nrofartifacts; /* Only used in malloc_info() */ -EXTERN long nrofallowedstr; /* Only used in malloc_info() */ EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ EXTERN archetype *map_archeytpe; @@ -213,8 +213,8 @@ uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ - uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ - uint8 ACC (RW, real_wiz); /* use mud-like wizards */ + uint8 dummy_001; + uint8 dummy_002; uint8 dummy_000; uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ @@ -239,14 +239,13 @@ int ACC (RW, armor_speed_improvement); /* Speed improvement */ uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ - uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */ - uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ }; extern Settings settings; +void reset_signals (); + #include "plugin.h" -#include "cfperl.h" #endif /* GLOBAL_H */