… | |
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16 | |
16 | |
17 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
20 | |
21 | The author can be reached via e-mail to crossfire-devel@real-time.com |
21 | The author can be reached via e-mail to crossfire@schmorp.de |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef GLOBAL_H |
24 | #ifndef GLOBAL_H |
25 | #define GLOBAL_H |
25 | #define GLOBAL_H |
26 | |
26 | |
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28 | #define EXTERN extern |
28 | #define EXTERN extern |
29 | #endif |
29 | #endif |
30 | |
30 | |
31 | #include "includes.h" |
31 | #include "includes.h" |
32 | |
32 | |
33 | typedef int8_t sint8; |
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34 | typedef uint8_t uint8; |
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35 | typedef int16_t sint16; |
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36 | typedef uint16_t uint16; |
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37 | typedef int32_t sint32; |
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38 | typedef uint32_t uint32; |
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39 | typedef int64_t sint64; |
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40 | typedef uint64_t uint64; |
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41 | |
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42 | #include "config.h" |
33 | #include "config.h" |
43 | #include "define.h" |
34 | #include "define.h" |
44 | #include "logger.h" |
35 | #include "logger.h" |
45 | |
36 | |
46 | #ifndef TRUE |
37 | #ifndef TRUE |
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51 | #define FALSE 0 |
42 | #define FALSE 0 |
52 | #endif |
43 | #endif |
53 | |
44 | |
54 | // used only for tagging structure members so scripting languages |
45 | // used only for tagging structure members so scripting languages |
55 | // can easily parse the include files. |
46 | // can easily parse the include files. |
56 | #define ACC_CLASS(name) |
47 | #define INTERFACE_CLASS(name) |
57 | #define ACC(meta,member) member |
48 | #define ACC(meta,member) member |
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49 | #define MTH |
58 | |
50 | |
59 | #include "keyword.h" |
51 | #include "keyword.h" |
60 | #include "traits.h" |
52 | #include "traits.h" |
61 | #include "dynbuf.h" |
53 | #include "dynbuf.h" |
62 | #include "util.h" |
54 | #include "util.h" |
63 | #include "shstr.h" |
55 | #include "shstr.h" |
64 | #include "newclient.h" |
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65 | |
56 | |
66 | /* This blob, in this order, is needed to actually define maps */ |
57 | /* This blob, in this order, is needed to actually define maps */ |
67 | #include "face.h" |
58 | #include "face.h" |
68 | /* Include the basic defines from spells.h */ |
59 | |
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60 | #include "spells.h" |
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61 | |
69 | #include "attack.h" /* needs to be before material.h */ |
62 | #include "attack.h" /* needs to be before material.h */ |
70 | #include "material.h" |
63 | #include "material.h" |
71 | #include "living.h" |
64 | #include "living.h" |
72 | #include "object.h" |
65 | #include "object.h" |
73 | #include "map.h" |
66 | #include "map.h" |
74 | #include "tod.h" |
67 | #include "tod.h" |
75 | |
68 | |
76 | #include "skills.h" |
69 | #include "skills.h" |
77 | |
70 | |
78 | /* Pull in the socket structure - used in the player structure */ |
71 | /* Pull in the socket structure - used in the player structure */ |
79 | #include "newserver.h" |
72 | #include "network.h" |
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73 | #include "client.h" |
80 | |
74 | |
81 | /* Pull in the player structure */ |
75 | /* Pull in the player structure */ |
82 | #include "player.h" |
76 | #include "player.h" |
83 | |
77 | |
84 | /* pull in treasure structure */ |
78 | /* pull in treasure structure */ |
… | |
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108 | #include "race.h" |
102 | #include "race.h" |
109 | |
103 | |
110 | /* Now for recipe/alchemy */ |
104 | /* Now for recipe/alchemy */ |
111 | #include "recipe.h" |
105 | #include "recipe.h" |
112 | |
106 | |
113 | /* Now for spells */ |
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114 | #include "spells.h" |
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115 | |
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116 | #include "funcpoint.h" |
107 | #include "funcpoint.h" |
117 | |
108 | |
118 | /***************************************************************************** |
109 | /***************************************************************************** |
119 | * GLOBAL VARIABLES: * |
110 | * GLOBAL VARIABLES: * |
120 | *****************************************************************************/ |
111 | *****************************************************************************/ |
… | |
… | |
123 | |
114 | |
124 | /* |
115 | /* |
125 | * These are the beginnings of linked lists: |
116 | * These are the beginnings of linked lists: |
126 | */ |
117 | */ |
127 | EXTERN player *first_player; |
118 | EXTERN player *first_player; |
128 | EXTERN maptile *first_map; |
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129 | EXTERN region *first_region; |
119 | EXTERN region *first_region; |
130 | EXTERN treasurelist *first_treasurelist; |
120 | EXTERN treasurelist *first_treasurelist; |
131 | EXTERN artifactlist *first_artifactlist; |
121 | EXTERN artifactlist *first_artifactlist; |
132 | EXTERN archetype *first_archetype; |
122 | EXTERN archetype *first_archetype; |
133 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
123 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
… | |
… | |
142 | |
132 | |
143 | /* |
133 | /* |
144 | * Variables set by different flags (see init.c): |
134 | * Variables set by different flags (see init.c): |
145 | */ |
135 | */ |
146 | |
136 | |
147 | EXTERN long warn_archetypes; /* If true, write warnings when failing */ |
137 | EXTERN bool warn_archetypes; /* If true, write warnings when failing */ |
148 | /* to find archetypes when loading from file */ |
138 | /* to find archetypes when loading from file */ |
149 | EXTERN long init_done; /* Ignores signals until init_done is true */ |
139 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
150 | EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ |
140 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
151 | EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ |
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152 | |
141 | |
153 | extern long pticks; /* used by various function to determine */ |
