1 | /* |
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2 | * static char *rcsid_global_h = |
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3 | * "$Id: global.h,v 1.10 2006/09/03 00:18:41 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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75 | #endif |
70 | #endif |
76 | |
71 | |
77 | typedef signed char sint8; |
72 | typedef signed char sint8; |
78 | #define SINT8_MAX 127 |
73 | #define SINT8_MAX 127 |
79 | |
74 | |
80 | |
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81 | typedef unsigned short Fontindex; |
75 | typedef unsigned short Fontindex; |
82 | |
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83 | #ifdef WIN32 |
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84 | /* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... |
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85 | * So let's force the typedef */ |
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86 | typedef unsigned __int64 uint64; |
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87 | typedef signed __int64 sint64; |
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88 | /* Needed for experience */ |
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89 | #define atoll _atoi64 |
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90 | |
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91 | /* To reduce number of warnings */ |
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92 | #pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */ |
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93 | #pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */ |
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94 | |
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95 | #else /* WIN32 */ |
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96 | |
76 | |
97 | #if SIZEOF_LONG == 8 |
77 | #if SIZEOF_LONG == 8 |
98 | typedef unsigned long uint64; |
78 | typedef unsigned long uint64; |
99 | typedef signed long sint64; |
79 | typedef signed long sint64; |
100 | #elif SIZEOF_LONG_LONG == 8 |
80 | #elif SIZEOF_LONG_LONG == 8 |
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103 | #else |
83 | #else |
104 | #error do not know how to get a 64 bit value on this system. |
84 | #error do not know how to get a 64 bit value on this system. |
105 | #error correct and send mail to crossfire-devel on how to do this |
85 | #error correct and send mail to crossfire-devel on how to do this |
106 | #endif |
86 | #endif |
107 | |
87 | |
108 | #endif |
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109 | |
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110 | #include <vector> |
88 | #include <vector> |
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89 | |
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90 | #define ACC_CLASS(name) |
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91 | #define ACC(meta,member) member |
111 | |
92 | |
112 | #include "keyword.h" |
93 | #include "keyword.h" |
113 | #include "traits.h" |
94 | #include "traits.h" |
114 | #include "dynbuf.h" |
95 | #include "dynbuf.h" |
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96 | #include "util.h" |
115 | #include "shstr.h" |
97 | #include "shstr.h" |
116 | #include "util.h" |
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117 | |
98 | |
118 | /* This blob, in this order, is needed to actually define maps */ |
99 | /* This blob, in this order, is needed to actually define maps */ |
119 | #include "face.h" |
100 | #include "face.h" |
120 | /* Include the basic defines from spells.h */ |
101 | /* Include the basic defines from spells.h */ |
121 | #include "attack.h" /* needs to be before material.h */ |
102 | #include "attack.h" /* needs to be before material.h */ |
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142 | #include "book.h" |
123 | #include "book.h" |
143 | /* |
124 | /* |
144 | * So far only used when dealing with artifacts. |
125 | * So far only used when dealing with artifacts. |
145 | * (now used by alchemy and other code too. Nov 95 b.t). |
126 | * (now used by alchemy and other code too. Nov 95 b.t). |
146 | */ |
127 | */ |
147 | typedef struct linked_char { |
128 | struct linked_char |
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129 | { |
148 | shstr name; |
130 | shstr name; |
149 | struct linked_char *next; |
131 | struct linked_char *next; |
150 | } linked_char; |
132 | }; |
151 | |
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152 | |
133 | |
153 | /* Pull in artifacts */ |
134 | /* Pull in artifacts */ |
154 | #include "artifact.h" |
135 | #include "artifact.h" |
155 | |
136 | |
156 | /* Now for gods */ |
137 | /* Now for gods */ |
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175 | |
156 | |
176 | /* |
157 | /* |
177 | * These are the beginnings of linked lists: |
158 | * These are the beginnings of linked lists: |
178 | */ |
159 | */ |
179 | EXTERN player *first_player; |
160 | EXTERN player *first_player; |
180 | EXTERN mapstruct *first_map; |
161 | EXTERN maptile *first_map; |
181 | EXTERN region *first_region; |
