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Comparing deliantra/server/include/global.h (file contents):
Revision 1.7 by root, Wed Aug 30 16:30:37 2006 UTC vs.
Revision 1.10 by root, Sun Sep 3 00:18:41 2006 UTC

1/* 1/*
2 * static char *rcsid_global_h = 2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.7 2006/08/30 16:30:37 root Exp $"; 3 * "$Id: global.h,v 1.10 2006/09/03 00:18:41 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
105#error correct and send mail to crossfire-devel on how to do this 105#error correct and send mail to crossfire-devel on how to do this
106#endif 106#endif
107 107
108#endif 108#endif
109 109
110#include <vector>
111
112#include "keyword.h"
113#include "traits.h"
114#include "dynbuf.h"
115#include "shstr.h"
116#include "util.h"
117
110/* This blob, in this order, is needed to actually define maps */ 118/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 119#include "face.h"
112/* Include the basic defines from spells.h */ 120/* Include the basic defines from spells.h */
113#include "attack.h" /* needs to be before material.h */ 121#include "attack.h" /* needs to be before material.h */
114#include "material.h" 122#include "material.h"
135/* 143/*
136 * So far only used when dealing with artifacts. 144 * So far only used when dealing with artifacts.
137 * (now used by alchemy and other code too. Nov 95 b.t). 145 * (now used by alchemy and other code too. Nov 95 b.t).
138 */ 146 */
139typedef struct linked_char { 147typedef struct linked_char {
140 const char *name; 148 shstr name;
141 struct linked_char *next; 149 struct linked_char *next;
142} linked_char; 150} linked_char;
143 151
144 152
145/* Pull in artifacts */ 153/* Pull in artifacts */
214EXTERN long ob_count; 222EXTERN long ob_count;
215/* 223/*
216 * Used in treasure.c 224 * Used in treasure.c
217 */ 225 */
218EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 226EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
219EXTERN const char *undead_name; /* Used in hit_player() in main.c */ 227extern shstr undead_name; /* Used in hit_player() in main.c */
220 228
221EXTERN Animations *animations; 229extern std::vector<Animations> animations;
222EXTERN int num_animations,animations_allocated, bmaps_checksum; 230EXTERN int num_animations,animations_allocated, bmaps_checksum;
223 231
224/* Rotate right from bsd sum. This is used in various places for checksumming */ 232/* Rotate right from bsd sum. This is used in various places for checksumming */
225#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 233#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
226 234
263/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 271/* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
264 * This is generally done as a safety, and having this macro 272 * This is generally done as a safety, and having this macro
265 * makes the code a bit cleaner when doing so. 273 * makes the code a bit cleaner when doing so.
266 */ 274 */
267#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } 275#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
268#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
269
270/* FREE_AND_COPY is for the shared string - it is handy enough
271 * to use all over the place.
272 */
273#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
274
275#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
276 276
277#ifdef CALLOC 277#ifdef CALLOC
278#undef CALLOC 278#undef CALLOC
279#endif 279#endif
280 280

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