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/cvs/deliantra/server/include/global.h
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Comparing deliantra/server/include/global.h (file contents):
Revision 1.3 by pippijn, Fri Apr 28 13:56:26 2006 UTC vs.
Revision 1.8 by root, Thu Aug 31 09:19:34 2006 UTC

1/* 1/*
2 * static char *rcsid_global_h = 2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.3 2006/04/28 13:56:26 pippijn Exp $"; 3 * "$Id: global.h,v 1.8 2006/08/31 09:19:34 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
105#error correct and send mail to crossfire-devel on how to do this 105#error correct and send mail to crossfire-devel on how to do this
106#endif 106#endif
107 107
108#endif 108#endif
109 109
110#include "traits.h"
111
110/* This blob, in this order, is needed to actually define maps */ 112/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 113#include "face.h"
112/* Include the basic defines from spells.h */ 114/* Include the basic defines from spells.h */
113#include "attack.h" /* needs to be before material.h */ 115#include "attack.h" /* needs to be before material.h */
114#include "material.h" 116#include "material.h"
176EXTERN archetype *first_archetype; 178EXTERN archetype *first_archetype;
177EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 179EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
178EXTERN godlink *first_god; 180EXTERN godlink *first_god;
179EXTERN racelink *first_race; 181EXTERN racelink *first_race;
180 182
181#define NROF_COMPRESS_METHODS 4
182EXTERN char *uncomp[NROF_COMPRESS_METHODS][3];
183/* 183/*
184 * The editor uses these (will get them out of here later): 184 * The editor uses these (will get them out of here later):
185 */ 185 */
186 186
187EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ 187EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
189/* 189/*
190 * Variables set by different flags (see init.c): 190 * Variables set by different flags (see init.c):
191 */ 191 */
192 192
193EXTERN long warn_archetypes; /* If true, write warnings when failing */ 193EXTERN long warn_archetypes; /* If true, write warnings when failing */
194 /* to find archetypes when loading from file */ 194 /* to find archetypes when loading from file */
195EXTERN long init_done; /* Ignores signals until init_done is true */ 195EXTERN long init_done; /* Ignores signals until init_done is true */
196EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 196EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
197EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ 197EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
198 198
199extern long pticks; /* used by various function to determine */ 199extern long pticks; /* used by various function to determine */
200 /* how often to save the character */ 200 /* how often to save the character */
201/* 201/*
202 * Misc global variables: 202 * Misc global variables:
203 */ 203 */
204EXTERN FILE *logfile; /* Used by server/daemon.c */ 204EXTERN FILE *logfile; /* Used by server/daemon.c */
205EXTERN int exiting; /* True if the game is about to exit */ 205EXTERN int exiting; /* True if the game is about to exit */
407#define SCRIPT_FIX_ACTIVATOR 2 407#define SCRIPT_FIX_ACTIVATOR 2
408#define SCRIPT_FIX_ALL 1 408#define SCRIPT_FIX_ALL 1
409#define SCRIPT_FIX_NOTHING 0 409#define SCRIPT_FIX_NOTHING 0
410 410
411#include "plugin.h" 411#include "plugin.h"
412#include "cfperl.h"
412 413
413#endif /* GLOBAL_H */ 414#endif /* GLOBAL_H */

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