142 | extern long pticks; /* used by various function to determine */ |
154 | /* how often to save the character */ |
143 | /* how often to save the character */ |
155 | /* |
144 | /* |
156 | * Misc global variables: |
145 | * Misc global variables: |
… | |
… | |
161 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
150 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
162 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
151 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
163 | |
152 | |
164 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
153 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
165 | EXTERN archetype *map_archeytpe; |
154 | EXTERN archetype *map_archeytpe; |
166 | EXTERN char first_map_path[MAX_BUF]; /* The start-level */ |
155 | EXTERN shstr first_map_path; /* The start-level */ |
167 | EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ |
156 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
168 | |
157 | |
169 | EXTERN char errmsg[HUGE_BUF]; |
158 | EXTERN char errmsg[HUGE_BUF]; |
170 | EXTERN long ob_count; |
159 | EXTERN long ob_count; |
171 | /* |
160 | /* |
172 | * Used in treasure.c |
161 | * Used in treasure.c |
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177 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
166 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
178 | |
167 | |
179 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
168 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
180 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
169 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
181 | |
170 | |
182 | |
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183 | #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] |
171 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
184 | #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) |
172 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
185 | #define GET_ANIM_ID(ob) (ob->animation_id) |
173 | #define GET_ANIM_ID(ob) (ob->animation_id) |
186 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
174 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
187 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
175 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
188 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
176 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
189 | * range from 0 through 7. |
177 | * range from 0 through 7. |
… | |
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198 | |
186 | |
199 | extern New_Face *blank_face, *empty_face; |
187 | extern New_Face *blank_face, *empty_face; |
200 | extern New_Face *dark_faces[]; |
188 | extern New_Face *dark_faces[]; |
201 | extern New_Face *smooth_face; |
189 | extern New_Face *smooth_face; |
202 | |
190 | |
203 | extern client_socket *init_sockets; |
191 | extern client *init_sockets; |
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192 | |
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193 | extern void emergency_save (); |
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194 | extern void cleanup (bool make_core = false); |
204 | |
195 | |
205 | #include "libproto.h" |
196 | #include "libproto.h" |
206 | #include "sockproto.h" |
197 | #include "sockproto.h" |
207 | |
198 | |
208 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
199 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
209 | |
200 | |
210 | ACC_CLASS (Settings) |
201 | INTERFACE_CLASS (Settings) |
211 | struct Settings { |
202 | struct Settings { |
212 | char *ACC (RO, logfilename); /* logfile to use */ |
203 | char *ACC (RO, logfilename); /* logfile to use */ |
213 | int ACC (RW, csport); /* port for new client/server */ |
204 | int ACC (RW, csport); /* port for new client/server */ |
214 | int ACC (RW, debug); /* Default debugging level */ |
205 | int ACC (RW, debug); /* Default debugging level */ |
215 | uint8 dumpvalues; /* Set to dump various values/tables */ |
206 | uint8 dumpvalues; /* Set to dump various values/tables */ |
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243 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
234 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
244 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
235 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
245 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
236 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
246 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
237 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
247 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
238 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
248 | uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */ |
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249 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
239 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
250 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
240 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
251 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
241 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
252 | char *ACC (RO, rules); /* name of rules file*/ |
242 | char *ACC (RO, rules); /* name of rules file*/ |
253 | char *ACC (RO, news); /* name of news file*/ |
243 | char *ACC (RO, news); /* name of news file*/ |
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260 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
250 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
261 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
251 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
262 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
252 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
263 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
253 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
264 | |
254 | |
265 | char *ACC (RW, emergency_mapname); /* map to return players to in emergency */ |
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266 | uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */ |
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267 | |
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268 | int ACC (RW, max_level); /* This is read out of exp_table */ |
255 | int ACC (RW, max_level); /* This is read out of exp_table */ |
269 | float ACC (RW, item_power_factor); /* See note in setings file */ |
256 | float ACC (RW, item_power_factor); /* See note in setings file */ |
270 | |
257 | |
271 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
258 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
272 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
259 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |