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Comparing deliantra/server/include/global.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:49 2006 UTC vs.
Revision 1.20 by pippijn, Mon Dec 11 19:46:46 2006 UTC

1/*
2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.1 2006/02/03 07:12:49 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
75#endif 70#endif
76 71
77typedef signed char sint8; 72typedef signed char sint8;
78#define SINT8_MAX 127 73#define SINT8_MAX 127
79 74
80
81typedef unsigned short Fontindex; 75typedef unsigned short Fontindex;
82
83#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */
86typedef unsigned __int64 uint64;
87typedef signed __int64 sint64;
88/* Needed for experience */
89#define atoll _atoi64
90
91/* To reduce number of warnings */
92#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
93#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94
95#else /* WIN32 */
96 76
97#if SIZEOF_LONG == 8 77#if SIZEOF_LONG == 8
98typedef unsigned long uint64; 78typedef unsigned long uint64;
99typedef signed long sint64; 79typedef signed long sint64;
100#elif SIZEOF_LONG_LONG == 8 80#elif SIZEOF_LONG_LONG == 8
103#else 83#else
104#error do not know how to get a 64 bit value on this system. 84#error do not know how to get a 64 bit value on this system.
105#error correct and send mail to crossfire-devel on how to do this 85#error correct and send mail to crossfire-devel on how to do this
106#endif 86#endif
107 87
108#endif 88#include <vector>
89
90#define ACC_CLASS(name)
91#define ACC(meta,member) member
92
93#include "keyword.h"
94#include "traits.h"
95#include "dynbuf.h"
96#include "util.h"
97#include "shstr.h"
109 98
110/* This blob, in this order, is needed to actually define maps */ 99/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 100#include "face.h"
112/* Include the basic defines from spells.h */ 101/* Include the basic defines from spells.h */
113#include "attack.h" /* needs to be before material.h */ 102#include "attack.h" /* needs to be before material.h */
134#include "book.h" 123#include "book.h"
135/* 124/*
136 * So far only used when dealing with artifacts. 125 * So far only used when dealing with artifacts.
137 * (now used by alchemy and other code too. Nov 95 b.t). 126 * (now used by alchemy and other code too. Nov 95 b.t).
138 */ 127 */
139typedef struct linked_char { 128struct linked_char
140 const char *name; 129{
130 shstr name;
141 struct linked_char *next; 131 struct linked_char *next;
142} linked_char; 132};
143
144 133
145/* Pull in artifacts */ 134/* Pull in artifacts */
146#include "artifact.h" 135#include "artifact.h"
147 136
148/* Now for gods */ 137/* Now for gods */
167 156
168/* 157/*
169 * These are the beginnings of linked lists: 158 * These are the beginnings of linked lists:
170 */ 159 */
171EXTERN player *first_player; 160EXTERN player *first_player;
172EXTERN mapstruct *first_map; 161EXTERN maptile *first_map;
173EXTERN region *first_region; 162EXTERN region *first_region;
174EXTERN treasurelist *first_treasurelist; 163EXTERN treasurelist *first_treasurelist;
175EXTERN artifactlist *first_artifactlist; 164EXTERN artifactlist *first_artifactlist;
176EXTERN archetype *first_archetype; 165EXTERN archetype *first_archetype;
177EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 166EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
178EXTERN godlink *first_god; 167EXTERN godlink *first_god;
179EXTERN racelink *first_race; 168EXTERN racelink *first_race;
180 169
181#define NROF_COMPRESS_METHODS 4
182EXTERN char *uncomp[NROF_COMPRESS_METHODS][3];
183/* 170/*
184 * The editor uses these (will get them out of here later): 171 * The editor uses these (will get them out of here later):
185 */ 172 */
186 173
187EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ 174EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
189/* 176/*
190 * Variables set by different flags (see init.c): 177 * Variables set by different flags (see init.c):
191 */ 178 */
192 179
193EXTERN long warn_archetypes; /* If true, write warnings when failing */ 180EXTERN long warn_archetypes; /* If true, write warnings when failing */
194 /* to find archetypes when loading from file */ 181 /* to find archetypes when loading from file */
195EXTERN long init_done; /* Ignores signals until init_done is true */ 182EXTERN long init_done; /* Ignores signals until init_done is true */
196EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 183EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
197EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ 184EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
198 185
199extern long pticks; /* used by various function to determine */ 186extern long pticks; /* used by various function to determine */
200 /* how often to save the character */ 187 /* how often to save the character */
201/* 188/*
202 * Misc global variables: 189 * Misc global variables:
203 */ 190 */
204EXTERN FILE *logfile; /* Used by server/daemon.c */ 191EXTERN FILE *logfile; /* Used by server/daemon.c */
205EXTERN int exiting; /* True if the game is about to exit */ 192EXTERN int exiting; /* True if the game is about to exit */
208EXTERN long nrofallowedstr; /* Only used in malloc_info() */ 195EXTERN long nrofallowedstr; /* Only used in malloc_info() */
209 196
210EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 197EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
211EXTERN archetype *map_archeytpe; 198EXTERN archetype *map_archeytpe;
212EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 199EXTERN char first_map_path[MAX_BUF]; /* The start-level */
200EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */
213 201
214EXTERN char errmsg[HUGE_BUF]; 202EXTERN char errmsg[HUGE_BUF];
215EXTERN long ob_count; 203EXTERN long ob_count;
216/* 204/*
217 * Used in treasure.c 205 * Used in treasure.c
218 */ 206 */
219EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 207EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
220EXTERN const char *undead_name; /* Used in hit_player() in main.c */
221 208
222EXTERN Animations *animations; 209extern std::vector<Animations> animations;
223EXTERN int num_animations,animations_allocated, bmaps_checksum; 210EXTERN int num_animations,animations_allocated, bmaps_checksum;
224 211
225/* Rotate right from bsd sum. This is used in various places for checksumming */ 212/* Rotate right from bsd sum. This is used in various places for checksumming */
226#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 213#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
227 214
264/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 251/* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
265 * This is generally done as a safety, and having this macro 252 * This is generally done as a safety, and having this macro
266 * makes the code a bit cleaner when doing so. 253 * makes the code a bit cleaner when doing so.
267 */ 254 */
268#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } 255#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
269#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
270
271/* FREE_AND_COPY is for the shared string - it is handy enough
272 * to use all over the place.
273 */
274#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
275
276#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
277 256
278#ifdef CALLOC 257#ifdef CALLOC
279#undef CALLOC 258#undef CALLOC
280#endif 259#endif
281 260
285#else 264#else
286# define CALLOC(x,y) malloc(x*y) 265# define CALLOC(x,y) malloc(x*y)
287# define CFREE(x) free(x) 266# define CFREE(x) free(x)
288#endif 267#endif
289 268
290#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
291#if HAVE_DIRENT_H 269#if HAVE_DIRENT_H
292# include <dirent.h> 270# include <dirent.h>
293# define NAMLEN(dirent) strlen((dirent)->d_name) 271# define NAMLEN(dirent) strlen((dirent)->d_name)
294#else 272#else
295# define dirent direct 273# define dirent direct
301# include <sys/dir.h> 279# include <sys/dir.h>
302# endif 280# endif
303# if HAVE_NDIR_H 281# if HAVE_NDIR_H
304# include <ndir.h> 282# include <ndir.h>
305# endif 283# endif
306#endif
307#endif 284#endif
308 285
309typedef struct Settings { 286typedef struct Settings {
310 char *logfilename; /* logfile to use */ 287 char *logfilename; /* logfile to use */
311 uint16 csport; /* port for new client/server */ 288 uint16 csport; /* port for new client/server */
326 char *uniquedir; /* directory for the unique items */ 303 char *uniquedir; /* directory for the unique items */
327 char *templatedir; /* directory for the template map */ 304 char *templatedir; /* directory for the template map */
328 char *tmpdir; /* Directory to use for temporary files */ 305 char *tmpdir; /* Directory to use for temporary files */
