… | |
… | |
16 | |
16 | |
17 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
20 | |
21 | The author can be reached via e-mail to crossfire-devel@real-time.com |
21 | The author can be reached via e-mail to crossfire@schmorp.de |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef GLOBAL_H |
24 | #ifndef GLOBAL_H |
25 | #define GLOBAL_H |
25 | #define GLOBAL_H |
26 | |
26 | |
… | |
… | |
28 | #define EXTERN extern |
28 | #define EXTERN extern |
29 | #endif |
29 | #endif |
30 | |
30 | |
31 | #include "includes.h" |
31 | #include "includes.h" |
32 | |
32 | |
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33 | #include "config.h" |
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34 | #include "define.h" |
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35 | #include "logger.h" |
33 | |
36 | |
34 | /* Type defines for specific signed/unsigned variables of a certain number |
37 | #ifndef TRUE |
35 | * of bits. Not really used anyplace, but if a certain number of bits |
38 | #define TRUE 1 |
36 | * is required, these type defines should then be used. This will make |
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37 | * porting to systems that have different sized data types easier. |
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38 | * |
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39 | * Note: The type defines should just mean that the data type has at |
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40 | * least that many bits. if a uint16 is actually 32 bits, no big deal, |
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41 | * it is just a waste of space. |
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42 | * |
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43 | * Note2: When using something that is normally stored in a character |
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44 | * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead. |
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45 | * The signedness for char is probably not universal, and using char |
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46 | * will probably be more portable than sint8/unit8 |
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47 | */ |
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48 | |
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49 | |
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50 | typedef unsigned int uint32; |
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51 | |
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52 | #ifndef UINT32_MAX |
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53 | #define UINT32_MAX 4294967295U |
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54 | #endif |
39 | #endif |
55 | |
40 | |
56 | typedef signed int sint32; |
41 | #ifndef FALSE |
57 | #define SINT32_MAX 2147483647 |
42 | #define FALSE 0 |
58 | |
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59 | typedef unsigned short uint16; |
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60 | #ifndef UINT16_MAX |
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61 | #define UINT16_MAX 65535 |
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62 | #endif |
43 | #endif |
63 | |
44 | |
64 | typedef signed short sint16; |
45 | // used only for tagging structure members so scripting languages |
65 | #define SINT16_MAX 32767 |
46 | // can easily parse the include files. |
66 | |
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67 | typedef unsigned char uint8; |
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68 | #ifndef UINT8_MAX |
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69 | #define UINT8_MAX 255 |
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70 | #endif |
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71 | |
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72 | typedef signed char sint8; |
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73 | #define SINT8_MAX 127 |
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74 | |
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75 | typedef unsigned short Fontindex; |
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76 | |
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77 | #if SIZEOF_LONG == 8 |
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78 | typedef unsigned long uint64; |
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79 | typedef signed long sint64; |
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80 | #elif SIZEOF_LONG_LONG == 8 |
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81 | typedef unsigned long long uint64; |
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82 | typedef signed long long sint64; |
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83 | #else |
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84 | #error do not know how to get a 64 bit value on this system. |
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85 | #error correct and send mail to crossfire-devel on how to do this |
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86 | #endif |
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87 | |
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88 | #include <vector> |
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89 | |
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90 | #define ACC_CLASS(name) |
47 | #define INTERFACE_CLASS(name) |
91 | #define ACC(meta,member) member |
48 | #define ACC(meta,member) member |
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49 | #define MTH |
92 | |
50 | |
93 | #include "keyword.h" |
51 | #include "keyword.h" |
94 | #include "traits.h" |
52 | #include "traits.h" |
95 | #include "dynbuf.h" |
53 | #include "dynbuf.h" |
96 | #include "util.h" |
54 | #include "util.h" |
97 | #include "shstr.h" |