162 | EXTERN region *first_region; |
182 | EXTERN treasurelist *first_treasurelist; |
163 | EXTERN treasurelist *first_treasurelist; |
183 | EXTERN artifactlist *first_artifactlist; |
164 | EXTERN artifactlist *first_artifactlist; |
184 | EXTERN archetype *first_archetype; |
165 | EXTERN archetype *first_archetype; |
185 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
166 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
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222 | EXTERN long ob_count; |
203 | EXTERN long ob_count; |
223 | /* |
204 | /* |
224 | * Used in treasure.c |
205 | * Used in treasure.c |
225 | */ |
206 | */ |
226 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
207 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
227 | extern shstr undead_name; /* Used in hit_player() in main.c */ |
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228 | |
208 | |
229 | extern std::vector<Animations> animations; |
209 | extern std::vector<Animations> animations; |
230 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
210 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
231 | |
211 | |
232 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
212 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
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284 | #else |
264 | #else |
285 | # define CALLOC(x,y) malloc(x*y) |
265 | # define CALLOC(x,y) malloc(x*y) |
286 | # define CFREE(x) free(x) |
266 | # define CFREE(x) free(x) |
287 | #endif |
267 | #endif |
288 | |
268 | |
289 | #ifndef WIN32 /* ---win32 we define this stuff in win32.h */ |
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290 | #if HAVE_DIRENT_H |
269 | #if HAVE_DIRENT_H |
291 | # include <dirent.h> |
270 | # include <dirent.h> |
292 | # define NAMLEN(dirent) strlen((dirent)->d_name) |
271 | # define NAMLEN(dirent) strlen((dirent)->d_name) |
293 | #else |
272 | #else |
294 | # define dirent direct |
273 | # define dirent direct |
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300 | # include <sys/dir.h> |
279 | # include <sys/dir.h> |
301 | # endif |
280 | # endif |
302 | # if HAVE_NDIR_H |
281 | # if HAVE_NDIR_H |
303 | # include <ndir.h> |
282 | # include <ndir.h> |
304 | # endif |
283 | # endif |
305 | #endif |
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306 | #endif |
284 | #endif |
307 | |
285 | |
308 | typedef struct Settings { |
286 | typedef struct Settings { |
309 | char *logfilename; /* logfile to use */ |
287 | char *logfilename; /* logfile to use */ |
310 | uint16 csport; /* port for new client/server */ |
288 | uint16 csport; /* port for new client/server */ |
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399 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); |
377 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); |
400 | #else |
378 | #else |
401 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time); |
379 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time); |
402 | #endif |
380 | #endif |
403 | |
381 | |
404 | /* GROS: Those are used by plugin events (argument fixthem) */ |
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405 | #define SCRIPT_FIX_ACTIVATOR 2 |
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406 | #define SCRIPT_FIX_ALL 1 |
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407 | #define SCRIPT_FIX_NOTHING 0 |
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408 | |
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409 | #include "plugin.h" |
382 | #include "plugin.h" |
410 | #include "cfperl.h" |
383 | #include "cfperl.h" |
411 | |
384 | |
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385 | //TODO: various TEMPORARY link guards to avoid doing the wrong thing |
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386 | void free (object *); |
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387 | void free (archetype *); |
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388 | void free (recipe *); |
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389 | void free (linked_char *); |
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390 | void free (godlink *); |
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391 | void free (objectlink *); |
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392 | void free (oblinkpt *); |
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393 | void free (maptile *); |
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394 | void free (key_value *); |
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395 | void free (treasure *); |
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396 | void free (materialtype_t *); |
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397 | void free (player *); |
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398 | void free (New_Face *); |
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399 | void free (racelink *); |
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400 | |
412 | #endif /* GLOBAL_H */ |
401 | #endif /* GLOBAL_H */ |
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402 | |