329 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ 306 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
330 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 307 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */
331 uint8 use_permanent_experience; /* If true, players can gain perm exp */ 308 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/
309 uint8 death_penalty_ratio; /* how much exp should be lost at death */
310 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */
332 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 311 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */
333 uint8 not_permadeth; /* if true, death is non-permament */ 312 uint8 not_permadeth; /* if true, death is non-permament */
334 uint8 simple_exp; /* If true, use the simple experience system */ 313 uint8 simple_exp; /* If true, use the simple experience system */
335 int reset_loc_time; /* Number of seconds to put player back at home */ 314 int reset_loc_time; /* Number of seconds to put player back at home */
336 uint8 set_title; /* players can set thier title */ 315 uint8 set_title; /* players can set thier title */
337 uint8 resurrection; /* ressurection possible w/ permadeth on */ 316 uint8 resurrection; /* ressurection possible w/ permadeth on */
338 uint8 search_items; /* search_items command */ 317 uint8 search_items; /* search_items command */
339 uint8 spell_encumbrance; /* encumbrance effects spells */ 318 uint8 spell_encumbrance; /* encumbrance effects spells */
340 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 319 uint8 spell_failure_effects; /* nasty backlash to spell failures */
341 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 320 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */
342 uint8 casting_time; /* it takes awhile to cast a spell */ 321 uint8 casting_time; /* it takes awhile to cast a spell */
343 uint8 real_wiz; /* use mud-like wizards */ 322 uint8 real_wiz; /* use mud-like wizards */
344 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 323 uint8 recycle_tmp_maps; /* re-use tmp maps. */
345 uint8 explore_mode; /* explore mode allowed? */ 324 uint8 explore_mode; /* explore mode allowed? */
346 uint8 spellpoint_level_depend; /* spell costs go up with level */ 325 uint8 spellpoint_level_depend; /* spell costs go up with level */
379 int armor_weight_reduction; /* Weight reduction per enchantment */ 358 int armor_weight_reduction; /* Weight reduction per enchantment */
380 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 359 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */
381 int armor_speed_improvement; /* Speed improvement */ 360 int armor_speed_improvement; /* Speed improvement */
382 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 361 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */
383 uint8 no_player_stealing; /* If 1, can not steal from other players */ 362 uint8 no_player_stealing; /* If 1, can not steal from other players */
363 uint8 create_home_portals; /* If 1, can create portals in personal maps */
384} Settings; 364} Settings;
385 365
386extern Settings settings; 366extern Settings settings;
387 367
388/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. 368/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
397#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); 377#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
398#else 378#else
399#define GETTIMEOFDAY(last_time) gettimeofday(last_time); 379#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
400#endif 380#endif
401 381
402/* GROS: Those are used by plugin events (argument fixthem) */
403#define SCRIPT_FIX_ACTIVATOR 2
404#define SCRIPT_FIX_ALL 1
405#define SCRIPT_FIX_NOTHING 0
406
407#include "plugin.h" 382#include "plugin.h"
383#include "cfperl.h"
384
385//TODO: various TEMPORARY link guards to avoid doing the wrong thing
386void free (object *);
387void free (archetype *);
388void free (recipe *);
389void free (linked_char *);
390void free (godlink *);
391void free (objectlink *);
392void free (oblinkpt *);
393void free (maptile *);
394void free (key_value *);
395void free (treasure *);
396void free (materialtype_t *);
397void free (player *);
398void free (New_Face *);
399void free (racelink *);
408 400
409#endif /* GLOBAL_H */ 401#endif /* GLOBAL_H */
402

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