55 | #include "shstr.h" |
98 | |
56 | |
99 | /* This blob, in this order, is needed to actually define maps */ |
57 | /* This blob, in this order, is needed to actually define maps */ |
100 | #include "face.h" |
58 | #include "face.h" |
101 | /* Include the basic defines from spells.h */ |
59 | |
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60 | #include "spells.h" |
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61 | |
102 | #include "attack.h" /* needs to be before material.h */ |
62 | #include "attack.h" /* needs to be before material.h */ |
103 | #include "material.h" |
63 | #include "material.h" |
104 | #include "living.h" |
64 | #include "living.h" |
105 | #include "object.h" |
65 | #include "object.h" |
106 | #include "map.h" |
66 | #include "map.h" |
107 | #include "tod.h" |
67 | #include "tod.h" |
108 | |
68 | |
109 | #include "skills.h" |
69 | #include "skills.h" |
110 | |
70 | |
111 | /* Pull in the socket structure - used in the player structure */ |
71 | /* Pull in the socket structure - used in the player structure */ |
112 | #include "newserver.h" |
72 | #include "network.h" |
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73 | #include "client.h" |
113 | |
74 | |
114 | /* Pull in the player structure */ |
75 | /* Pull in the player structure */ |
115 | #include "player.h" |
76 | #include "player.h" |
116 | |
77 | |
117 | /* pull in treasure structure */ |
78 | /* pull in treasure structure */ |
… | |
… | |
141 | #include "race.h" |
102 | #include "race.h" |
142 | |
103 | |
143 | /* Now for recipe/alchemy */ |
104 | /* Now for recipe/alchemy */ |
144 | #include "recipe.h" |
105 | #include "recipe.h" |
145 | |
106 | |
146 | /* Now for spells */ |
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147 | #include "spells.h" |
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148 | |
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149 | #include "funcpoint.h" |
107 | #include "funcpoint.h" |
150 | |
108 | |
151 | /***************************************************************************** |
109 | /***************************************************************************** |
152 | * GLOBAL VARIABLES: * |
110 | * GLOBAL VARIABLES: * |
153 | *****************************************************************************/ |
111 | *****************************************************************************/ |
… | |
… | |
156 | |
114 | |
157 | /* |
115 | /* |
158 | * These are the beginnings of linked lists: |
116 | * These are the beginnings of linked lists: |
159 | */ |
117 | */ |
160 | EXTERN player *first_player; |
118 | EXTERN player *first_player; |
161 | EXTERN maptile *first_map; |
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162 | EXTERN region *first_region; |
119 | EXTERN region *first_region; |
163 | EXTERN treasurelist *first_treasurelist; |
120 | EXTERN treasurelist *first_treasurelist; |
164 | EXTERN artifactlist *first_artifactlist; |
121 | EXTERN artifactlist *first_artifactlist; |
165 | EXTERN archetype *first_archetype; |
122 | EXTERN archetype *first_archetype; |
166 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
123 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
… | |
… | |
175 | |
132 | |
176 | /* |
133 | /* |
177 | * Variables set by different flags (see init.c): |
134 | * Variables set by different flags (see init.c): |
178 | */ |
135 | */ |
179 | |
136 | |
180 | EXTERN long warn_archetypes; /* If true, write warnings when failing */ |
137 | EXTERN bool warn_archetypes; /* If true, write warnings when failing */ |
181 | /* to find archetypes when loading from file */ |
138 | /* to find archetypes when loading from file */ |
182 | EXTERN long init_done; /* Ignores signals until init_done is true */ |
139 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
183 | EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ |
140 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
184 | EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ |
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185 | |
141 | |
186 | extern long pticks; /* used by various function to determine */ |
142 | extern long pticks; /* used by various function to determine */ |
187 | /* how often to save the character */ |
143 | /* how often to save the character */ |
188 | /* |
144 | /* |
189 | * Misc global variables: |
145 | * Misc global variables: |
… | |
… | |
194 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
150 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
195 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
151 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
196 | |
152 | |
197 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
153 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
198 | EXTERN archetype *map_archeytpe; |
154 | EXTERN archetype *map_archeytpe; |
199 | EXTERN char first_map_path[MAX_BUF]; /* The start-level */ |
155 | EXTERN shstr first_map_path; /* The start-level */ |
200 | EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ |
156 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
201 | |
157 | |
202 | EXTERN char errmsg[HUGE_BUF]; |
158 | EXTERN char errmsg[HUGE_BUF]; |
203 | EXTERN long ob_count; |
159 | EXTERN long ob_count; |
204 | /* |
160 | /* |
205 | * Used in treasure.c |
161 | * Used in treasure.c |
206 | */ |
162 | */ |
207 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
163 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
208 | |
164 | |
209 | extern std::vector<Animations> animations; |
165 | EXTERN std::vector<Animations> animations; |
210 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
166 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
211 | |
167 | |
212 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
168 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
213 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
169 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
214 | |
170 | |
215 | |
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216 | #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] |
171 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
217 | #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) |
172 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
218 | #define GET_ANIM_ID(ob) (ob->animation_id) |
173 | #define GET_ANIM_ID(ob) (ob->animation_id) |
219 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
174 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
220 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
175 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
221 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
176 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
222 | * range from 0 through 7. |
177 | * range from 0 through 7. |
… | |
… | |
231 | |
186 | |
232 | extern New_Face *blank_face, *empty_face; |
187 | extern New_Face *blank_face, *empty_face; |
233 | extern New_Face *dark_faces[]; |
188 | extern New_Face *dark_faces[]; |
234 | extern New_Face *smooth_face; |
189 | extern New_Face *smooth_face; |
235 | |
190 | |
236 | |
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237 | extern long max_time; /* loop time */ |
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238 | extern NewSocket *init_sockets; |
191 | extern client *init_sockets; |
239 | |
192 | |
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193 | extern void emergency_save (); |
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194 | extern void cleanup (bool make_core = false); |
240 | |
195 | |
241 | EXTERN char *font_graphic; |
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242 | |
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243 | #ifndef __CEXTRACT__ |
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244 | #include "libproto.h" |
196 | #include "libproto.h" |
245 | #include "sockproto.h" |
197 | #include "sockproto.h" |
246 | #endif |
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247 | |
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248 | |
198 | |
249 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
199 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
250 | |
200 | |
251 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
201 | INTERFACE_CLASS (Settings) |
252 | * This is generally done as a safety, and having this macro |
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253 | * makes the code a bit cleaner when doing so. |
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254 | */ |
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255 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
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256 | |
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257 | #ifdef CALLOC |
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258 | #undef CALLOC |
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259 | #endif |
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260 | |
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261 | #ifdef USE_CALLOC |
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262 | # define CALLOC(x,y) calloc(x,y) |
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263 | # define CFREE(x) free(x) |
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264 | #else |
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265 | # define CALLOC(x,y) malloc(x*y) |
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266 | # define CFREE(x) free(x) |
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267 | #endif |
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268 | |
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269 | #if HAVE_DIRENT_H |
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270 | # include <dirent.h> |
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271 | # define NAMLEN(dirent) strlen((dirent)->d_name) |
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272 | #else |
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273 | # define dirent direct |
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274 | # define NAMLEN(dirent) (dirnet)->d_namlen |
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275 | # if HAVE_SYS_NDIR_H |
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276 | # include <sys/ndir.h> |
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277 | # endif |
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278 | # if HAVE_SYS_DIR_H |
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279 | # include <sys/dir.h> |
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280 | # endif |
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281 | # if HAVE_NDIR_H |
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282 | # include <ndir.h> |
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283 | # endif |
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284 | #endif |
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285 | |
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286 | typedef struct Settings { |
202 | struct Settings { |
287 | char *logfilename; /* logfile to use */ |
203 | char *ACC (RO, logfilename); /* logfile to use */ |
288 | uint16 csport; /* port for new client/server */ |
204 | int ACC (RW, csport); /* port for new client/server */ |
289 | LogLevel debug; /* Default debugging level */ |
205 | int ACC (RW, debug); /* Default debugging level */ |
290 | uint8 dumpvalues; /* Set to dump various values/tables */ |
206 | uint8 dumpvalues; /* Set to dump various values/tables */ |
291 | char *dumparg; /* additional argument for some dump functions */ |
207 | char *dumparg; /* additional argument for some dump functions */ |
292 | uint8 daemonmode; /* If true, detach and become daemon */ |
208 | uint8 daemonmode; /* If true, detach and become daemon */ |
293 | int argc; /* parameters that were passed to the program */ |
209 | int argc; /* parameters that were passed to the program */ |
294 | char **argv; /* Only used by xio.c, so will go away at some time */ |
210 | char **argv; /* Only used by xio.c, so will go away at some time */ |
295 | char *confdir; /* configuration files */ |
211 | char *ACC (RO, confdir); /* configuration files */ |
296 | char *datadir; /* read only data files */ |
212 | char *ACC (RO, datadir); /* read only data files */ |
297 | char *localdir; /* read/write data files */ |
213 | char *ACC (RO, localdir); /* read/write data files */ |
298 | char *playerdir; /* Where the player files are */ |
214 | char *ACC (RO, playerdir); /* Where the player files are */ |
299 | char *mapdir; /* Where the map files are */ |
215 | char *ACC (RO, mapdir); /* Where the map files are */ |
300 | char *archetypes; /* name of the archetypes file - libdir is prepended */ |
216 | char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
301 | char *regions; /* name of the regions file - libdir is prepended */ |
217 | char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
302 | char *treasures; /* location of the treasures file. */ |
218 | char *ACC (RO, treasures); /* location of the treasures file. */ |
303 | char *uniquedir; /* directory for the unique items */ |
219 | char *ACC (RO, uniquedir); /* directory for the unique items */ |
304 | char *templatedir; /* directory for the template map */ |
220 | char *ACC (RO, templatedir); /* directory for the template map */ |
305 | char *tmpdir; /* Directory to use for temporary files */ |
221 | char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
306 | uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ |
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307 | sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ |
222 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
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223 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
308 | uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ |
224 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
309 | uint8 death_penalty_ratio; /* how much exp should be lost at death */ |
225 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
310 | uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ |
226 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
311 | uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ |
227 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
312 | uint8 not_permadeth; /* if true, death is non-permament */ |
228 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
313 | uint8 simple_exp; /* If true, use the simple experience system */ |
229 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
314 | int reset_loc_time; /* Number of seconds to put player back at home */ |
230 | int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */ |
315 | uint8 set_title; /* players can set thier title */ |
231 | uint8 ACC (RW, set_title); /* players can set thier title */ |
316 | uint8 resurrection; /* ressurection possible w/ permadeth on */ |
232 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
317 | uint8 search_items; /* search_items command */ |
233 | uint8 ACC (RW, search_items); /* search_items command */ |
318 | uint8 spell_encumbrance; /* encumbrance effects spells */ |
234 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
319 | uint8 spell_failure_effects; /* nasty backlash to spell failures */ |
235 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
320 | uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ |
236 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
321 | uint8 casting_time; /* it takes awhile to cast a spell */ |
237 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
322 | uint8 real_wiz; /* use mud-like wizards */ |
238 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
323 | uint8 recycle_tmp_maps; /* re-use tmp maps. */ |
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324 | uint8 explore_mode; /* explore mode allowed? */ |
239 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
325 | uint8 spellpoint_level_depend; /* spell costs go up with level */ |
240 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
326 | char who_format[MAX_BUF]; /* The format that the who command should use */ |
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327 | char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/ |
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328 | char motd[MAX_BUF]; /* name of the motd file */ |
241 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
329 | char *rules; /* name of rules file*/ |
242 | char *ACC (RO, rules); /* name of rules file*/ |
330 | char *news; /* name of news file*/ |
243 | char *ACC (RO, news); /* name of news file*/ |
331 | char dm_mail[MAX_BUF]; /* DM's Email address */ |
244 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
332 | |
245 | |
333 | /* The meta_ is information for the metaserver. These are set in |
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334 | * the lib/settings file. |
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335 | */ |
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336 | uint8 meta_on:1; /* True if we should send updates */ |
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337 | char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */ |
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338 | char meta_host[MAX_BUF]; /* Hostname of this host */ |
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339 | uint16 meta_port; /* Port number to use for updates */ |
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340 | char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */ |
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341 | |
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342 | uint32 worldmapstartx; /* starting x tile for the worldmap */ |
246 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
343 | uint32 worldmapstarty; /* starting y tile for the worldmap */ |
247 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
344 | uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ |
248 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
345 | uint32 worldmaptilesy; /* number of tiles high the worldmap is */ |
249 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
346 | uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ |
250 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
347 | uint32 worldmaptilesizey; /* number of squares high in a wm tile */ |
251 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
348 | uint16 dynamiclevel; /* how dynamic is the world? */ |
252 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
349 | uint8 fastclock; /* if true, clock goes warp 9 */ |
253 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
350 | |
254 | |
351 | char *emergency_mapname; /* map to return players to in emergency */ |
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352 | uint16 emergency_x, emergency_y; /* coordinates to use on that map */ |
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353 | |
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354 | sint16 max_level; /* This is read out of exp_table */ |
255 | int ACC (RW, max_level); /* This is read out of exp_table */ |
355 | float item_power_factor; /* See note in setings file */ |
256 | float ACC (RW, item_power_factor); /* See note in setings file */ |
356 | |
257 | |
357 | int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ |
258 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
358 | int armor_weight_reduction; /* Weight reduction per enchantment */ |
259 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
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260 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
359 | uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ |
261 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
360 | int armor_speed_improvement; /* Speed improvement */ |
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361 | uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ |
262 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
362 | uint8 no_player_stealing; /* If 1, can not steal from other players */ |
263 | uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */ |
363 | uint8 create_home_portals; /* If 1, can create portals in personal maps */ |
264 | uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ |
364 | } Settings; |
265 | }; |
365 | |
266 | |
366 | extern Settings settings; |
267 | extern Settings settings; |
367 | |
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368 | /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. |
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369 | * rather than have complex #ifdefs throughout the file, lets just figure |
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370 | * it out once, here at the top. |
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371 | * Have no idea if that is the right symbol to check on for NetBSD, |
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372 | * but NetBSD does use 2 params. |
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373 | * Move this to global.h from time.c since its also used in arch.c |
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374 | */ |
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375 | |
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376 | #ifdef GETTIMEOFDAY_TWO_ARGS |
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377 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); |
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378 | #else |
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379 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time); |
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380 | #endif |
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381 | |
268 | |
382 | #include "plugin.h" |
269 | #include "plugin.h" |
383 | #include "cfperl.h" |
270 | #include "cfperl.h" |
384 | |
271 | |
385 | //TODO: various TEMPORARY link guards to avoid doing the wrong thing |
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386 | void free (object *); |
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387 | void free (archetype *); |
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388 | void free (recipe *); |
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389 | void free (linked_char *); |
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390 | void free (godlink *); |
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391 | void free (objectlink *); |
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392 | void free (oblinkpt *); |
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393 | void free (maptile *); |
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394 | void free (key_value *); |
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395 | void free (treasure *); |
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396 | void free (materialtype_t *); |
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397 | void free (player *); |
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398 | void free (New_Face *); |
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399 | void free (racelink *); |
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400 | |
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401 | #endif /* GLOBAL_H */ |
272 | #endif /* GLOBAL_H */ |
402 | |
273 | |