1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The author can be reached via e-mail to crossfire@schmorp.de |
22 | * The author can be reached via e-mail to crossfire@schmorp.de |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
25 | #define GLOBAL_H |
26 | #define GLOBAL_H |
26 | |
27 | |
27 | #ifndef EXTERN |
28 | #ifndef EXTERN |
… | |
… | |
108 | |
109 | |
109 | /***************************************************************************** |
110 | /***************************************************************************** |
110 | * GLOBAL VARIABLES: * |
111 | * GLOBAL VARIABLES: * |
111 | *****************************************************************************/ |
112 | *****************************************************************************/ |
112 | |
113 | |
113 | extern New_Face *new_faces; |
114 | extern facetile *new_faces; |
114 | |
115 | |
115 | /* |
116 | /* |
116 | * These are the beginnings of linked lists: |
117 | * These are the beginnings of linked lists: |
117 | */ |
118 | */ |
118 | EXTERN player *first_player; |
119 | EXTERN player *first_player; |
… | |
… | |
123 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
124 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
124 | EXTERN godlink *first_god; |
125 | EXTERN godlink *first_god; |
125 | EXTERN racelink *first_race; |
126 | EXTERN racelink *first_race; |
126 | |
127 | |
127 | /* |
128 | /* |
128 | * The editor uses these (will get them out of here later): |
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129 | */ |
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130 | |
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131 | EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ |
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132 | |
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133 | /* |
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134 | * Variables set by different flags (see init.c): |
129 | * Variables set by different flags (see init.c): |
135 | */ |
130 | */ |
136 | |
131 | |
137 | EXTERN bool warn_archetypes; /* If true, write warnings when failing */ |
132 | EXTERN bool warn_archetypes; /* If true, write warnings when failing */ |
138 | /* to find archetypes when loading from file */ |
133 | /* to find archetypes when loading from file */ |
… | |
… | |
160 | /* |
155 | /* |
161 | * Used in treasure.c |
156 | * Used in treasure.c |
162 | */ |
157 | */ |
163 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
158 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
164 | |
159 | |
165 | EXTERN std::vector<Animations> animations; |
160 | EXTERN std::vector<animation> animations; |
166 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
161 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
167 | |
162 | |
168 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
163 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
169 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
164 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
170 | |
165 | |
… | |
… | |
182 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
177 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
183 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
178 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
184 | extern int rightof_x[9], rightof_y[9]; |
179 | extern int rightof_x[9], rightof_y[9]; |
185 | extern int leftof_x[9], leftof_y[9]; |
180 | extern int leftof_x[9], leftof_y[9]; |
186 | |
181 | |
187 | extern New_Face *blank_face, *empty_face; |
182 | extern facetile *blank_face, *empty_face; |
188 | extern New_Face *dark_faces[]; |
183 | extern facetile *dark_faces[]; |
189 | extern New_Face *smooth_face; |
184 | extern facetile *smooth_face; |
190 | |
185 | |
191 | extern client *init_sockets; |
186 | extern client *init_sockets; |
192 | |
187 | |
193 | extern void emergency_save (); |
188 | extern void emergency_save (); |
194 | extern void cleanup (bool make_core = false); |
189 | extern void cleanup (const char *cause, bool make_core = false); |
195 | |
190 | |
196 | #include "libproto.h" |
191 | #include "libproto.h" |
197 | #include "sockproto.h" |
192 | #include "sockproto.h" |
198 | |
193 | |
199 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
194 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
… | |
… | |
234 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
229 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
235 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
230 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
236 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
231 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
237 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
232 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
238 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
233 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
239 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
234 | uint8 dummy_000; |
240 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
235 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
241 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
236 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
242 | char *ACC (RO, rules); /* name of rules file*/ |
237 | char *ACC (RO, rules); /* name of rules file*/ |
243 | char *ACC (RO, news); /* name of news file*/ |
238 | char *ACC (RO, news); /* name of news file*/ |
244 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
239 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |